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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>61 Frames Per Second : hardcore gaming</title><link>http://www.nerve.com/CS/blogs/61fps/archive/tags/hardcore+gaming/default.aspx</link><description>Tags: hardcore gaming</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>Non-Gamers Reviewing Games: Wait, What?</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/14/non-gamers-reviewing-games-wait-what.aspx</link><pubDate>Tue, 14 Oct 2008 22:37:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:136474</guid><dc:creator>Nadia Oxford</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=136474</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/14/non-gamers-reviewing-games-wait-what.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/10/08-15/pennyarcadefable.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/10/08-15/pennyarcadefable.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt; &lt;font size="2"&gt;I don&amp;#39;t know if it&amp;#39;s intentional or not, but hallowed gamer webcomic Penny Arcade sometimes manages to deliver a perfect set-up and punchline in its first panel. Take, for example, &lt;a href="http://www.penny-arcade.com/comic/2008/10/10/"&gt;this recent strip&lt;/a&gt; about Fable II and the reviewing thereof:
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&lt;b&gt;Gabe:&lt;/b&gt; &lt;i&gt;&amp;quot;Peter Molyneux is telling reviewers they should get people who don&amp;#39;t play games to play&lt;/i&gt; his &lt;i&gt;game.&amp;quot;&lt;/i&gt;
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&lt;b&gt;Tycho:&lt;/b&gt; &lt;i&gt;&amp;quot;They don&amp;#39;t play games, though.&amp;quot;&lt;/i&gt;
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&lt;b&gt;Gabe:&lt;/b&gt; &lt;i&gt;&amp;quot;He never said it would be easy.&amp;quot;&lt;/i&gt;
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Since the birth of the Wii, there&amp;#39;s been an influx of &amp;quot;non-gamers&amp;quot; who are suddenly very interested in throwing around remotes. That&amp;#39;s fine. In my opinion, that&amp;#39;s great. I&amp;#39;m hoping that when established gamers are finished their pissing contests over &amp;quot;casual&amp;quot; versus &amp;quot;hardcore,&amp;quot; we&amp;#39;ll all realise the benefits of our elders having fun with consoles instead of cringing away from them like they&amp;#39;re rabid animals. Then we&amp;#39;ll be a big huggy family.
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At the same time, I&amp;#39;m not naive. My father hadn&amp;#39;t touched a video game since &lt;i&gt;Duck Hunt&lt;/i&gt; (for which he had his own pronunciation, with special emphasis on the second syllable: &amp;quot;ducKHUNT&amp;quot;) when he asked to come over and, um, play with our Wii. He&amp;#39;s a golfer, so he went straight into &lt;i&gt;Wii Sports&amp;#39;&lt;/i&gt; Golf game. No surprise: golf is relevant to his interests, and the Wii remote puts non-gamers at ease because it&amp;#39;s primarily motion-based. He took to it with no problem at all.
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On the other hand, when I tried to get him into &lt;i&gt;Guitar Hero&lt;/i&gt; (he&amp;#39;s also a guitarist), he didn&amp;#39;t know what to make of the Fisher-Price guitar, the buttons, the menus, etc. It&amp;#39;s standard for us, but for someone who hasn&amp;#39;t touched a game in a long time, it&amp;#39;s easier to point and click than to remember that &amp;quot;A&amp;quot; makes a selection and &amp;quot;X&amp;quot; goes back to the main menu.
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That&amp;#39;s why, as cool as &lt;i&gt;Fable II&lt;/i&gt; looks, I have to sigh a little at Peter Molyneux&amp;#39;s review manifesto. Every sane company wants to capitalise on Nintendo&amp;#39;s success, but they&amp;#39;re all looking at the sky instead of at the reason why the Wii is printing money. I haven&amp;#39;t played &lt;i&gt;Fable II&lt;/i&gt; yet, but I can imagine my father&amp;#39;s reaction if I were to hand it to him: &amp;quot;Oh my God, there are twenty million buttons on this damn controller. What the hell do I do?&amp;quot; He&amp;#39;d do the most natural thing: toss the controller aside like it&amp;#39;s a viper. To be fair, that&amp;#39;d be his reaction if I handed him certain Wii games--say, for example, &lt;i&gt;Super Mario Galaxy&lt;/i&gt;--but RPGs in particular are not really accessible to non-gamers. 
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You know what, though? That&amp;#39;s &lt;i&gt;okay&lt;/i&gt;. It&amp;#39;s okay that non-gamers are going to continue to be stumped by some titles. Even Nintendo&amp;#39;s record at capturing non-gamers is fifty-fifty at best: &lt;i&gt;Hotel Dusk&lt;/i&gt; and &lt;i&gt;Elite Beat Agents&lt;/i&gt; didn&amp;#39;t draw in grandpa like they were supposed to.
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I understand why Molyneux wants to appeal to non-gamers. It&amp;#39;s not just a money thing; it&amp;#39;s very special to watch the faces of the digitally impaired light up when they grasp a game&amp;#39;s mechanics. He&amp;#39;s also very correct in his assumption that someone who doesn&amp;#39;t play games on a regular basis will see an adventure from a different perspective. You can&amp;#39;t really force these things, though. Breathe. Relax. Let the Universe flow where it will.
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&lt;b&gt;Related Links:&lt;/b&gt;
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&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/05/20/by-any-other-name.aspx"&gt;By Any Other Name&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/06/02/personal-firsts-my-gaming-scrapbook-from-a-to-wii.aspx"&gt;Personal Firsts: My Gaming Scrapbook From A to Wii&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/05/28/along-came-a-gamer-james-patterson-and-authors-in-games.aspx"&gt;Along Came a Gamer: James Patterson and Authors in Games&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=136474" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nintendo/default.aspx">nintendo</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/xbox+360/default.aspx">xbox 360</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/wii/default.aspx">wii</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fable+2/default.aspx">fable 2</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/peter+molyneux/default.aspx">peter molyneux</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nadia+oxford/default.aspx">nadia oxford</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/casual+gaming/default.aspx">casual gaming</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/hardcore+gaming/default.aspx">hardcore gaming</category></item></channel></rss>