
Every
so often I stumble on some gaming niche that I never knew existed.
Today I am thrilled to share my latest discovery, Robb Sherwin's
upcoming text-based adventure game, Cryptozookeeper. I figured
someone had to still be making these things, but I had no idea there
was a thriving interactive fiction subculture out there.
The excellent interview at Renga in Blue
covers quite a few bases, from the value and limitations of puzzles in
interactive fiction, appropriate pricing models for indie games, the
delicate dance of pop culture references within IF and avoiding
cliches.
I also want to get away from something that David Welbourn said in the
Get Lamp interview. He said something to the effect of, “If you see a
bone in a text game, you know you’ll eventually have to give it to a
dog." I am trying to avoid that sort of thing.
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