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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>61 Frames Per Second : itunes</title><link>http://www.nerve.com/CS/blogs/61fps/archive/tags/itunes/default.aspx</link><description>Tags: itunes</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>ONST: Square-Enix’s Rad Original Non-Soundtracks</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/11/18/onst-square-enix-s-rad-original-non-soundtracks.aspx</link><pubDate>Tue, 18 Nov 2008 20:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:147908</guid><dc:creator>John Constantine</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=147908</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/11/18/onst-square-enix-s-rad-original-non-soundtracks.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;
&lt;a href="http://nerve.com/CS/blogs/61fps/2008/11/16-22/bootleg.JPG"&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2008/11/16-22/bootleg.JPG" align="right" border="0" alt="" /&gt;&lt;/a&gt;When talking about the good ol’ Square-Enix days, back when most every game they published was either very good or at least interesting, it’s impossible not to note their stable of composers. Nobuo Uematsu, Yasunori Mitsuda, Yoko Shimomura, and a number of other remarkable musicians have received more international acclaim and love from listeners of their videogame soundtracks than most Japanese traditional musicians. You may have noticed that we ourselves have something of a penchant for these composers. It’s rare, however, to hear work by any of them that isn’t related to videogames. There’s Mitsuda’s &lt;i&gt;Kirite&lt;/i&gt;, but even Uematsu’s lone solo album, the prog-as-hell &lt;i&gt;Phantasmagoria&lt;/i&gt;, closes with an arrangement of &lt;i&gt;Final Fantasy&lt;/i&gt;’s “Prologue”. Little did I know that Square-Enix themselves realized their musical masterminds needed broader creative outlets. The Square-Enix Official Bootleg series, launched back in 2006, is comprised of three EPs spotlighting totally original songs by S-E composers and they are uniformly awesome. Highlights include “Aquarius Option” by Kumi Tanioka (&lt;i&gt;Final Fantasy: Crystal Chronicles&lt;/i&gt;), “Feel Gravity” by Ryo Yamazaki (&lt;i&gt;Front Mission 4&lt;/i&gt;), and pretty much everything by Mitsuto Suzuki. Suzuki’s work on the &lt;i&gt;Bootlegs &lt;/i&gt;was actually so well-received, S-E put out his entire solo album &lt;i&gt;In My Own Backyard&lt;/i&gt;, which sounds like a pleasant mixture of Air and Brian Eno’s &lt;i&gt;Ambient Works&lt;/i&gt;. &lt;a href="http://na.square-enix.com/music/tunes/index.html"&gt;All the bootlegs are iTunes exclusives&lt;/a&gt;, so you don’t have to worry about the absurdly high cost of importing physical copies, and all four collections will run you twenty dollars. Go check ‘em out already.
&lt;br /&gt; &lt;b&gt;&lt;br /&gt;
Previous OSTs:&lt;/b&gt; &lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/08/06/ost-ducktales.aspx"&gt;Duck Tales &lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/09/ost-bubble-bobble.aspx"&gt;Bubble Bobble &lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/02/ost-chrono-cross.aspx"&gt;Chrono Cross &lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/06/04/ost-soul-blazer.aspx"&gt;Soul Blazer &lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/05/28/ost-everyday-shooter.aspx"&gt;Everyday Shooter&lt;/a&gt; &lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/05/21/ost-rule-of-rose.aspx"&gt;Rule of Rose &lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/05/14/ost-treasure-of-the-rudras.aspx"&gt;Treasure of the Rudras&lt;/a&gt; &lt;br /&gt; &lt;br /&gt;

&lt;b&gt;Related links: &lt;/b&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/06/18/make-the-music-with-your-games-kids.aspx"&gt;Make the Music With Your Games, Kids! &lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/06/infinite-mega-man-9-composer-ippo-yamada-talks-living-up-to-a-serious-musical-pedigree.aspx"&gt;Infinite Mega Man 9: Composer Ippo Yamada Talks Living Up to a Serious Musical Pedigree &lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/13/you-can-t-unhear-it-time-s-scar.aspx"&gt;You Can&amp;#39;t UNhear It: Time&amp;#39;s Scar &lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/11/07/kirite-the-secret-best-yasunori-mitsuda-soundtrack.aspx"&gt;Kirite: The Secret Best Yasunori Mitsuda Soundtrack &lt;/a&gt;&lt;br /&gt;
&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=147908" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/john+constantine/default.aspx">john constantine</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/final+fantasy+crystal+chronicles/default.aspx">final fantasy crystal chronicles</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/ost/default.aspx">ost</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/final+fantasy/default.aspx">final fantasy</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/yoko+shimomura/default.aspx">yoko shimomura</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/square-enix/default.aspx">square-enix</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/brian+eno/default.aspx">brian eno</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/yasunori+mitsuda/default.aspx">yasunori mitsuda</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/itunes/default.aspx">itunes</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/kirite/default.aspx">kirite</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/air/default.aspx">air</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/phantasmagoria/default.aspx">phantasmagoria</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/square-enix+official+bootleg/default.aspx">square-enix official bootleg</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/in+my+own+backyard/default.aspx">in my own backyard</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/front+mission/default.aspx">front mission</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/Ryo+Yamazaki/default.aspx">Ryo Yamazaki</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/Mitsuto+Suzuki/default.aspx">Mitsuto Suzuki</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/Nobuo+Uematsu/default.aspx">Nobuo Uematsu</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/Kumi+Tanioka/default.aspx">Kumi Tanioka</category></item><item><title>Everyone Will be Able to Rock</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/08/18/everyone-will-be-able-to-rock.aspx</link><pubDate>Mon, 18 Aug 2008 19:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:118723</guid><dc:creator>John Constantine</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=118723</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/08/18/everyone-will-be-able-to-rock.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/08/16-22/o%20The%20Future.JPG"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/08/16-22/o%20The%20Future.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
At the end of June, &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/06/24/everyone-should-be-able-to-rock.aspx"&gt;my concerns for the future of videogames&amp;#39; burgeoning rock star genre&lt;/a&gt; were growing by the hour. Activision was waving their new drum kit in EA’s face while Konami tried to get people to like their music games outside of Japan. The big problem? None of those companies appeared to give a damn that they were flooding a market and audience already drowning under a torrent of plastic instruments. Not to mention that none of those instruments were guaranteed to be compatible with games that didn’t come packaged with alongside them. Yeah, &lt;i&gt;Guitar Hero 3&lt;/i&gt; and its electronic axe might be one of the ten best selling games in the history of games but that doesn’t mean the genre bubble can’t burst. Today, another faceless company has helped to allay my fears.
&lt;br /&gt;&lt;br /&gt;
And, would you believe it, it’s Sony doing the allaying.
&lt;br /&gt;&lt;br /&gt;&lt;a href="http://blog.us.playstation.com/2008/08/18/ps3-music-peripheral-compatibility-update/"&gt;
The once haughty Japanese giant stated on their Playstation blog&lt;/a&gt; that they have reached an agreement with Activision, EA/MTV, and Konami to allow every single publisher’s rock &amp;amp; roll instruments will work with every publisher’s games on the Playstation 3. Bought &lt;i&gt;Rock Revolution&lt;/i&gt; but want to get in on &lt;i&gt;Rock Band 2&lt;/i&gt;’s killer track list? Go for it. Feel like using that gorgeous new &lt;i&gt;Guitar Hero World Tour&lt;/i&gt; drum kit with Konami’s new opus? Fine, have fun. Not only that, but SCEA also said that, though it isn’t happening just yet, they’re working on a fix for the original &lt;i&gt;Rock Band&lt;/i&gt; and &lt;i&gt;Guitar Hero 3&lt;/i&gt; as well.
&lt;br /&gt;&lt;br /&gt;
This is the first step on the road to peripheral-based music games finally coming into their own. &lt;i&gt;Guitar Hero&lt;/i&gt; made them an institution but this agreement will help cement the instrument set as an expandable platform that doesn’t necessitate annual hardware revisions. What else needs to happen to guarantee this glorious, melodious future? Microsoft and Nintendo need to step up to the plate and make the same arrangements on their respective consoles. It’s likely Microsoft has already got this in the bag, but Nintendo? They enjoy screwing over their customers a little too much, methinks. All that would remain after that would be a centralized music store that supported every game and hosted a library akin to iTunes that offered procedurally generated tracks based on the engines developed by Harmonix, Neversoft, and whomever else gets in on the action.
&lt;br /&gt;&lt;br /&gt;
The future, she is bright this day.
&lt;br /&gt;&lt;br /&gt;
(Link: via &lt;a href="http://www.joystiq.com/2008/08/18/scea-universal-compatibility-for-ps3-rock-band-2-gh-world-to/"&gt;Joystiq&lt;/a&gt;)&lt;br /&gt;&lt;b&gt;&lt;br /&gt;
Related links:&lt;/b&gt; 
&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/06/24/everyone-should-be-able-to-rock.aspx"&gt;&lt;br /&gt;
Everyone Should Be Able to Rock&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/10/why-dontcha-cry-about-it-saddle-bags-konami-sues-viacom-over-rock-band.aspx"&gt;
Why Dontcha Cry About it, Saddle Bags: Konami Sues Viacom Over Rock Band&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/08/08/warner-music-wants-more-royalties.aspx"&gt;
Warner Music Wants More Royalties&lt;/a&gt;
&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=118723" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/john+constantine/default.aspx">john constantine</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nintendo/default.aspx">nintendo</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/ea/default.aspx">ea</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/microsoft/default.aspx">microsoft</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/xbox+360/default.aspx">xbox 360</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/wii/default.aspx">wii</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/konami/default.aspx">konami</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/sony/default.aspx">sony</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/guitar+hero/default.aspx">guitar hero</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/rock+band/default.aspx">rock band</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/activision/default.aspx">activision</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/rock+revolution/default.aspx">rock revolution</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/harmonix/default.aspx">harmonix</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/itunes/default.aspx">itunes</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mtv/default.aspx">mtv</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/apple/default.aspx">apple</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/scea/default.aspx">scea</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/neversoft/default.aspx">neversoft</category></item><item><title>Listen to Video Games Live in your Car</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/07/listen-to-video-games-live-in-your-car.aspx</link><pubDate>Mon, 07 Jul 2008 19:10:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:107296</guid><dc:creator>Nadia Oxford</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=107296</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/07/listen-to-video-games-live-in-your-car.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/videogameslive.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/videogameslive.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt; &lt;font size="2"&gt;Tommy
Tallarico isn&amp;#39;t everyone&amp;#39;s bestest friend, but his project, Video Games
Live, is certainly worth seeing (listening to?) if it comes to your
town. Video Games Live combines orchestrated versions of classic gaming
tunes with recorded footage from the respective games. It&amp;#39;s a relaxing,
memorable way to spend an evening.
&lt;br /&gt;&lt;br /&gt;It might not be possible to attend Video Games Live if you
live out in the middle of yemesvelt with coyotes for companions; the
show tends to stick to larger cities in North and South America as well
as Europe and Asia. Well, hang on to your opossum pelts: this summer,
EMI Classics will be distributing a Video Games Live collection over
iTunes and on CD.
&lt;br /&gt;&lt;br /&gt;
If there&amp;#39;s one weakness Video Games Live can be faulted for, it&amp;#39;s the lack of retro remixes. Sure, mainstays like the &lt;i&gt;Super Mario Bros&lt;/i&gt; theme and the famous &lt;i&gt;Tetris&lt;/i&gt;
jingles are present, but for all the leaping and yelping Tallarico does
about being oldskool, you won&amp;#39;t hear much from the pre-Playstation era
at his show. At the show I attended, Tallarico mentioned he got a lot
of requests for &lt;i&gt;Chrono Trigger&lt;/i&gt; music. He finally obliged...with &lt;i&gt;Chrono Cross&lt;/i&gt;.
&lt;br /&gt;&lt;br /&gt;
Ergo, don&amp;#39;t be surprised when you look at the playlist and notice a lot of material from the current and last generation.
&lt;br /&gt;&lt;br /&gt;
The track listing includes:
&lt;br /&gt;&lt;br /&gt;
&lt;i&gt;Kingdom Hearts
&lt;br /&gt;&lt;br /&gt;
Warcraft Suite
&lt;br /&gt;&lt;br /&gt;
Myst Medley
&lt;br /&gt;&lt;br /&gt;
Medal of Honor
&lt;br /&gt;&lt;br /&gt;
Civilization IV Medley&lt;/i&gt; (They played this when I attended the show; it was sexcellent)
&lt;br /&gt;&lt;br /&gt;
&lt;i&gt;Tetris Piano Opus 1
&lt;br /&gt;&lt;br /&gt;
God of War Montage
&lt;br /&gt;&lt;br /&gt;
Advent Rising Suite
&lt;br /&gt;&lt;br /&gt;
Tron Montage&lt;/i&gt; (Okay, a little oldskool slipped in)
&lt;br /&gt;&lt;br /&gt;
&lt;i&gt;Halo Suite
&lt;br /&gt;&lt;br /&gt;
Castlevania Rock&lt;/i&gt;
  
 
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