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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>61 Frames Per Second : casual gaming</title><link>http://www.nerve.com/CS/blogs/61fps/archive/tags/casual+gaming/default.aspx</link><description>Tags: casual gaming</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>10 Games Nadia Played in 2008 Instead of Working: Wii Fit</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/12/15/10-games-nadia-played-in-2008-instead-of-working-wii-fit.aspx</link><pubDate>Tue, 16 Dec 2008 04:21:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:156509</guid><dc:creator>Nadia Oxford</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=156509</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/12/15/10-games-nadia-played-in-2008-instead-of-working-wii-fit.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/12/16-22/nadiawiifit.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/12/16-22/nadiawiifit.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt; &lt;font size="2"&gt;I&amp;#39;m not speaking to &lt;i&gt;Wii Fit&lt;/i&gt; today, as it told me I gained two pounds over the course of 24 hours. But &lt;i&gt;Wii Fit&lt;/i&gt; has done so much for me, I can&amp;#39;t stay mad at it forever.
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(Don&amp;#39;t tell &lt;i&gt;Wii Fit&lt;/i&gt; I said that. I want it to learn a lesson.)
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Of all the games I&amp;#39;ve played this year, I have to say that Wii Fit has captured most of my time. You might say, “Well, that&amp;#39;s because it&amp;#39;s a fitness game and you want to get fit, stupid.” So true, but think about it. Why do people turn their exercise bikes into towel racks by week three? Because there&amp;#39;s little motivation to hop on the contraption. You can&amp;#39;t feel your ass grow, so you don&amp;#39;t have too many reasons to go through the tedium of a daily “ride.”
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&lt;i&gt;Wii Fit&lt;/i&gt; combines three factors that keeps its faithful coming back for more: motivation (through a graph that traces your weight loss, or in my case, gain), variety and timed exercises. It&amp;#39;s satisfying to see the minutes you spend on yoga, aerobics and muscle toning get added up in your little piggybank. After thirty minutes have been stored up, the little piggybank does a dance, signifying that you have exercised an adequate amount for the day and may reward yourself by stuffing a cheeseburger in your face.
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Thing is, if you limit yourself to a sensible thirty minutes of &lt;i&gt;Wii Fit&lt;/i&gt; in a day, chances are good that you&amp;#39;re not going to get bored nearly as quickly as you would by sitting on your rowing machine&amp;#39;s face day after day. The yoga and muscle toning exercises alone can combine into several dozen beneficial work outs.
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I know people who have been with with &lt;i&gt;Wii Fit&lt;/i&gt; over the course of a year, and they&amp;#39;re still very happy together. I&amp;#39;m sure I&amp;#39;ll be happy with my own copy again, once we have some cleansing words with one another.
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&lt;b&gt;Related Links:&lt;/b&gt;
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&lt;a href="http://www.nerve.com/CS/controlpanel/blogs/%E2%80%9Dhttp://www.nerve.com/CS/blogs/61fps/archive/2008/10/28/two-years-in-the-wii-s-feats-of-strength-and-its-disappointments.aspx%E2%80%9D"&gt;Two Years In: The Wii&amp;#39;s Feats of Strength and Disappointments&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/controlpanel/blogs/%E2%80%9Dhttp://www.nerve.com/CS/blogs/61fps/archive/2008/11/18/wii-do-not-fit-into-one-category.aspx%E2%80%9D"&gt;Wii Do Not Fit Into One Category&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/controlpanel/blogs/%E2%80%9Dhttp://www.nerve.com/CS/blogs/61fps/archive/2008/11/03/whatcha-playing-wii-fit.aspx%E2%80%9D"&gt;Whatcha Playing: Wii Fit&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=156509" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nintendo/default.aspx">nintendo</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/wii/default.aspx">wii</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/wii+fit/default.aspx">wii fit</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nadia+oxford/default.aspx">nadia oxford</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/casual+gaming/default.aspx">casual gaming</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fitness/default.aspx">fitness</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/top+10/default.aspx">top 10</category></item><item><title>Non-Gamers Reviewing Games: Wait, What?</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/14/non-gamers-reviewing-games-wait-what.aspx</link><pubDate>Tue, 14 Oct 2008 22:37:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:136474</guid><dc:creator>Nadia Oxford</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=136474</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/14/non-gamers-reviewing-games-wait-what.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/10/08-15/pennyarcadefable.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/10/08-15/pennyarcadefable.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt; &lt;font size="2"&gt;I don&amp;#39;t know if it&amp;#39;s intentional or not, but hallowed gamer webcomic Penny Arcade sometimes manages to deliver a perfect set-up and punchline in its first panel. Take, for example, &lt;a href="http://www.penny-arcade.com/comic/2008/10/10/"&gt;this recent strip&lt;/a&gt; about Fable II and the reviewing thereof:
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&lt;b&gt;Gabe:&lt;/b&gt; &lt;i&gt;&amp;quot;Peter Molyneux is telling reviewers they should get people who don&amp;#39;t play games to play&lt;/i&gt; his &lt;i&gt;game.&amp;quot;&lt;/i&gt;
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&lt;b&gt;Tycho:&lt;/b&gt; &lt;i&gt;&amp;quot;They don&amp;#39;t play games, though.&amp;quot;&lt;/i&gt;
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&lt;b&gt;Gabe:&lt;/b&gt; &lt;i&gt;&amp;quot;He never said it would be easy.&amp;quot;&lt;/i&gt;
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Since the birth of the Wii, there&amp;#39;s been an influx of &amp;quot;non-gamers&amp;quot; who are suddenly very interested in throwing around remotes. That&amp;#39;s fine. In my opinion, that&amp;#39;s great. I&amp;#39;m hoping that when established gamers are finished their pissing contests over &amp;quot;casual&amp;quot; versus &amp;quot;hardcore,&amp;quot; we&amp;#39;ll all realise the benefits of our elders having fun with consoles instead of cringing away from them like they&amp;#39;re rabid animals. Then we&amp;#39;ll be a big huggy family.
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At the same time, I&amp;#39;m not naive. My father hadn&amp;#39;t touched a video game since &lt;i&gt;Duck Hunt&lt;/i&gt; (for which he had his own pronunciation, with special emphasis on the second syllable: &amp;quot;ducKHUNT&amp;quot;) when he asked to come over and, um, play with our Wii. He&amp;#39;s a golfer, so he went straight into &lt;i&gt;Wii Sports&amp;#39;&lt;/i&gt; Golf game. No surprise: golf is relevant to his interests, and the Wii remote puts non-gamers at ease because it&amp;#39;s primarily motion-based. He took to it with no problem at all.
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On the other hand, when I tried to get him into &lt;i&gt;Guitar Hero&lt;/i&gt; (he&amp;#39;s also a guitarist), he didn&amp;#39;t know what to make of the Fisher-Price guitar, the buttons, the menus, etc. It&amp;#39;s standard for us, but for someone who hasn&amp;#39;t touched a game in a long time, it&amp;#39;s easier to point and click than to remember that &amp;quot;A&amp;quot; makes a selection and &amp;quot;X&amp;quot; goes back to the main menu.
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That&amp;#39;s why, as cool as &lt;i&gt;Fable II&lt;/i&gt; looks, I have to sigh a little at Peter Molyneux&amp;#39;s review manifesto. Every sane company wants to capitalise on Nintendo&amp;#39;s success, but they&amp;#39;re all looking at the sky instead of at the reason why the Wii is printing money. I haven&amp;#39;t played &lt;i&gt;Fable II&lt;/i&gt; yet, but I can imagine my father&amp;#39;s reaction if I were to hand it to him: &amp;quot;Oh my God, there are twenty million buttons on this damn controller. What the hell do I do?&amp;quot; He&amp;#39;d do the most natural thing: toss the controller aside like it&amp;#39;s a viper. To be fair, that&amp;#39;d be his reaction if I handed him certain Wii games--say, for example, &lt;i&gt;Super Mario Galaxy&lt;/i&gt;--but RPGs in particular are not really accessible to non-gamers. 
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You know what, though? That&amp;#39;s &lt;i&gt;okay&lt;/i&gt;. It&amp;#39;s okay that non-gamers are going to continue to be stumped by some titles. Even Nintendo&amp;#39;s record at capturing non-gamers is fifty-fifty at best: &lt;i&gt;Hotel Dusk&lt;/i&gt; and &lt;i&gt;Elite Beat Agents&lt;/i&gt; didn&amp;#39;t draw in grandpa like they were supposed to.
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I understand why Molyneux wants to appeal to non-gamers. It&amp;#39;s not just a money thing; it&amp;#39;s very special to watch the faces of the digitally impaired light up when they grasp a game&amp;#39;s mechanics. He&amp;#39;s also very correct in his assumption that someone who doesn&amp;#39;t play games on a regular basis will see an adventure from a different perspective. You can&amp;#39;t really force these things, though. Breathe. Relax. Let the Universe flow where it will.
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&lt;b&gt;Related Links:&lt;/b&gt;
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&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/05/20/by-any-other-name.aspx"&gt;By Any Other Name&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/06/02/personal-firsts-my-gaming-scrapbook-from-a-to-wii.aspx"&gt;Personal Firsts: My Gaming Scrapbook From A to Wii&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/05/28/along-came-a-gamer-james-patterson-and-authors-in-games.aspx"&gt;Along Came a Gamer: James Patterson and Authors in Games&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=136474" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nintendo/default.aspx">nintendo</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/xbox+360/default.aspx">xbox 360</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/wii/default.aspx">wii</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fable+2/default.aspx">fable 2</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/peter+molyneux/default.aspx">peter molyneux</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nadia+oxford/default.aspx">nadia oxford</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/casual+gaming/default.aspx">casual gaming</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/hardcore+gaming/default.aspx">hardcore gaming</category></item></channel></rss>