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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>61 Frames Per Second : identity</title><link>http://www.nerve.com/CS/blogs/61fps/archive/tags/identity/default.aspx</link><description>Tags: identity</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>Series That Have Lost All Identity</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/04/22/series-that-have-lost-all-identity.aspx</link><pubDate>Wed, 22 Apr 2009 16:05:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:198328</guid><dc:creator>Bob Mackey</dc:creator><slash:comments>6</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=198328</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/04/22/series-that-have-lost-all-identity.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2009/04/grandia.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2009/04/grandia.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
&lt;i&gt;Grandia&lt;/i&gt; was one of my favorite JRPGs on the original Playstation; despite the game&amp;#39;s wonky translation and status as a crummy Saturn port, it had a certain air of infectious, &lt;i&gt;Dragon Quest&lt;/i&gt;-y, aw-shucks adventuring that made it very refreshing. A few years later, though, I was unexpectedly disappointed by &lt;i&gt;Grandia 2&lt;/i&gt;, which featured the evil church-iest of &amp;quot;evil church&amp;quot; plotlines along with a distinct attitude that didn&amp;#39;t mesh well with the previous game--it wasn&amp;#39;t too fun to play, either. So, I dropped the series in the early days of this decade and never looked back; and since then, both &lt;i&gt;Grandia Xtreme&lt;/i&gt; (argh) and &lt;i&gt;Grandia 3&lt;/i&gt; have come into being, each with their own confused take on what &lt;i&gt;Grandia&lt;/i&gt; is supposed to be (whatever that is).&lt;br /&gt;&lt;br /&gt;The latest news for the series deals with &lt;a href="http://www.1up.com/do/newsStory?cId=3173859" target="_blank"&gt;&lt;i&gt;Grandia Online&lt;/i&gt;, an MMORPG announced back in 2005&lt;/a&gt; that&amp;#39;ll be seeing the light of day--in Japan, anyway--this May. In a way, &lt;i&gt;Grandia&amp;#39;s&lt;/i&gt; relatively lukewarm popularity makes this game&amp;#39;s continued existence a bit baffling, but one thing makes sense: &lt;i&gt;Grandia&lt;/i&gt; is a faceless, shapeless concept that&amp;#39;s been synonymous with RPGs for over a decade now. Not the most popular name, sure, but branding is still branding.&lt;br /&gt;&lt;br /&gt;
There&amp;#39;s another franchise out there that&amp;#39;s a lot like &lt;i&gt;Grandia&lt;/i&gt; today, though it&amp;#39;s had many more games and a chance to define itself in its early years: &lt;i&gt;Shining Force&lt;/i&gt;. The early &lt;i&gt;Shining&lt;/i&gt; games were fantastic--though simple--strategy RPGs, and even the spinoffs had a &amp;quot;feel&amp;quot; that kept them tied to the main series, despite their differing takes on the RPG genre. But when Camelot left the series after &lt;i&gt;Shining Force III&lt;/i&gt;--which I&amp;#39;ll probably never play thanks to the circumstances of the Saturn--the &lt;i&gt;Shining&lt;/i&gt; series went in some weird directions that aren&amp;#39;t entirely entertaining. And while someone out there is looking to get the series back on track with &lt;i&gt;Shining Force Feather&lt;/i&gt; (argh), which takes the franchise back to its traditional SRPG roots on the DS, there&amp;#39;s also &lt;i&gt;Shining Force Cross&lt;/i&gt;, a four-player arcade brawler that&amp;#39;s--um--you should probably just watch this video.&lt;br /&gt;&lt;br /&gt;
&lt;object id="gtembed" width="480" height="392"&gt;	&lt;param name="allowScriptAccess" value="sameDomain"&gt; &lt;param name="allowFullScreen" value="true"&gt; &lt;param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=48300"&gt; &lt;param name="quality" value="high"&gt; &lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=48300" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" align="middle" height="392"&gt; &lt;/object&gt;&lt;br /&gt;&lt;br /&gt;
Just like with &lt;i&gt;Grandia&lt;/i&gt;, the &lt;i&gt;Shining Force&lt;/i&gt; title is nothing more than a generic RPG signifier now. Any other examples of this depressing trend in action? It&amp;#39;d be interesting to see if any other franchises out there have completely lost their identities.&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/11/26/your-jrpg-narrative-is-bad-and-you-should-feel-bad.aspx" target="_blank"&gt;Your JRPG Narrative is Bad and You Should Feel Bad&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/02/13/roundtable-discussion-the-relevance-of-japanese-rpgs.aspx" target="_blank"&gt;Roundtable Discussion: The Relevance of Japanese RPGs&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/01/14/star-ocean-and-the-hd-jrpg-conundrum.aspx" target="_blank"&gt;Star Ocean and the HD-JRPG Conundrum&lt;/a&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=198328" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/jrpg/default.aspx">jrpg</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/identity/default.aspx">identity</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bob+mackey/default.aspx">bob mackey</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/shining+force/default.aspx">shining force</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/jrpgs/default.aspx">jrpgs</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/series/default.aspx">series</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/grandia/default.aspx">grandia</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/franchise/default.aspx">franchise</category></item><item><title>Sony Fans, Meet Your New Totem: Sackboy</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/08/15/sony-fans-meet-your-new-totem-sackboy.aspx</link><pubDate>Fri, 15 Aug 2008 21:45:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:118249</guid><dc:creator>Nadia Oxford</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=118249</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/08/15/sony-fans-meet-your-new-totem-sackboy.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/sackboy.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/sackboy.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt; &lt;font size="2"&gt;Your dear mother has undoubtedly told you at some point, &amp;quot;You need to have a wife. It&amp;#39;s &lt;i&gt;good&lt;/i&gt; to have a wife.&amp;quot; Maybe you agree or maybe you disagree, but either way, singles feel pressured to hunt down a mate even while insisting to themselves that the single life is totally rad. 
&lt;br /&gt;&lt;br /&gt;
Sony&amp;#39;s adopted your mother&amp;#39;s stance on companionship, but instead of spouses it&amp;#39;s talking about mascots. &amp;quot;Every system needs a mascot. It&amp;#39;s &lt;i&gt;good&lt;/i&gt; to have a mascot. Here, &lt;a href="http://www.1up.com/do/newsStory?cId=3169329"&gt;Sackboy now represents Sony.&lt;/a&gt;&amp;quot;
&lt;br /&gt;&lt;br /&gt;
&amp;quot;Gee Sony, Sackboy is awfully cute, but is it a good idea to make him the spokes...doll for the company? We don&amp;#39;t actually know how &lt;i&gt;LittleBigPlanet&lt;/i&gt; will sell. And honestly, I&amp;#39;m okay with Sony&amp;#39;s lack of a mascot--&amp;quot;
&lt;br /&gt;&lt;br /&gt;
&amp;quot;It&amp;#39;s &lt;i&gt;good&lt;/i&gt; to have a mascot. Now start making babies.&amp;quot;
&lt;br /&gt;&lt;br /&gt;
If you feel wary, it&amp;#39;s okay. Sony&amp;#39;s previous attempts to match us up with digital companions resulted in lukewarm relationships before sputtering out: Crash Bandicoot, Lara Croft, Kratos. Even Microsoft fared far better by branding itself with Master Chief.
&lt;br /&gt;&lt;br /&gt;
What do you think about Sackboy as Sony&amp;#39;s new representative? &lt;i&gt;LittleBigPlanet&lt;/i&gt; will undoubtedly be awesome, but even though we gamers are a grasping, superstitious lot, there&amp;#39;s never any guarantee of a title&amp;#39;s success. &lt;i&gt;LittleBigPlanet&lt;/i&gt; might launch with gusto and burn brightly before crashing to earth like a failed science project. Also consider that the Internet&amp;#39;s favourite hobby is to adore a big-name title for a few months, then dump on it (cough cough &lt;i&gt;Legend of Zelda: Twilight Princess, Grand Theft Auto IV&lt;/i&gt; cough hork).
&lt;br /&gt;&lt;br /&gt;
I initially thought Sackboy looked like a hanged gingerbread man. He creeps me out a little. My husband was horrified       at my comparison. I haven&amp;#39;t yet told him that I changed my mind and decided that Sackboy looks like the Gimp from Pulp Fiction...if the Gimp was supremely happy about his position in Zed&amp;#39;s shop, I mean.
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/08/13/littlebigpre-order-confusion.aspx"&gt;LittleBigPre-Order Confusion&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/23/e3-opinion-because-it-s-cool-to-complain.aspx"&gt;E3 Opinion: Because It&amp;#39;s Cool To Complain&lt;/a&gt;&lt;br /&gt;
&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=118249" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/grand+theft+auto+iv/default.aspx">grand theft auto iv</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/little+big+planet/default.aspx">little big planet</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/playstation+3/default.aspx">playstation 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/microsoft/default.aspx">microsoft</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/sony/default.aspx">sony</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/psn/default.aspx">psn</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/playstation+network/default.aspx">playstation network</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/xbox/default.aspx">xbox</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/legend+of+zelda_3A00_+twilight+princess/default.aspx">legend of zelda: twilight princess</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/identity/default.aspx">identity</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/master+chief/default.aspx">master chief</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/sackboy/default.aspx">sackboy</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mascots/default.aspx">mascots</category></item></channel></rss>