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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>61 Frames Per Second : eden</title><link>http://www.nerve.com/CS/blogs/61fps/archive/tags/eden/default.aspx</link><description>Tags: eden</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>Whatcha Playing: Earth Day Edition</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/04/22/whatcha-playing-earth-day-edition.aspx</link><pubDate>Wed, 22 Apr 2009 20:30:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:198457</guid><dc:creator>Derrick Sanskrit</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=198457</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/04/22/whatcha-playing-earth-day-edition.aspx#comments</comments><description>&lt;font face="helvetica" size="2"&gt;&lt;img src="http://blogs.nerve.com/61fps/wp-content/uploads/2009/04/mollymapletree.jpg" alt="mollymapletree" align="right" border="" height="219" hspace="" width="184" /&gt;April 22nd, the day we all take off from work and gather at our local mosques and synagogues to solemnly pay respects to our mother Earth on the anniversary of her creation... or something. So do your part and take your game time today away from blasting zombies and chainsawing aliens in half, instead playing games all about helping mother Earth. Here are the four games that I&amp;#39;m playing for Earth Day:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Chibi-Robo: Park Patrol&lt;/i&gt; for Nintendo DS&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;

Rather than cleaning up a house and helping with domestic troubles, this Chibi-Robo has been tasked with turning a barren field of sand into a lush flourishing public park. Like &lt;i&gt;SimCity&lt;/i&gt;, you get to design your own world, laying paths and streams, rocks and hills, even benches, fountains, clock towers, statues, and mini-games to your liking. The nicer your park, the more visitors it gets each day. You also have to befriend local toys (including Molly Mapletree, seen above) to help you build up your park and battle smoglings who aim to pollute all the beautiful nature you&amp;#39;ve brought to the park, but the majority of gameplay is planting flowers. It&amp;#39;s actually a lot more fun than it sounds, thanks to the charm and playfulness found in all Skip-developed Nintendo games.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Flower&lt;/i&gt; for Playstation 3&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://blogs.nerve.com/61fps/wp-content/uploads/2009/04/earthdayflower.jpg" alt="earthdayflower" align="right" border="" height="191" hspace="" width="300" /&gt;Nature is so relaxing for those first few levels, but the final stage really flaunts the nature vs. man-made-atrocities vibe. It&amp;#39;s vindicating to smash your trail of flower petals straight through scaffolding and watch a child&amp;#39;s swing-set color itself and start swinging in the wind. My only problem with this for Earth Day is that it romanticizes the wind more than the flowers. Playing &lt;i&gt;Flower&lt;/i&gt; makes me want to go ride a bike, not water a tree. Still, at least it&amp;#39;s prompting me to go outside.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Bonsai Barber&lt;/i&gt; for Nintendo Wii&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://blogs.nerve.com/61fps/wp-content/uploads/2009/04/earthdaybonsaibarber.jpg" alt="earthdaybonsaibarber" align="right" border="" height="182" hspace="" width="300" /&gt;This WiiWare title asks you to be kind to nature in a very different way, by playing the neighborhood barber in a village of anthropomorphic plants. Yes, it&amp;#39;s a cute and quirky little topiary simulation. The adorable factor in this game is fairly high without ever becoming sugary sweet, and seeing your shrubbery clientele bristle with joy when you&amp;#39;ve completed their new &amp;#39;dos might just make you want to go outside and trim those hedges.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Pixeljunk Eden&lt;/i&gt; for Sony Playstation 3&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://blogs.nerve.com/61fps/wp-content/uploads/2009/04/earthdayeden.jpg" alt="earthdayeden" align="right" border="" height="184" hspace="" width="300" /&gt;If the above games are a bit too casual and cutesy for you, though, here&amp;#39;s a true hardcore platformer. While a bit more abstract, the main focus of the game is pollinating flowers. You essentially play as a spider who thinks it&amp;#39;s a bee who has done some psychadelic drugs in the garden. Through the techno and bright colors, the message is clear: more flowers = more awesome.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related articles:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/08/21/ecco-the-dolphin-was-this-game-ever-considered-fun.aspx"&gt;Ecco the Dolphin: Was This Game Ever Considered Fun?&lt;/a&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2009/04/06/comfort-through-gaming-accomplishing-anything-in-simearth.aspx"&gt;Comfort Through Gaming: Accomplishing Anything in SimEarth&lt;/a&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2009/03/20/chiptune-friday-spring-into-spring-with-sonic.aspx"&gt;Chiptune Friday: Spring Into Spring with Sonic&lt;/a&gt;&lt;/font&gt;











 &lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=198457" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/whatcha+playing/default.aspx">whatcha playing</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/playstation+3/default.aspx">playstation 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nintendo+ds/default.aspx">nintendo ds</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/derrick+sanskrit/default.aspx">derrick sanskrit</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/wii/default.aspx">wii</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/wiiware/default.aspx">wiiware</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/psn/default.aspx">psn</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/chibi-robo/default.aspx">chibi-robo</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/skip/default.aspx">skip</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/eden/default.aspx">eden</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/pixeljunk/default.aspx">pixeljunk</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/pixeljunk+eden/default.aspx">pixeljunk eden</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/flower/default.aspx">flower</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/earth/default.aspx">earth</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bonsai+barber/default.aspx">bonsai barber</category></item><item><title>4bidden Fruit - The Methadone For Your Eden Addiction</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/27/4bidden-fruit-the-methadone-for-your-eden-addiction.aspx</link><pubDate>Tue, 27 Jan 2009 23:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:168835</guid><dc:creator>Derrick Sanskrit</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=168835</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/27/4bidden-fruit-the-methadone-for-your-eden-addiction.aspx#comments</comments><description>&lt;p&gt;&lt;font face="helvetica" size="2"&gt;&lt;i&gt;Pixeljunk Eden&lt;/i&gt; was the first game to make me happy I&amp;#39;d &amp;quot;invested&amp;quot; in a Playstation 3. Unfortunately, I wound up investing a lot back into it. First there was the HDMI cable so the game –specifically designed for HDTVs – wouldn&amp;#39;t be blurry and vague. Then there was the lack of sleep as Eden hypnotically pulled me through its lush gardens full of vibrant lights and sounds. Finally, there was the lost sense of reality, as I started to imagine myself as a grimp and looked up at the towering buildings in Manhattan, estimating how far I could fling myself from the top of each one in fruitless efforts to collect pollen.&lt;br /&gt;&lt;br /&gt;Dear reader, if you&amp;#39;re like me, you need a gardening experience to wean you off of &lt;i&gt;Eden&lt;/i&gt; safely and comfortably before you find yourself on a fire escape eyeing the opposite rooftop. Might I recommend &lt;i&gt;4bidden Fruit&lt;/i&gt;.&lt;br /&gt;&lt;/font&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2009/01/edenfruit.gif" alt="" align="" border="0" height="271" hspace="" width="440" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;font face="helvetica" size="2"&gt;&lt;a href="http://www.hayles.demon.co.uk/4K/4bidden/4bidden.html" target="_blank"&gt;&lt;i&gt;4bidden Fruit&lt;/i&gt;&lt;/a&gt; emulates all the fun of &lt;i&gt;Eden&lt;/i&gt; from the comfort of your own web browser, only without all the pressures of traditional Grimp platforming. There is no thread to swing from, no synchronization meter to give you any sense of urgency and no fancy colors or music to force you into a world you know you have problems walking away from. With only the computer mouse to guide you, leap around the one-and-only garden in &lt;i&gt;4bidden Fruit&lt;/i&gt; collecting the twenty gold crescents. Or don&amp;#39;t, no pressure.&lt;br /&gt;&lt;br /&gt;Most impressively of all, &lt;i&gt;4bidden Fruit&lt;/i&gt; was designed as an entry in the &lt;a href="http://www.java4k.com/index.php?action=home" target="_blank"&gt;Java4K competition&lt;/a&gt;, meaning the entire game is coded in Java (no Flash required) and clocks in at under 4 kilobytes, meaning you can play this game on even the lousiest of internet-enabled office computers when you&amp;#39;re hurting for an &lt;i&gt;Eden&lt;/i&gt; fix real bad. Together, we can all get through this...at least until &lt;i&gt;PixelJunk Dungeons&lt;/i&gt; breaks loose. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related articles:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2009/01/12/galaga-helped-alec-baldwin-come-down.aspx"&gt;Galaga Helped Alec Baldwin Come Down&lt;/a&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/09/11/games-you-keep-coming-back-to.aspx"&gt;Games You Keep Coming Back To&lt;/a&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/09/03/watcha-playing-fantastic-contraption.aspx"&gt;Whatcha Playing: Fantastic Contraption&lt;/a&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/12/11/derricks-top-13-games-of-2008-part-3.aspx"&gt;Derrick&amp;#39;s Top 13 Games of 2008, Part 3&lt;/a&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/07/25/whatcha-wish-you-were-playing-how-does-your-garden-grow.aspx"&gt;Whatcha (Wish You Were) Playing: How Does Your Garden Grow? &lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=168835" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/derrick+sanskrit/default.aspx">derrick sanskrit</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/addiction/default.aspx">addiction</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/eden/default.aspx">eden</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/pixeljunk/default.aspx">pixeljunk</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/pixeljunk+eden/default.aspx">pixeljunk eden</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/browser/default.aspx">browser</category></item><item><title>Trailer Review: Edge</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/05/trailer-review-edge.aspx</link><pubDate>Mon, 05 Jan 2009 20:30:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:161462</guid><dc:creator>Derrick Sanskrit</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=161462</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/05/trailer-review-edge.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2009/01/edgeiphone.gif" alt="" align="right" border="0" height="320" hspace="" width="240" /&gt;&lt;font face="helvetica" size="2"&gt;Take a gander at this trailer for &lt;i&gt;Edge&lt;/i&gt;, the new iPhone/iPod Touch game released today by mobile phone game developer &lt;a href="http://mobigame.com/" target="_blank"&gt;mobigame&lt;/a&gt; and feel the waves of nostalgia for a game you&amp;#39;ve never even played.&lt;br /&gt;&lt;br /&gt;In its presentation, &lt;i&gt;Edge&lt;/i&gt; is equal parts &lt;i&gt;Marble Madness&lt;/i&gt;, &lt;i&gt;Q*Bert&lt;/i&gt;, and &lt;i&gt;Tron&lt;/i&gt;, but it clearly has potential to be ever so much more.&lt;br /&gt;&lt;br /&gt;

Beautiful isometric geometry, subtle use of color, a soundtrack halfway between 80&amp;#39;s new wave and contemporary chiptune, &lt;i&gt;Edge&lt;/i&gt; may very well be the stylish iPod counterpart to artsy downloadable console titles like &lt;i&gt;Eden&lt;/i&gt;, &lt;i&gt;Everyday Shooter&lt;/i&gt;, &lt;i&gt;echochrome&lt;/i&gt;, &lt;i&gt;Orbient&lt;/i&gt; and &lt;i&gt;Cubello&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;

&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/i_aB_ZkonGw&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/i_aB_ZkonGw&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" height="344" width="425"&gt;&lt;/object&gt;

&lt;br /&gt;&lt;br /&gt;

As I mentioned above, &lt;i&gt;Edge&lt;/i&gt; was &lt;a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300896018&amp;amp;mt=8" target="_blank"&gt;just released on the App Store&lt;/a&gt; today. As I&amp;#39;ve been on a serious gaming binge on my iPod Touch lately, I&amp;#39;ll be sure to check this one out, but damn is that trailer stylish!

&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;Related articles:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/05/09/overworld-marble-madness.aspx"&gt;Overworld: Marble Madness&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/03/iphone-owners-are-gamers-idiots.aspx"&gt;iPhone Owners Are Gamers, Idiots&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/11/20/the-original-adventure-now-portable.aspx"&gt;The Original Adventure - Now Portable&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/09/05/ports-that-need-to-be-made-itouchrez.aspx"&gt;Ports That Need To Be Made: iTouchRez&lt;/a&gt;  &lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=161462" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/marble+madness/default.aspx">marble madness</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/trailer+review/default.aspx">trailer review</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/derrick+sanskrit/default.aspx">derrick sanskrit</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/everyday+shooter/default.aspx">everyday shooter</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/edge/default.aspx">edge</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/ipod/default.aspx">ipod</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/iphone/default.aspx">iphone</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/eden/default.aspx">eden</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/pixeljunk/default.aspx">pixeljunk</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/tron/default.aspx">tron</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/echochrome/default.aspx">echochrome</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/cubello/default.aspx">cubello</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/orbient/default.aspx">orbient</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/art+style/default.aspx">art style</category></item><item><title>Derrick's Top 13 Games of 2008 - Part 3</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/12/11/derricks-top-13-games-of-2008-part-3.aspx</link><pubDate>Thu, 11 Dec 2008 19:30:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:155187</guid><dc:creator>Derrick Sanskrit</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=155187</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/12/11/derricks-top-13-games-of-2008-part-3.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2008/12/08-15/twewybattle.jpg" alt="" align="right" border="0" height="300" hspace="" width="200" /&gt;&lt;font face="helvetica" size="2"&gt;C&lt;/font&gt;&lt;font face="helvetica" size="2"&gt;atching up? Read &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/09/derricks-top-13-games-of-2008-part-1.aspx"&gt;part 1&lt;/a&gt; and &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/10/derricks-top-13-games-of-2008-part-2.aspx"&gt;part 2&lt;/a&gt;.&lt;/font&gt;&lt;br /&gt;&lt;font face="helvetica" size="2"&gt;&lt;br /&gt;&lt;b&gt;5 - &lt;i&gt;The World Ends With You&lt;/i&gt; (DS):&lt;/b&gt;&lt;br /&gt;The insanely ambitious action-JRPG probably makes the most use of all the DS hardware has to offer of all DS software with the possible exception of &lt;i&gt;The Legend of Zelda: Phantom Hourglass&lt;/i&gt;, and even then &lt;i&gt;The World Ends With You&lt;/i&gt; does it with so much more style and flair that the comparison seems woefully unfair. It&amp;#39;s clear that Square Enix&amp;#39;s &lt;i&gt;Kingdom Hearts&lt;/i&gt; team put years of thought and research into what the DS could and could not do and the result is a game that breaks all expectations like so many angsty teenage hearts. It takes a truly great game to affect me outside of my gaming time, and much like &lt;i&gt;Wii Fit&lt;/i&gt; got me thinking about jogging to the train every morning, &lt;i&gt;The World Ends With You&lt;/i&gt; got me wearing pins on my bag for the first time since college, picking out just the right ones that may, someday, save my life in heated battle. Oh lord, did I love that dual-screened battle system...&lt;/font&gt;&lt;br /&gt;&lt;font face="helvetica" size="2"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2008/12/08-15/edenswings.jpg" alt="" align="left" border="0" height="200" hspace="" width="356" /&gt;&lt;font face="helvetica" size="2"&gt;&lt;b&gt;4 - &lt;i&gt;PixelJunk Eden&lt;/i&gt; (PS3):&lt;/b&gt;&lt;br /&gt;2008 will go down in the history books as the year that downloadable games finally caught on. Okay, maybe not, but it sure feels like they finally delivered on the promise we&amp;#39;d heard for so long: fantastic independent games delivered straight to your home console, no retail environment required, at competitive prices. I loved &lt;i&gt;echochrome&lt;/i&gt; and &lt;i&gt;Cubello&lt;/i&gt;, and there is no denying the charm and brilliance of &lt;i&gt;Braid&lt;/i&gt; and &lt;i&gt;World of Goo&lt;/i&gt;, but the one that completely stole my heart and my thumbs was &lt;i&gt;PixelJunk Eden&lt;/i&gt;. Not since &lt;i&gt;Chibi-Robo: Park Patrol&lt;/i&gt; have I so enjoyed making flowers bloom. Not since &lt;i&gt;Circus Atari&lt;/i&gt; have I so enjoyed soaring upwards into monochromatic point markers. Not since spring break have I so enjoyed atmospheric techno and pulsing colors.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3 - &lt;i&gt;Super Smash Bros. Brawl&lt;/i&gt; (Wii):&lt;/b&gt;&lt;br /&gt;The biggest-selling game of the year was easily one of the most anticipated, and while it may not be as fondly remembered as its Gamecube predecessor, &lt;i&gt;Super Smash Bros Brawl&lt;/i&gt; delivered everything expected of it and then some. The frenetic multiplayer brawling was back, as always, with more characters than ever, including unlikely new faves like Lucas and Diddy Kong and first-time-ever non-Nintendo characters Snake and Sonic. Adventure mode came with an epic, if somewhat vague, storyline complete with luscious CGI cutscenes and gameplay and level design in no way dissimilar to the SNES classic &lt;i&gt;Kirby Super Star&lt;/i&gt; (one of my all-time favorites). Classic, All-Star, Multi-Man, Events, Target Smash, pretty much every feature of &lt;i&gt;Super Smash Bros Melee&lt;/i&gt; came back bigger and more beefed-up. Of course, the big feature of &lt;i&gt;Brawl&lt;/i&gt; was access to the Nintendo Wi-Fi Connection, being able to fight people from around the world, either total strangers or your own friend lists, sending your friends video replays of your greatest battles, receiving new stages that your friends built in the surprisingly engaging stage builder, even betting on the brawls of total strangers in Spectator mode. What was my favorite feature? Taking snapshots, of course:&lt;/font&gt;&lt;br /&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2008/12/08-15/brawlsnapshots.jpg" alt="" align="middle" border="0" height="675" hspace="" width="400" /&gt;&lt;br /&gt;&lt;font face="helvetica" size="2"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2008/12/08-15/lbpscene.jpg" alt="" align="right" border="0" height="200" hspace="" width="338" /&gt;&lt;font face="helvetica" size="2"&gt;&lt;b&gt;2 - &lt;i&gt;LittleBigPlanet&lt;/i&gt; (PS3):&lt;/b&gt;&lt;br /&gt;&lt;/font&gt;&lt;font face="helvetica" size="2"&gt;It is hard not to fall in love with &lt;i&gt;LittleBigPlanet&lt;/i&gt;. The art direction, the music, the narrative and general use-your-imagination, make-whatever-you-want gestalt is sometimes intoxicating. I&amp;#39;ve already written at length about the charming adventures of Sackboy, so I won&amp;#39;t reiterate the points of my review found &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/11/06/the-61fps-review-littlebigplanet-part-1.aspx"&gt;here&lt;/a&gt; and &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/03/the-61fps-review-littlebigplanet-part-2.aspx"&gt;here&lt;/a&gt;. I will say this: &lt;i&gt;LittleBigPlanet&lt;/i&gt; so far is the only disc-based game that has made me happy I own a PS3 rather than an XBox or PS2. The endless potential of user-generated content guarantees that &lt;i&gt;LittleBigPlanet&lt;/i&gt; will always be exactly as fun and exciting as you want it to be, if not moreso.&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2008/12/08-15/deblobrescue.jpg" alt="" align="middle" border="0" height="300" hspace="" width="435" /&gt;&lt;br /&gt;&lt;font face="helvetica" size="2"&gt;&lt;b&gt;1 - &lt;i&gt;de Blob&lt;/i&gt; (Wii):&lt;/b&gt;&lt;br /&gt;Yes, my absolute favorite game of the year is on the Wii. No, that game was not made by Nintendo. No, I&amp;#39;m not messing with you. &lt;i&gt;de Blob&lt;/i&gt; is, without a doubt, the happiest a game has made me since I first played &lt;i&gt;Yoshi&amp;#39;s Island&lt;/i&gt; on the Super Nintendo and relished in its blatant disregard for flashy CGI and polygons in favor of engrossing gameplay and a unique and heartwarming aesthetic. As a young progressive, I rally behind its anti-corporate, pro-independent artist storyline. As an audiophile, I bliss out to the interactively escalating soundtrack, as I&amp;#39;ve &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/07/no-alternate-soundtrack-de-blob.aspx"&gt;mentioned&lt;/a&gt; before, &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/11/24/ost-de-blob.aspx"&gt;twice&lt;/a&gt;. As a solo gamer, I delight in the variety of challenges. As a social gamer, the multi-player paint-fests get my teeth gritting in a ferocious grin. If you have a Wii and enjoy playing any games that do not involve simulating sports/exercise/music playing, get &lt;i&gt;de Blob&lt;/i&gt;. There, that&amp;#39;s my review, just flippin&amp;#39; play &lt;i&gt;de Blob&lt;/i&gt; because it&amp;#39;s the best damn game that came out all year, and 2008 was an amazing year for games.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/09/derricks-top-13-games-of-2008-part-1.aspx"&gt;Part 1&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/10/derricks-top-13-games-of-2008-part-2.aspx"&gt;Part 2&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related Articles:&lt;/b&gt;&lt;br /&gt;10 Games Nadia Played Instead of Working: &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/11/10-games-nadia-played-in-2008-instead-of-working-the-world-ends-with-you.aspx"&gt;The World Ends With You&lt;/a&gt;, &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/10/10-games-nadia-played-in-2008-instead-of-working-super-smash-bros-brawl.aspx"&gt;Super Smash Bros Brawl&lt;/a&gt;&lt;br /&gt;Bob&amp;#39;s Top 10 of 2008 in No Particular Order: &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/08/my-top-10-of-2008-in-no-particular-order-audiosurf.aspx"&gt;Audiosurf&lt;/a&gt;, &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/09/my-top-10-of-2008-in-no-particular-order-braid.aspx"&gt;Braid&lt;/a&gt;, &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/10/my-top-10-of-2008-in-no-particular-order-grand-theft-auto-iv.aspx"&gt;Grand Theft Auto IV&lt;/a&gt;&lt;br /&gt;Joe&amp;#39;s Top 10 Games of 2008 - &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/10/joe-s-top-ten-games-of-2008-special-jury-prizes.aspx"&gt;Special Jury Prizes&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/10/what-i-missed-a-look-at-what-i-didn-t-play-in-2008.aspx"&gt;What Amber Didn&amp;#39;t Play in 2008&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/08/time-unveils-top-ten-games-of-2008.aspx"&gt;Time Magazine&amp;#39;s Top 10 Games of 2008&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/font&gt; &lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=155187" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/the+world+ends+with+you/default.aspx">the world ends with you</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/little+big+planet/default.aspx">little big planet</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/playstation+3/default.aspx">playstation 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nintendo+ds/default.aspx">nintendo ds</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/derrick+sanskrit/default.aspx">derrick sanskrit</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/wii/default.aspx">wii</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/top+ten/default.aspx">top ten</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/super+smash+bros/default.aspx">super smash bros</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/world+of+goo/default.aspx">world of goo</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/super+smash+bros+brawl/default.aspx">super smash bros brawl</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/de+blob/default.aspx">de blob</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/eden/default.aspx">eden</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/pixeljunk/default.aspx">pixeljunk</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/echochrome/default.aspx">echochrome</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/pixeljunk+eden/default.aspx">pixeljunk eden</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/braid/default.aspx">braid</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/cubello/default.aspx">cubello</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/top+10+of+2008/default.aspx">top 10 of 2008</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/cicus+atari/default.aspx">cicus atari</category></item><item><title>Sony Gives Thanks Via Charming PSN Deals</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/11/26/sony-gives-thanks-via-charming-psn-deals.aspx</link><pubDate>Wed, 26 Nov 2008 18:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:150379</guid><dc:creator>Derrick Sanskrit</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=150379</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/11/26/sony-gives-thanks-via-charming-psn-deals.aspx#comments</comments><description>&lt;p&gt;&lt;font face="helvetica" size="2"&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2008/11/23-End/thanksgivingsackboy.jpg" alt="" align="right" border="0" height="182" hspace="" width="128" /&gt;We here in the United States celebrate our nation&amp;#39;s Thanksgiving tomorrow, one of the great national holidays where just about every office is closed as we gather with family and friends to eat, drink, be merry, and prepare ourselves for the brutal holiday shopping season that starts the very next day. Sony, who usually update their Playstation Store on Thursdays, saw fit to treat us to this week&amp;#39;s updates a couple of days early to save us the trouble of fighting tryptophan-induced grogginess, and oh the treats they have in store!&lt;br /&gt;&lt;br /&gt;First, of course, is the weekly free costume for &lt;i&gt;LittleBigPlanet&lt;/i&gt;&amp;#39;s Sackboy, a turkeyface. Hilarious, yes? No? Hmm, well maybe these next few items will give you something to be thankful for...&lt;br /&gt;&lt;br /&gt;First, of course, is the long-awaited release of &lt;i&gt;Super Street Fighter II Turbo HD Remix&lt;/i&gt;. And to celebrate the momentous fighter&amp;#39;s release, a slew of commemorative mp3s in the form of the &lt;/font&gt;&lt;i&gt;Street Fighter Underground Remix Soundtrack&lt;/i&gt;&lt;font face="helvetica" size="2"&gt; are up for free download, including original tracks by Hieroglyphics, Redman, and Oh No. Again, the mp3s are all free and a PSN exclusive, so that&amp;#39;s one thing the Playstation version has over the XBox 360 version, along with a generally favorable d-pad on the controller.&lt;br /&gt;&lt;br /&gt;Most interesting, though, is the announcement of the PSN Fall Sale with five downloadable games marked down to only $4.99 until next Thursday, including three of my four favorite Playstation games of 2008: &lt;i&gt;echochrome&lt;/i&gt;, &lt;i&gt;PixelJunk Eden&lt;/i&gt; and &lt;i&gt;The Last Guy&lt;/i&gt;. All three are PSN exclusives and are truly unique genre-defying and beautiful games. If you&amp;#39;re still not ready to commit five dollars to any of them just yet, there are free demos of all three on the Playstation Store as well, but I think a quick playthrough of each will convince you that five dollars is a steal for such original and engaging play experiences.&lt;br /&gt;&lt;br /&gt;I&amp;#39;m certain that my Wii will be getting a family workout tomorrow with &lt;i&gt;Wii Sports&lt;/i&gt; and &lt;i&gt;Boom Blox&lt;/i&gt; heading the pack, but I wouldn&amp;#39;t be surprised to see some turkey-headed Sackboys and a few rounds of &lt;i&gt;echochrome&lt;/i&gt; steal the spotlight for a while too. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related Articles:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/11/13/sony-might-just-hate-you.aspx"&gt;Sony Just Might Hate You&lt;/a&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/08/15/sony-fans-meet-your-new-totem-sackboy.aspx"&gt;Sony Fans, Meet Your New Totem: Sackboy&lt;/a&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/10/23/finally-playing-street-fighter-iv-and-super-street-fighter-ii-hd-remix-with-seth-killian.aspx"&gt;Finally: Playing Super Street Fighter II HD Remix with Seth Killian&lt;/a&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/06/12/street-fighter-hd-makes-me-freak-out.aspx"&gt;Street Fighter HD Makes Me Freak Out&lt;/a&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/07/24/trailer-review-the-last-guy.aspx"&gt;Trailer Review: The Last Guy&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/31/far-out-man.aspx"&gt;Far Out, Man&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/25/whatcha-wish-you-were-playing-how-does-your-garden-grow.aspx"&gt;Whatcha (Wish You Were) Playing: How Does Your Garden Grow? &lt;/a&gt; &lt;/font&gt; &lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=150379" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/little+big+planet/default.aspx">little big planet</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/playstation+3/default.aspx">playstation 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/derrick+sanskrit/default.aspx">derrick sanskrit</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/sony/default.aspx">sony</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/super+street+fighter+2+turbo+hd+remix/default.aspx">super street fighter 2 turbo hd remix</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/the+last+guy/default.aspx">the last guy</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/eden/default.aspx">eden</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/echochrome/default.aspx">echochrome</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/thanksgiving/default.aspx">thanksgiving</category></item><item><title>Whatcha Playing: Bubbles, Bubbles, Bubbles!!!</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/09/23/whatcha-playing-bubbles-bubbles-bubbles.aspx</link><pubDate>Tue, 23 Sep 2008 19:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:130085</guid><dc:creator>Derrick Sanskrit</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=130085</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/09/23/whatcha-playing-bubbles-bubbles-bubbles.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2008/09/23-End/soulbubbs.jpg" alt="" align="right" border="0" height="200" hspace="" width="341" /&gt;&lt;font face="helvetica" size="2"&gt;It&amp;#39;s always a curious thing when games are sold exclusively at one chain of stores. I can understand if, hypothetically, Big Box Store shells out big bucks to have the exclusive sales of &lt;i&gt;Frat House FPS Sequel&lt;/i&gt;. The built-in fanbase will want the game and rush to the nearest Big Box Store, that store makes enough money to profit from their initial investment, and the publisher still got their game out there to the masses and made some extra cash while they were doing it. What bothers me is when smaller, somewhat unknown or niche games are exclusive to one store, making it harder to find and less likely that curious gamers unfamiliar with the property will give it a chance. I was worried when this happened last year with the long-awaited &lt;i&gt;Chibi-Robo: Park Patrol&lt;/i&gt; which found its way exclusively to Wal-Mart shelves, but thankfully that game turned out wonderfully. And so now, some three months after its release exclusively to Toys R Us, I have finally gotten my hands on a copy of &lt;i&gt;Soul Bubbles&lt;/i&gt; for the Nintendo DS. I can&amp;#39;t say whether it was worth the added trouble of having to go find it, but I can say that so far it is one of the most enjoyable DS titles I&amp;#39;ve played in months.&lt;br /&gt;&lt;br /&gt;First off, check out this beautiful opening screen that welcomes you when you start the game.&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2008/09/23-End/soulbubbsdisclaimer.jpg" alt="" align="" border="0" height="300" hspace="" width="400" /&gt;&lt;br /&gt;&lt;font face="helvetica" size="2"&gt;&lt;br /&gt;I already like this third-party developer.&lt;br /&gt;&lt;br /&gt;The gameplay itself so far feels like a wonderful mix of &lt;i&gt;LostWinds&lt;/i&gt; and &lt;i&gt;Locoroco&lt;/i&gt;. Transport a bubble or series of bubbles containing spirits around an obstacle-filled labyrinth using the incredible lung capacity of a floating mostly naked kid (he wears a scarf). The controls really utilize the DS hardware remarkably well. I keep imagining playing &lt;i&gt;Soul Bubbles&lt;/i&gt; with dual analog sticks and, while certainly possible, its just not as fun or intuitive. The art direction is downright impressive, with lush landscapes and beautiful particle effects. As demonstrated in &lt;i&gt;LostWinds&lt;/i&gt;, when a game&amp;#39;s play mechanic is based around wind and blowing, it is imperative that every element in the environment react naturally with the breeze or the fourth wall is broken, and in this regard &lt;i&gt;Soul Bubbles&lt;/i&gt; is an astounding achievement. The farther along I venture into this world, the more it seems every individual element has been carefully considered. Much like in &lt;i&gt;Boom Blox&lt;/i&gt;, I am often miffed when something doesn&amp;#39;t move the way I want it to, but accept that hey, that&amp;#39;s realistic physics and I just kind of suck.&lt;br /&gt;&lt;br /&gt;I&amp;#39;m only about halfway through the game right now, having cleared the fourth of eight worlds, and only recently has the game really started to demonstrate its nefarious environmental challenges. Slime is sticking my bubbles to walls as angry bees attack or wind tunnels are shooting my bubbles wildly into mazes of sharp thorns and puffer fish. I was particularly smitten with one recent puzzling section where it was required to capture lake water in a bubble, run it along a path and into a thorned vine, releasing the water below onto a rock that split the water into two streams to put out two fires, and later another lake that was closed off by vines, so I had to pop the bubble and then quickly form a new bubble to catch the water that fell through the vines. Despite the steady increase in difficulty, though, there is never a sense of urgency or of real imminent danger, which is much appreciated in a portable game. The levels so far have ranged from two to twelve minute playthroughs on the first try, perfect for on-the-go adventuring, and every stage has a healthy smattering of hidden objects to collect.&lt;br /&gt;&lt;br /&gt;Completing a stage presents you with how many souls were safely delivered, how much hidden stuff you gathered, and your time, meaning &lt;i&gt;Soul Bubbles&lt;/i&gt; should have a healthy chunk of replay value to collect everything, especially for speedrunners. Rapidly devouring all of my DS playing time, &lt;i&gt;Soul Bubbles&lt;/i&gt; is easily the most casually hardcore game I&amp;#39;ve played since &lt;i&gt;Eden&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;font size="3"&gt;&lt;b&gt;Previously on Whatcha Playing:&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/09/08/whatcha-playing-the-thirst-for-adventure-pointing-at-things-and-not-knowing-what-to-say.aspx"&gt;The Thirst For Adventure, Pointing At Things, and Not Knowing What to Say&lt;/a&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/08/19/whatcha-playing-cleaning-house-finding-roots.aspx"&gt;Cleaning House, Finding Roots&lt;/a&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/07/25/whatcha-wish-you-were-playing-how-does-your-garden-grow.aspx"&gt;How Does Your Garden Grow?&lt;/a&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/07/07/whatcha-playing-the-new-adventures-of-the-nintendo-ds.aspx"&gt;The New Adventures of the Nintendo DS&lt;/a&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/06/26/whatcha-playing-fallout-metaphorically-speaking.aspx"&gt;Fallout (Metaphorically Speaking)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/06/06/watcha-playing-loving-hating-mario-kart-wii.aspx"&gt;Loving/Hating Mario Kart Wii&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=130085" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/whatcha+playing/default.aspx">whatcha playing</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/boom+blox/default.aspx">boom blox</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nintendo+ds/default.aspx">nintendo ds</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/derrick+sanskrit/default.aspx">derrick sanskrit</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/lost+winds/default.aspx">lost winds</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/eden/default.aspx">eden</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/eidos/default.aspx">eidos</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/soul+bubbles/default.aspx">soul bubbles</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/locoroco/default.aspx">locoroco</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mekensleep/default.aspx">mekensleep</category></item><item><title>Quickies: Homestar Ruiner</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/08/18/quickies-homestar-ruiner.aspx</link><pubDate>Mon, 18 Aug 2008 21:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:118648</guid><dc:creator>Derrick Sanskrit</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=118648</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/08/18/quickies-homestar-ruiner.aspx#comments</comments><description>&lt;p&gt;&lt;font face="helvetica" size="2"&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/strongbadpose.jpg" alt="" align="right" border="" height="231" hspace="" width="256" /&gt;While we were all ridiculously pumped for &lt;i&gt;Bionic Commando: Rearmed&lt;/i&gt; last week, there was another highly-anticipated downloadable game to tide us over for the first half of the week: Telltale Games&amp;#39; point-and-click WiiWare adventure &lt;i&gt;Strong Bad&amp;#39;s Cool Game For Attractive People Episode One: Homestar Ruiner&lt;/i&gt;. Odds are good that if you&amp;#39;re on the internet you&amp;#39;re already somewhat familiar with the world of Homstar Runner and its brash luchador masked star Strong Bad, and, if you&amp;#39;re anything like me, you were with them from &lt;a href="http://www.homestarrunner.com/fhqwhgads.html" target="_blank"&gt;fhqwhgads&lt;/a&gt; and quit right around &lt;a href="http://www.homestarrunner.com/cheatcommando.html" target="_blank"&gt;Cheat Commandos&lt;/a&gt;. A quick glance through the Toons section of the site shows that, like &lt;i&gt;The Simpsons&lt;/i&gt; and &lt;i&gt;Family Guy&lt;/i&gt;, I&amp;#39;m probably better off for having missed the past few years of redundancy. How does this bode for the first official H*R video game?&lt;br /&gt;&lt;br /&gt;The good news is the game is &lt;i&gt;really funny&lt;/i&gt;. Much like their past efforts with &lt;i&gt;Sam &amp;amp; Max&lt;/i&gt; and &lt;i&gt;Bone&lt;/i&gt;, the team at Telltale Games has really paid close attention to their source material and delivered easily the funniest and most thoughtful Homestar Runner cartoon in years. The bad news is that this is a game, not a cartoon, and all the parts where you&amp;#39;re not just kicking back watching the characters be incredibly rude to each other are... well... less than fun. In traditional point-and-click tradition, you, as Strong Bad, must collect all sorts of objects around town which you will use elsewhere to solve puzzles and progress the story or otherwise goof off. The entire game (episode 1 of 5) takes about two hours to play through, and much of that is wandering about trying collected items on different objects in the chance that it will cause &lt;i&gt;something&lt;/i&gt; to happen. That&amp;#39;s not to say there aren&amp;#39;t a few fun sections of actual gameplay. I was particularly smitten with the goofy &amp;quot;stealth&amp;quot; section, and &amp;quot;The Race To The End Of The Race&amp;quot; was a pleasant blend of problem solving and action minigame, still, there is not much to justify &lt;i&gt;Homstar Ruiner&lt;/i&gt;&amp;#39;s existance as a game rather than a really well-produced cartoon.&lt;br /&gt;&lt;br /&gt;Perhaps what is most troubling is the cost of the game. PC users, Telltale&amp;#39;s primary demographic, can pick up each episode for $8US or subscribe to the full season of five for only $35 while Wii owners pay $10 for each episode, though I didn&amp;#39;t notice much Wiimote integration. Buying all five will cost the same as a brand-new copy of &lt;i&gt;Mario Kart Wii&lt;/i&gt;, &lt;i&gt;Super Smash Bros Brawl&lt;/i&gt; or most any other AAA Wii title except without any of the fancy packaging to show it off. Additionally, &lt;i&gt;SBCG4APE1HR&lt;/i&gt; takes up more space in the Wii&amp;#39;s internal memory than any other WiiWare game to date. Add to this the fact that several players have reported a &lt;a href="http://www.telltalegames.com/forums/showthread.php?t=5831" target="_blank"&gt;game-freezing glitch&lt;/a&gt; and that I myself noticed numerous graphical glitches and this does not feel worth the price. A $10 downloadable console game these days is &lt;i&gt;Bionic Commando: Rearmed&lt;/i&gt;, &lt;i&gt;PixelJunk Eden&lt;/i&gt; or &lt;i&gt;Paper Mario&lt;/i&gt;. In the past, Telltale has been nice enough to produce a disc version of their &lt;i&gt;Sam &amp;amp; Max&lt;/i&gt; seasons for customers who purchased all of the individual episodes and I would feel more inclined to continue supporting this series if I knew &lt;i&gt;SBCG4AP&lt;/i&gt; would get a similar treatment for Wii since I&amp;#39;m paying full price already. It&amp;#39;s certainly more fun so far than &lt;i&gt;Harvey Birdman: Attorney At Law&lt;/i&gt;, which itself was little more than an animated movie with occassional breaks for pointing and clicking. It&amp;#39;s a shame that none of these new point-and-click Wii adventures are nearly as engaging as &lt;i&gt;Zack &amp;amp; Wiki&lt;/i&gt;... &lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;font size="3"&gt;Related articles:&lt;/font&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/08/14/bionic-commando-is-love-bionic-commando-rearmed-is-out-it-matters.aspx"&gt;Bionic Commando is Love: Bionic Commando Rearmed is Out. It Matters.&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/29/unsolved-crimes-and-the-new-setting.aspx"&gt;Unsolved Crimes and the New Setting&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/06/02/lucasarts-classics-on-nintendo-ds.aspx"&gt;LucasArts Classics on Nintendo DS?&lt;/a&gt;&lt;br /&gt;&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=118648" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/derrick+sanskrit/default.aspx">derrick sanskrit</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/wiiware/default.aspx">wiiware</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/adventure/default.aspx">adventure</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/eden/default.aspx">eden</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bionic+commando+rearmed/default.aspx">bionic commando rearmed</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/cartoon/default.aspx">cartoon</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/homestar+runner/default.aspx">homestar runner</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/strong+bad/default.aspx">strong bad</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/telltale+games/default.aspx">telltale games</category></item><item><title>Fun Fact: Dylan Cuthbert - The Genre Masher</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/08/11/fun-fact-dylan-cuthbert-the-genre-masher.aspx</link><pubDate>Mon, 11 Aug 2008 18:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:116774</guid><dc:creator>Derrick Sanskrit</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=116774</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/08/11/fun-fact-dylan-cuthbert-the-genre-masher.aspx#comments</comments><description>&lt;p&gt;&lt;font face="helvetica" size="2"&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/starfoxeden.jpg" alt="" align="right" border="" height="250" hspace="" width="250" /&gt;So you think &lt;i&gt;PixelJunk Eden&lt;/i&gt; is a deliciously freeing, genre defying &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/31/far-out-man.aspx" target="_blank"&gt;romp through psychadelia&lt;/a&gt; but that the whole experience is vaguely familiar somehow? Maybe that&amp;#39;s because &lt;i&gt;Eden&lt;/i&gt; was designed by the same dude who programmed &lt;i&gt;Star Fox&lt;/i&gt;&lt;/font&gt;&lt;font size="2"&gt; back on the Super Nintendo. In fact, a quick look at
Dylan Cuthbert&amp;#39;s history in game design shows a pattern of smashing
game genre conventions, all the while producing addictive works of
beauty.&lt;/font&gt;&lt;font face="helvetica" size="2"&gt;&lt;br /&gt;&lt;br /&gt;Way back in 1992, Dylan designed and programmed &lt;i&gt;X&lt;/i&gt;, a first person shooter/puzzler that showed off wireframe 3D graphics on the Nintendo Game Boy, a feat that had never been achieved on the clunky grey box before OR after. Based on this exciting new style of gameplay, Nintendo hired Dylan&amp;#39;s team at Argonaut Software to develop a 3D arcade shooter for the brand-new Super Nintendo. This led to the production of both &lt;i&gt;Star Fox&lt;/i&gt; and the impressive Super FX chip hardware that powered it and many other great SNES games. After designing the unpublished &lt;i&gt;Star Fox 2&lt;/i&gt;, a game which was set to mix up the shooting with healthy doses of action and RPG elements, Dylan went to work for Sony, where his prowess for showing off new 3D technology led to memorable tech demos for the Playstation 2, Playstation Portable, and Playstation 3&lt;br /&gt;&lt;br /&gt;At his newly-formed Q-Games studio, Dylan and company designed the Playstation 3&amp;#39;s XMB user interface, &lt;i&gt;Star Fox Command&lt;/i&gt; for the Nintendo DS and &lt;i&gt;Digidrive&lt;/i&gt;, an example of twitch-gaming that brilliantly mashed the puzzle and race genres into the must-have game of the Game Boy Advance&amp;#39;s &lt;i&gt;bitGenerations&lt;/i&gt; series (and the only one not designed by skip ltd.) Of course, Dylan&amp;#39;s current work is the PixelJunk series of downloadable Playstation 3 games, including the action/puzzle/racer &lt;i&gt;Racers&lt;/i&gt;, the arcade/real-time-strategy &lt;i&gt;Monsters&lt;/i&gt;, and the hallucinogenic platform/racer/chill-out &lt;i&gt;Eden&lt;/i&gt;, with more on the way.&lt;br /&gt;&lt;br /&gt;Dream on, Dylan, you lovable madman.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;font size="3"&gt;Related articles:&lt;/font&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/30/fun-fact-metroid-meets-metronome.aspx"&gt;Fun Fact: Metroid Meets Metronome&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/31/far-out-man.aspx"&gt;Far Out, Man.&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/25/whatcha-wish-you-were-playing-how-does-your-garden-grow.aspx"&gt;Whatcha Playing: How Does Your Garden Grow&lt;/a&gt;&lt;/font&gt;&lt;br /&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/06/05/the-ten-most-adventurous-sequels-in-gaming-history-part-3.aspx"&gt;The Ten Most Adventurous Sequels in Gaming History, Part 3&lt;/a&gt; (Star Fox 2) &lt;br /&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=116774" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/playstation+3/default.aspx">playstation 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/game+boy/default.aspx">game boy</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/derrick+sanskrit/default.aspx">derrick sanskrit</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/playstation+2/default.aspx">playstation 2</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/star+fox/default.aspx">star fox</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/super+nintendo/default.aspx">super nintendo</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/eden/default.aspx">eden</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/pixeljunk/default.aspx">pixeljunk</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fun+fact/default.aspx">fun fact</category></item><item><title>Chiptune Friday: Little Sound Disko</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/08/01/chiptune-friday-little-sound-disko.aspx</link><pubDate>Fri, 01 Aug 2008 18:30:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:114131</guid><dc:creator>Derrick Sanskrit</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=114131</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/08/01/chiptune-friday-little-sound-disko.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/USK.jpg" alt="" align="right" border="" height="250" hspace="" width="170" /&gt;&lt;font face="helvetica" size="2"&gt;It&amp;#39;s hard to believe that this track by &lt;a href="http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&amp;amp;friendID=43100786" target="_blank"&gt;Japanese Chiptuner USK&lt;/a&gt; was composed on a Game Boy. It&amp;#39;s not because of the limited sounds and effects, oh no, that all works just fine. It&amp;#39;s because this song clearly requires many more colors than even the Game Boy Color was capable of producing.&lt;br /&gt;&lt;br /&gt;I present to you the Game Boy rave stylings of USK&amp;#39;s &amp;quot;Little Sound Disko#05&amp;quot;&lt;br /&gt;&lt;br /&gt;&lt;object height="110" width="300"&gt;&lt;param name="movie" value="http://media.imeem.com/m/lYbm3Zg6lU/aus=false/"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://media.imeem.com/m/lYbm3Zg6lU/aus=false/" type="application/x-shockwave-flash" wmode="transparent" height="110" width="300"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;If you&amp;#39;ve enjoyed this jam, feel free to &lt;a href="http://8bitpeoples.com/discography/by/usk" target="_blank"&gt;download the entire PICOPICODISCO EP&lt;/a&gt; for free from &lt;a href="http://8bitpeoples.com/" target="_blank"&gt;8bitPeoples&lt;/a&gt;. If you&amp;#39;re anything like me, all five tracks should certainly get you in the mood for a weekend full of PixelJunk Eden.  &lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;font size="3"&gt;Related articles:&lt;/font&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/18/chiptune-friday-friday-friday-with-truckasauras.aspx"&gt;Chiptune Friday Friday Friday with TRUCKASAURAS!!!&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/04/chiptune-friday-independance-day-weekend.aspx"&gt;Chiptune Friday: Nullsleep vs. Depeche Mode&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/06/20/chiptune-friday-reformat-the-planet.aspx"&gt;Chiptune Friday: Reformat the Planet&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/31/far-out-man.aspx"&gt;Far Out, Man&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/25/whatcha-wish-you-were-playing-how-does-your-garden-grow.aspx"&gt;Whatcha (Wish You Were) Playing: How Does Your Garden Grow?&lt;/a&gt;&lt;br /&gt;&lt;/font&gt;

&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=114131" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/game+boy/default.aspx">game boy</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/derrick+sanskrit/default.aspx">derrick sanskrit</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/chiptune+friday/default.aspx">chiptune friday</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/8bitpeoples/default.aspx">8bitpeoples</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/eden/default.aspx">eden</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/pixeljunk/default.aspx">pixeljunk</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/USK/default.aspx">USK</category></item><item><title>Far Out, Man</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/31/far-out-man.aspx</link><pubDate>Thu, 31 Jul 2008 16:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:113791</guid><dc:creator>John Constantine</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=113791</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/31/far-out-man.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/07/23-End/EDEN.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/07/23-End/EDEN.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
When the demo for PixelJunk’s latest play on genre convention, &lt;i&gt;Eden&lt;/i&gt;, went live on the Playstation Network late last week, &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/21/it-s-dangerous-to-go-alone.aspx"&gt;I was still knee deep in a country spanning jaunt,&lt;/a&gt; my only real gaming time devoted to quick sessions of &lt;i&gt;Shiren the Wanderer&lt;/i&gt; and &lt;i&gt;Phoenix Wright: Justice For All&lt;/i&gt;. I’ve been following &lt;i&gt;Eden &lt;/i&gt;closely since Dylan Cuthber and Q Games started showing it off earlier this year, intrigued by its subdued yet dense pop-art visuals, &lt;a href="http://en.wikipedia.org/wiki/Deep_house"&gt;deep house&lt;/a&gt; soundtrack, and its peculiar momentum-based play. Now that I’ve spent some time with the free appetizer hosted on PSN, I am, &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/25/whatcha-wish-you-were-playing-how-does-your-garden-grow.aspx"&gt;like Derrick&lt;/a&gt;, entranced by &lt;i&gt;Eden&lt;/i&gt;. 
&lt;br /&gt;&lt;br /&gt;
Beyond the basic satisfaction of moving through &lt;i&gt;Eden&lt;/i&gt;’s gardens, its central theme of growth – your actions bring life to the environment resulting with subtle shifts in each garden’s music – is emblematic of the shift in the way games broadly can be classified. Discussing games and game design is no longer limited to mechanical identification; this is a platformer, this is a puzzle, this is a shooter. The boundaries of genre are disintegrating, much as they did for popular music half a century ago, leaving games to be defined more by aesthetics than basic function. &lt;i&gt;Eden&lt;/i&gt;, even more so than PSN cousins &lt;i&gt;Echochrome &lt;/i&gt;and &lt;i&gt;Everyday Shooter&lt;/i&gt;, is an amalgamation of classic genre tropes – platforming, high-score challenges, exploration, and puzzle obstacles among them – that transcends taxonomy through presentation and the way it affects the player’s experience of the game. It’s easier to relate &lt;i&gt;Eden &lt;/i&gt;to the electronica that soundtracks it than to other games. Like deep house, play in &lt;i&gt;Eden &lt;/i&gt;is a soothing slow burn that can result in ecstatic highs but quickly lead back into a (without sounding too much like I’m writing this while holding glow sticks) groove. It’s a far cry from the traditional escalation of games, especially those not driven by narrative, where prolonged play leads only to increased tension.
&lt;br /&gt;&lt;br /&gt;
PixelJunk &lt;i&gt;Eden &lt;/i&gt;isn’t a platformer. It’s trance. 
&lt;br /&gt;&lt;br /&gt;&lt;b&gt;
Related links: &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/25/whatcha-wish-you-were-playing-how-does-your-garden-grow.aspx"&gt;

Whatcha&amp;#39; (Wish You Were) Playing: How Does Your Garden Grow? &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/05/28/ost-everyday-shooter.aspx"&gt;
OST: Everyday Shooter&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/21/it-s-dangerous-to-go-alone.aspx"&gt;
It’s Dangerous to Go Alone&lt;/a&gt;
&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=113791" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/john+constantine/default.aspx">john constantine</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/derrick+sanskrit/default.aspx">derrick sanskrit</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/everyday+shooter/default.aspx">everyday shooter</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/phoenix+wright/default.aspx">phoenix wright</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/Playstation/default.aspx">Playstation</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/psn/default.aspx">psn</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/shiren+the+wanderer/default.aspx">shiren the wanderer</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/eden/default.aspx">eden</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/pixeljunk/default.aspx">pixeljunk</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/echochrome/default.aspx">echochrome</category></item><item><title>Whatcha' (Wish You Were) Playing: How Does Your Garden Grow?</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/25/whatcha-wish-you-were-playing-how-does-your-garden-grow.aspx</link><pubDate>Fri, 25 Jul 2008 19:30:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:112446</guid><dc:creator>Derrick Sanskrit</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=112446</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/25/whatcha-wish-you-were-playing-how-does-your-garden-grow.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/eden.gif" alt="" align="right" border="" height="200" hspace="" width="200" /&gt;Last night, PS3 owners got a special treat in the &lt;a href="http://blog.us.playstation.com/2008/07/24/playstation-store-update-44/" target="_blank"&gt;weekly Playstation Store update&lt;/a&gt;, and no, I&amp;#39;m not talking about the &lt;i&gt;Street Fighter IV&lt;/i&gt; system theme – a downloadable demo of the newest game in the PixelJunk series, &lt;a href="http://www.us.playstation.com/PS3/Games/PixelJunk_Eden" target="_blank"&gt;&lt;i&gt;Eden&lt;/i&gt;&lt;/a&gt;. While I am enthused by the PixelJunk concept of innovative idea-based reasonably priced games, &lt;i&gt;Racers&lt;/i&gt; and &lt;i&gt;Monsters&lt;/i&gt; just didn&amp;#39;t grab my attention. With my first playthrough of &lt;i&gt;Eden&lt;/i&gt; last night, however, I was instantly smitten.&lt;br /&gt;&lt;br /&gt;In this garden-building action-puzzler, the player controls a small &amp;quot;Grimp&amp;quot; character, swinging on silk threads and jumping from calligraphic leaf to calligraphic leaf of thoroughly modern stylized garden. Crashing into pods releases clouds of pollen, which is gathered in seeds which can then be activated to sprout new plants, which allow you to travel farther, to even more seeds, pollen, and techno-organic bliss. It sounds complicated, and at first it feels like it too. I&amp;#39;m not ashamed to admit that I failed the first garden miserably (twice!), but the environment and surprisingly compelling physics were just so captivating that I couldn&amp;#39;t stop.&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Vkm3Vh1XDO4&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/Vkm3Vh1XDO4&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" height="344" width="425"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;
One of the curious but intriguing elements of &lt;i&gt;Eden&lt;/i&gt; is that the game instantly supports video recording and upload to YouTube from within the game with absolutely no delay, thanks to the PS3&amp;#39;s underused SPUs, so get ready to see a massive tidal wave of videos (like the one above) showing off people&amp;#39;s best times and acrobatic prowess. The game also supports local co-op multiplayer, is one of the first PS3 games to utilize the new Trophy system, and BEGS to be played on an HDTV for crisp, monochromatic graphics and lush sound, thanks to the original soundtrack by Japanese multimedia artist Baiyon.&lt;br /&gt;&lt;br /&gt;In fact, my only problem with the game and these spectacular features right now is that all these YouTube videos make me want to play it &lt;i&gt;right now&lt;/i&gt;. Man, I can&amp;#39;t wait to get home and collect some pollen!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;font size="3"&gt;Related articles:&lt;/font&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/24/trailer-review-the-last-guy.aspx"&gt;Trailer Review: The Last Guy&lt;/a&gt;&lt;br /&gt;&lt;/font&gt;
&lt;font size="2"&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/07/24/fat-princess-gobbles-her-way-into-blog-drama.aspx"&gt;Fat Princess Gobbles Her Way Into Blog Drama&lt;/a&gt;&lt;br /&gt;&lt;/font&gt;&lt;font size="2"&gt;&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/06/30/progress-quest-playstation-3-growing-up-and-the-general-beauty-of-firmware-updates.aspx"&gt;Progress Quest: Playstation 3 Growing Up and the General Beauty of Firmware Updates&lt;/a&gt;&lt;br /&gt;&lt;/font&gt;  &lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=112446" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/whatcha+playing/default.aspx">whatcha playing</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/derrick+sanskrit/default.aspx">derrick sanskrit</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/ps3/default.aspx">ps3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/eden/default.aspx">eden</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/pixeljunk/default.aspx">pixeljunk</category></item></channel></rss>