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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>61 Frames Per Second : d</title><link>http://www.nerve.com/CS/blogs/61fps/archive/tags/d/default.aspx</link><description>Tags: d</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>Games We Will Never Get to Play: Kenji Eno’s D2 for M2</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/08/28/games-we-will-never-get-to-play-kenji-eno-s-d2-for-m2.aspx</link><pubDate>Thu, 28 Aug 2008 23:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:121484</guid><dc:creator>John Constantine</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=121484</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/08/28/games-we-will-never-get-to-play-kenji-eno-s-d2-for-m2.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/08/23-End/D.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/08/23-End/D.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;
My obsession with Kenji Eno continues to grow despite the fact that I have yet to play a single game he designed. It isn’t just the mystery behind the man and his philosophy on design that’s got me so intrigued, but the fact that his games have always been on the periphery of my experience, especially the original &lt;i&gt;D&lt;/i&gt;. Long before I had a Playstation or even a home computer that had a prayer of running the game, I remember gawking at pictures of the macabre adventure title in advertisements and being both fascinated and legitimately creeped out. When &lt;i&gt;D2&lt;/i&gt; came out for the Dreamcast, I was keen to check it and satisfy my younger self’s curiosity, but lost interest when I found out that the American version had been heavily censored. Thanks to &lt;a href="http://lostlevels.org/"&gt;Lost Levels&lt;/a&gt; and PC Games That Weren’t’s Timo Weirich, Kenji Eno and &lt;i&gt;D&lt;/i&gt; just got a little bit more delightfully mysterious. 
&lt;br /&gt; &lt;br /&gt;
Weirich has been posting video of the original, scrapped version of &lt;i&gt;D2&lt;/i&gt; that was designed for the &lt;a href="http://en.wikipedia.org/wiki/Panasonic_M2"&gt;M2, the unreleased successor to Panasonic’s 3DO console&lt;/a&gt;. It’s fully 3D like the &lt;i&gt;D2&lt;/i&gt; that was eventually released but is almost the exact opposite in art direction and play, with an eerie castle setting as opposed to arctic wastes. Eno’s said that this version of the game was abandoned because he wanted to make a game with snow it, but other than that he’s offered no explanation for the radical change in design. This footage is all the info we’re likely to get. 
&lt;br /&gt; &lt;br /&gt;
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&lt;br /&gt; &lt;br /&gt;
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&lt;br /&gt; &lt;br /&gt;
Much love to &lt;a href="http://lostlevels.org/"&gt;Lost Levels&lt;/a&gt;, it’s great to see you all back after so long.
&lt;br /&gt; &lt;b&gt;&lt;br /&gt;
Related links: &lt;/b&gt;&lt;br /&gt; &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/08/08/kenji-eno-is-a-mule-of-epic-proportions.aspx"&gt;&lt;br /&gt;

Kenji Eno is a Mule of Epic Proportions&lt;/a&gt; &lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/08/26/kenichi-nishi-and-kenji-eno-s-newtonica-brings-iphone-gaming-into-the-realm-of-awesome.aspx"&gt;
Kenichi Nishi and Kenji Eno’s Newtonica Brings iPhone Gaming Into the Realm of Awesome&lt;/a&gt;
&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=121484" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/john+constantine/default.aspx">john constantine</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/PC/default.aspx">PC</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/Playstation/default.aspx">Playstation</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/3do/default.aspx">3do</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/d/default.aspx">d</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/Kenji+eno/default.aspx">Kenji eno</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/lost+levels/default.aspx">lost levels</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/games+we+will+never+get+to+play/default.aspx">games we will never get to play</category></item><item><title>Kenji Eno Is a Mule of Epic Proportions</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/08/08/kenji-eno-is-a-mule-of-epic-proportions.aspx</link><pubDate>Fri, 08 Aug 2008 17:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:116097</guid><dc:creator>John Constantine</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=116097</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/08/08/kenji-eno-is-a-mule-of-epic-proportions.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;&lt;i&gt;
Mule [myool] – noun – an individual, male or female, who exhibits qualities of sweetness, silliness, generosity, enthusiasm, exuberance, exaggerated sexuality and adventurousness simultaneously. 
&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/08/08-15/eno11.gif"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/08/08-15/eno11.gif" align="right" border="0" alt="" /&gt;&lt;/a&gt;
Some things just pass you by. Sometimes you turn on the radio and hear a song that makes you perk up and when you find out who it was, turns out it’s your all-time favorite band. You never heard that song before and it baffles you that something like that could escape your attention. I felt that way after checking out the unedited Kenji Eno interview put together by Shane Bettenhausen and James Mielke over at &lt;a href="http://www.1up.com"&gt;1up&lt;/a&gt;. Not only have I never played a single game by the maverick designer, but up until today I didn’t even know who he was. Which, I have to admit, is frustrating the ever loving hell out of me. Eno is responsible for some of gaming’s most infamous cult creations (shooter/point-and-click adventures &lt;i&gt;D&lt;/i&gt;, &lt;i&gt;D2&lt;/i&gt;, and &lt;i&gt;Enemy Zero&lt;/i&gt;) and other oddities that I have trouble believing are even real (off-the-wall minigame collection &lt;i&gt;Short Warp&lt;/i&gt; came packed with a condom. It was for the 3DO. I shit you not.) The man is downright fascinating, his powerful creativity coming through in every one of his answers in the interview. I just wish I knew about him earlier, especially last week when I was writing Easy Access. &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/30/easy-access.aspx"&gt;As one of our esteemed commenters mentioned&lt;/a&gt;, Eno created a Saturn game called &lt;i&gt;Real Sound&lt;/i&gt; that was actually a mystery game free of visuals. Even more interesting is that he actually made it specifically for blind players. 
&lt;br /&gt; &lt;br /&gt;&lt;i&gt;
1UP: After &lt;/i&gt;D&lt;i&gt;, you surprised Warp&amp;#39;s fans by creating an offbeat Sega Saturn adventure game, &lt;/i&gt;Real Sound&lt;i&gt;.
&lt;br /&gt;&lt;br /&gt;
KE: Oh, that&amp;#39;s a funky game.
&lt;br /&gt;&lt;br /&gt;
1UP: Yeah, not only was it funky, it was also a game without any visuals. What inspired it, and how did you get Sega to publish it?
&lt;br /&gt;&lt;br /&gt;
KE: After I released &lt;/i&gt;D&lt;i&gt;, people were always expecting more CG graphics from me, and I got tired of that. I didn&amp;#39;t want people to think that they could predict what Warp would do next. Also, I had a chance to visit people who are visually disabled, and I learned that there are blind people who play action games. Of course, they&amp;#39;re not able to have the full experience, and they&amp;#39;re kind of trying to force themselves to be able to play, but they&amp;#39;re making the effort. So I thought that if you turn off the monitor, both of you are just hearing the game. So after you finish the game, you can have an equal conversation about it with a blind person. That&amp;#39;s an inspiration behind this game as well. &lt;/i&gt;   &lt;br /&gt; &lt;br /&gt;
The man is an absolute, total mule. &lt;br /&gt; &lt;br /&gt;&lt;a href="http://www.1up.com/do/feature?pager.offset=0&amp;amp;cId=3169166"&gt;

Head over to 1up and read the whole thing&lt;/a&gt;. If anyone out there is a Kenji Eno fan, please point me in the right direction for what to play. &lt;br /&gt; &lt;br /&gt;&lt;b&gt;

Related links: &lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/30/easy-access.aspx"&gt;

Easy Access&lt;/a&gt; &lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/05/13/raised-on-the-stuff.aspx"&gt;
Raised on the Stuff &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/31/far-out-man.aspx"&gt;
Far Out, Man&lt;/a&gt;
&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=116097" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/john+constantine/default.aspx">john constantine</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/1up/default.aspx">1up</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/shane+bettenhausen/default.aspx">shane bettenhausen</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/sega/default.aspx">sega</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/dreamcast/default.aspx">dreamcast</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/Panasonic/default.aspx">Panasonic</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/3do/default.aspx">3do</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/d/default.aspx">d</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/d2/default.aspx">d2</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/warp/default.aspx">warp</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/james+mielke/default.aspx">james mielke</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/enemy+zero/default.aspx">enemy zero</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/Kenji+eno/default.aspx">Kenji eno</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/Saturn/default.aspx">Saturn</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/real+sound/default.aspx">real sound</category></item></channel></rss>