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  • Virtual-On and On: Oratorio Tangram Resurrected on Xbox Live Arcade



    I’m not sure that the videogame fan’s fetish for promotional and limited edition hardware is much of a problem. Most people just love having stuff. Some folks are into shoes. I’m not talking about people who hang out at Footlocker waiting for a fresh shipment of Lebron Signatures. I mean there’s a whole freaky subculture of people who collect and buy custom made sneakers designed by graffiti artists. They spend thousands of dollars on pairs of sneakers. Sneakers they already have. Those sneakers look different than their other sneakers. The things you learn watching Entourage, I tell you…

    The gamer’s most disturbing predilection is his unceasing devotion to brand. Nothing gets our blood going like the latest sequel, remake, or re-release. It isn’t just nostalgia, that ready scapegoat for franchise excitement. The iterative nature of game design (and business) has simply made us gluttons for the familiar. We are addicts for the names we know being followed by ever increasing numerals and for the inevitable resurrection of classic milieus.

    I’m feeling particularly guilty about it today. When it came out last night that Sega’s Virtual-On Oratorio Tangram was getting re-released on Xbox Live Arcade I damn near wet my pants. I’m a sucker, what can I say.

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  • Rite of Spring: Flower and What’s Lacking in the Romantic Games Movement



    Last week was full of everything you want out of a vacation: a change of setting from urban sprawl to glorious mountain range, rancid air exchanged for clean winter wind, great food, better scotch, and the best company. Of course, there was also a smorgasbord of great portable games. Retro Game Challenge, Atlus’ under-the-radar curiosity My World, My Way, and Kirby Super Star Ultra made for marvelous palette cleansers, washing away the last traces of Epic Holiday Gaming morsels still stuck between my gaming teeth. It was restful, brief, and rejuvenating. When I returned, I knew that it was going to be time for 2009 hardcore gaming to go into high gear what with Street Fighter IV and a Killzone 2 demo waiting, but the first thing I had to spend some time with was Flower. As soon as it had finished installing, well, it felt like my vacation had just gotten an extension.

    The game is exhilarating. Having grown up in rural upstate New York, the contrast of Flower’s city-bound preludes and its soaring bucolic playgrounds pulls at very specific heartstrings in me. The game is brief but I’m no less taken with it. Jenova Chen and ThatGameCompany are damn good at eliciting just this sort of emotional response with their games. Their debut Cloud was rich with the same bittersweet catharsis that characterizes Flower. Both are something like the game equivalent of a symphonic poem, their fluid flight-based gameplay replacing music as the visceral informant of a visual/audio narrative. They’re games unified in subject too; Cloud and Flower chronicle escapes to a pure, natural world from metropolitan confinement. They are concerned with beauty and simplicity.

    I wouldn’t say that Chen and TGC started it, but they’re certainly poster children for what appears to be a burgeoning romantic movement in game design.

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  • Fez May Finally Be More Than a Totally Sweet Demo



    For awhile there back in 2007, it was looking like blending 2D and 3D in a single game was going to be a bonafide trend. Super Paper Mario was the highest profile experiment in dimensional puzzle solving, but it was Zoe Mode’s overlooked Crush that really demonstrated the lasting potential of the new genre. Shifting the levels between sidescrolling, overhead 2D, and full 3D made for some inspired level design and hair-pullingly difficult puzzles. When the Independent Games Festival rolled around at the beginning of 2008, it looked like the 2D-3D mash-up was finally going to have its masterpiece in Polytron’s Fez. Fez mixed the same sort environment manipulation from Crush with deliciously retro graphics and sound. It looked awesome. Then it disappeared. I was sad.

    Gaming gods be praised! Fez has re-emerged, like a glorious sleepy groundhog signalling an early spring of sunshine and raw joy!

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  • Nolan Bushnell Joins GameWager

     

    Kotaku reports that Atari Founder Nolan Bushnell is dipping his toes back into the gaming industry. 

    From the press release: 

    Designed for gamers of all skill levels, GameWager’s platform introduces a reward system that lets gamers earn virtual tokens for completing in-game actions like kills, objectives and team wins in multiplayer PC games like Counter-Strike and Team Fortress 2. Earned tokens can be redeemed for a chance to win sponsored prizes like Alienware laptops, Nvidia graphic cards, a Hypernia hosted server for 1 year and much more. Nolan serves as an “executive advisor” to the company that has seen over 60,000 gamers earn 25 million tokens since its’ launch last July.

    Xbox Live's achievements system never motivated me much, but I can see myself putting a few extra hours into a game if it meant a chance at a video card upgrade. It's a material reward, a big improvement from ethereal achievements. Of course, being good at video games only scores you a chance at prizes. They are guaranteed to no one, but the better you perform, the higher your chances of getting rewards. 

    With sponsored giveaways, GameWager's reward scheme is completely free. I'm not quite sure how they plan to profit, but if Nolan Bushnell's involved, expect plenty of corporate drama. 

    Related Links:

    Games to Film: Leo DiCaprio to Play Nolan Bushnell in Upcoming "Atari" Flick
    Achievements and Trophies and Unlocking, Oh Meh

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  • Microsoft’s New Year’s Resolution



    For the second time in history, an American company has created a massively successful videogame console. Microsoft’s Xbox 360 is, without doubt, America’s greatest triumph since the Atari 2600. Of course, this is discounting personal computers of all stripes, and even the achievements of Microsoft’s first green-tinged box devoted to gaming. But 28 million consoles sold worldwide is a monumental feat for any gaming machine and, contrary to some speculation late last year, it looks like the system’s sales have yet to plateau. As far as creativity and growth of the medium, Microsoft pioneered downloadable content on home consoles, established one of the first easily accessible independent games services, and brought online gaming into more homes than ever before. Not to mention how they’ve published some of the most enjoyable traditional gaming fare — shooters like Halo 3 and Gears of War as well as RPGs like Fable 2 — of the last two years. Yes, kudos to you Microsoft. Ya done good.

    BUT YOU CAN DO BETTER! What’s up with 2009, guys? Halo Wars? That’s what you’ve got? Where’s Alan Wake, you punks! Ninja Blade? How about a freaking action game without a ninja in it?! Geez!

    Okay, okay. I am calm now. I am fine. Announcing some great first-party software for the 360 would be a pretty logical resolution for Bill Gates’ house of pancakes. But I was thinking more along the lines of modernization.

    Microsoft should resolve to make Xbox Live free to all Xbox 360 owners in 2009.

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  • The New XBox Experience: A Brief Reaction



    The New XBox Experience is finally available to all XBox 360 users today, and I couldn't be happier.  Microsoft's old "blade" format had quite a few problems, most of which involved finding stuff on the marketplace; to use the old GUI effectively, you pretty much had to train yourself to think bass-ackwardsly.  And when you got to the right place, sometimes you couldn't even find what you were looking for; I remember a certain summer adventure when a friend and I wanted to play the newly released Commando 3, only to find it minutes later listed under WOTB--which caused me to forever think of the game as Woe Tub.

    The best idea out of all of the new changes has to be the Netflix streaming movie integration. As a loyal NetFlix customer, I was aware of their streaming service before the NXE announcement, but never really used it because I sit in front of my computer too damn much as-is. But now when I'm alone or entertaining (and most importantly, far from my computer desk), I can choose from a good selection of quality (and not-so quality) programming that further justifies me not having cable TV. My own cheapness can only excuse so much.

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  • Boy Addicted to Call of Duty 4 Found Dead

    Phillipe, a five-year-old otter who resides in Achewood often tortures himself by asking his friend, LieBot, about sad occurrences in the world.

    "LieBot," he says, "what's the saddest thing?"

    LieBot is always obliging with an answer, usually something to do with a simple man crying over a cracked chicken egg and promising this egg that one day it will be a real chicken capable of a loving friendship. I felt as helpless as Phillipe when I read about the death of 15-year-old Brandon Crisp, a boy who ran away from home when his parents made him stop playing Call of Duty 4. It's especially bad news for his parents, who called his bluff and helped him back when he threatened to run away. Ouch ouch ouch.

    Crisp's disappearance brought to light a lot of discussion about video game addiction, some of it enlightening and a lot of it negative. There's been a small surge of "Look what games do to our kids" chest-thumping by alarmists who (as usual) ignore the core problem: addiction. Addiction has few prejudices. If Crisp hadn't become addicted to Call of Duty 4, he could have just as easily fallen into alcohol, drugs or monkey-sniffing.

    I do feel badly for his parents because they noticed a problem and tried to tackle it with good old fashioned discipline. Taking away the source of the issue makes sense, but fighting addiction is not like straight-up behaviour correction. I'm not a psychologist or even smart, but I believe the generation gap also played a part in the conflict.

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  • One Crazy Summer of Arcade

    Today's LIVE Arcade release of Castle Crashers and the recent trend of incoming college freshmen gathering in front of me to learn writing can only mean one thing: summer is over. But man, what a summer it was.  So many memories made while only moving slightly to avoid bedsores.

    Of course, I speak of Microsoft's five-week-long "Summer of Arcade," an event that saw the back-to-back release of five awesome Xbox Live Arcade titles: Geometry Wars: Retro Evolved 2, Braid, Bionic Commando: Rearmed, Galaga Legions, and Castle Crashers. Sure, it started a little late, and it neglected to include a few of the more recent remakes (Commando 3 and 1942: Joint Strike got just a little bit screwed by the timing), but I can't remember a time that so much multi-genre awesomeness was packed into such an affordable month.

    More importantly, though, I think it's a look at things to come for the future of gaming.

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  • Ender’s Games: Where Are the Fictional Games?

    After the past two weeks, it’s a wonder that the entire internet didn’t up and die from media poisoning. The combined onslaught of E3 and the San Diego Comic Con have flooded the digital world with write-ups, trailers, screenshots, tie-ins, celebrity voice actors, and a billion other pieces of useless but tantalizing information. Both events were admittedly short on surprises but they both demonstrated that the future is a veritable smorgasbord of interactive entertainment. Strange then that a comic book adaptation of a novel was what got me thinking about the possibilities for videogames more than actual games.

    Orson Scott Card was at Comic Con to discuss the graphic adaptation of his novel Ender’s Game. If you’re curious about the plot, I recommend reading the book. Why Ender’s Game got me thinking about videogames as a medium is that it’s one of a number of fictional works that prominently feature imaginary videogames as a central part of their narrative. There are actually two, a spaceship battle simulator – it’s ultimately revealed that the game isn’t a simulator at all, but a digital interface for war – and a second that is more amorphous, a sort of digital storybook that reflects the user’s subconscious. The characters in Ender’s Game play another game, though this one is a physical sport called the Battle Room. Chair Entertainment is currently working on a videogame adaptation of the Battle Room for Xbox Live Arcade. But no one is making real life videogames of the fictional videogames from Ender’s Game.

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  • New Mega Man 9 Trailer: I'm Drowning in My Childhood

     

    Don't throw me a lifejacket, though. I'm quite happy here.

    On its way to gearing up for E3, IGN posted a fresh new Mega Man 9 trailer. For starters, the trailer finally confirms that Mega Man 9 is in fact destined for PSN and XBLA as well as WiiWare. Game news outlets and even series creator Keiji Inafune have been back and forth about this. In a recent interview with GamesRadar, Inafune said "We haven’t announced a XBLA or PSN title yet. Do the fans want them?"

    I guess he was playing around, that sly dog. I revere him.

    The trailer includes a good deal of gameplay footage. Lots of pits, spikes, and those disappearing-reappearing blocks that used to haunt your childhood nightmares. I know a certain robot dog who will be fitted with his jet upgrade as soon as possible.

    What's really thrilling to see make a return are the big colourful animal robots that would block your progress in Mega Man 2 and beyond. A circus elephant with a big red ball will be joining the mechanimal stable, which includes notables like Hot Dog from Mega Man 2, those damnable orange cats from Mega Man 3 and of course, Dragon. You know what game Dragon is from, right? He made you crap your Alf underwear when he first appeared. Don't deny it.

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  • Mega Man 9 Goes Back To Your Roots. Way Back.

    If you grew up playing the Nintendo Entertainment System, then you also grew up with a persistent blue scamp named Mega Man. The adventures of the little boy robot and his red dog take us back to long hours spent in chilled suburban basements, stuffing our gobs with pizza while eluding Dr Wily's robots.

    The Mega Man series has given birth to no less than six spin-off series over the past twenty years, taking us far away from those days of greasy control pads and cherry Kool-Aid. The last entry in the original series (as in, numerical sequels without any extra letters attatched to "Mega Man") was Mega Man 8, released over a decade ago. It was no surprise when recent whispers about Mega Man 9 were dismissed as rumour.

    But lo, the August issue of Nintendo Power talks to series creator Keiji Inafune about the phantom game, which is a phantom no more. The original Mega Man is back. Literally. Mega Man 9 will feature NES-style graphics and will be available for download on Xbox Live, Playstation Network and as a Wii Ware title.

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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