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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>61 Frames Per Second : midway</title><link>http://www.nerve.com/CS/blogs/61fps/archive/tags/midway/default.aspx</link><description>Tags: midway</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>The Economy Strikes Again: Midway Files for Bankruptcy</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/02/12/the-economy-strikes-again-midway-files-for-bankruptcy.aspx</link><pubDate>Fri, 13 Feb 2009 01:30:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:174687</guid><dc:creator>Bob Mackey</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=174687</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/02/12/the-economy-strikes-again-midway-files-for-bankruptcy.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2009/02/fatality.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2009/02/fatality.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It&amp;#39;s strange; at one point in time, news of a major gaming publisher filing for bankruptcy would have been a big deal, and most likely the result of a massive bomb on the level of Sega&amp;#39;s &lt;i&gt;Shenmue&lt;/i&gt;. But with the current crumbly state of our economy, the collapse of yet another company is a commonplace event with no real need for explanation. That being said, are you shaken to your very core in knowing that popular publisher Midway filed for Chapter 11 today? I didn&amp;#39;t think so--though perhaps this quote from &lt;a href="http://www.gamespot.com/news/6204585.html?tag=latestheadlines;title;1" target="_blank"&gt;GameSpot&amp;#39;s take on the story&lt;/a&gt; will show you that Midway&amp;#39;s status in the industry--despite the whole bankruptcy thing--was far more successful than most of us would assume:&lt;br /&gt;&lt;i&gt;&lt;br /&gt;
Today&amp;#39;s move will allow Midway to reorganize to pay off its creditors, to which the company owes $240 million--or $72.5 million more than the company&amp;#39;s $167.5 million in total assets as of September 2008. Currently, the company&amp;#39;s worth is substantially more, as it has now shipped (not sold) nearly 2 million copies of Mortal Kombat vs. DC Universe. The publisher also played up the fact that its TNA Impact title also shipped more than 1 million units, and its Game Party franchise had sold more than 3 million units as of the end of 2008. Its overhead has been drastically decreased as well, after the company announced last December its plans to lay off 25 percent of its workforce.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;
GameSpot&amp;#39;s analysis of the story makes the bankruptcy seem far less of a bad thing than what that scary word usually entails, but I&amp;#39;m not so sure; I&amp;#39;ve recently had nightmarish visions of a future gaming landscape with nothing available but variants of &lt;i&gt;Wii Play&lt;/i&gt;. I&amp;#39;m not entirely sure of my ability to see into the future, but I still think we should all be just a little worried.&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/02/02/how-to-create-good-game-economies-when-money-grows-on-trees.aspx" target="_blank"&gt;How to Create Good Game Economies when Money Grows on Trees&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/01/21/the-economy-strikes-again-layoffs-at-sega.aspx" target="_blank"&gt;The Economy Strikes Again: Layoffs at Sega&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/01/05/how-does-the-game-industry-compare-to-the-auto-industry.aspx" target="_blank"&gt;How does the Game Industry compare to the Auto Industry?&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=174687" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mortal+kombat/default.aspx">mortal kombat</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bob+mackey/default.aspx">bob mackey</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/midway/default.aspx">midway</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/economy/default.aspx">economy</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bankruptcy/default.aspx">bankruptcy</category></item><item><title>Batman Can't Even Land a Punch on Superman in a Video Game</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/29/batman-can-t-even-land-a-punch-on-superman-in-a-video-game.aspx</link><pubDate>Fri, 30 Jan 2009 01:02:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:169735</guid><dc:creator>Nadia Oxford</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=169735</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/29/batman-can-t-even-land-a-punch-on-superman-in-a-video-game.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/supermanvsbatman.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/supermanvsbatman.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt; &lt;font size="2"&gt;Those of us who grew up with comics quickly noticed a distinct rivalry between Batman and Superman. Superman was an all-American boyscout, eager to do what was righteous and good just as long as it earned him the right to furrow his brow at Batman and shake his head.
&lt;br /&gt;&lt;br /&gt;
Batman isn&amp;#39;t a flying paladin like his red-and-blue counterpart, but that endears him in the eyes of fans. He borders on vigilantism; he doesn&amp;#39;t care to do things by &lt;i&gt;the Man&amp;#39;s rules&lt;/i&gt; because criminals don&amp;#39;t follow any rules. He gets the job done.
&lt;br /&gt;&lt;br /&gt;
That doesn&amp;#39;t mean he can do more than throw fluttering punches at Superman, though. He can&amp;#39;t even beat Superman in a game of &lt;i&gt;Mortal Kombat vs DC Universe&lt;/i&gt;. Witness his attempt in the video after the jump.
&lt;br /&gt;&lt;br /&gt;
Of course, Alfred  can beat up Superman, but I&amp;#39;ve long suspected that Alfred already knows everything the Lord intends to tell us on the Last Day.
&lt;br /&gt;&lt;br /&gt;
&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ks8PZ8X6Yo8&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/ks8PZ8X6Yo8&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" height="344" width="425"&gt;&lt;/object&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/01/19/a-silver-lining-to-the-dark-knight.aspx"&gt;A Silver Lining to the Dark Knight&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/01/23/of-children-and-lego-games-a-valid-concern.aspx"&gt;Of Children and Lego Games: A Valid Concern&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=169735" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/media/default.aspx">media</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fan+stuff/default.aspx">fan stuff</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nadia+oxford/default.aspx">nadia oxford</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/midway/default.aspx">midway</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/superman/default.aspx">superman</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mortal+kombat+vs+dc+universe/default.aspx">mortal kombat vs dc universe</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/batman/default.aspx">batman</category></item><item><title>New Year’s Resolutions For a Few Of Our Favorite Publishers</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/09/new-year-s-resolutions-for-a-few-of-our-favorite-publishers.aspx</link><pubDate>Sat, 10 Jan 2009 00:30:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:163350</guid><dc:creator>John Constantine</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=163350</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/09/new-year-s-resolutions-for-a-few-of-our-favorite-publishers.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;
&lt;a href="http://nerve.com/CS/blogs/61fps/2009/01/beyond_good__evil_2.jpg"&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2009/01/beyond_good__evil_2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now, to close out the first full week of 2009, we will do for videogame publishers what we did for console makers: we will tell them how to live their sordid, godforsaken lives! You’d think developers would make the list, but no. No, I tend to trust them, so they will be left to their own devices, free from the crushing logic of advice from 61 Frames Per Second.
&lt;br /&gt;&lt;br /&gt;
In 2009, the following folks should resolve to do the following things:
&lt;br /&gt;&lt;br /&gt;
EA – Stick to your guns and keep investing in new IP. 2008 was good stuff, Riccitello. Keep promoting &lt;i&gt;Mirror’s Edge&lt;/i&gt; and &lt;i&gt;Dead Space&lt;/i&gt;, they will find their audience. And EA Sports? How about &lt;i&gt;SSX4 &lt;/i&gt;already. 
&lt;br /&gt;&lt;br /&gt;
Capcom – Resolve to support &lt;i&gt;Dark Void&lt;/i&gt; with an aggressive marketing campaign and release it during the summer. Do not let this one die during the holiday rush. Also, &lt;i&gt;Street Fighter III HD Remix&lt;/i&gt;. You know it would be sweet.
&lt;br /&gt;&lt;br /&gt;
Atari – Do not release &lt;i&gt;Ghosbusters &lt;/i&gt;until it is perfect. 
&lt;br /&gt;&lt;br /&gt;
Namco – Push &lt;i&gt;Klonoa &lt;/i&gt;like you have never pushed a game in your entire lives. Tell people it will make them lose weight, tell them it will make them smarter. And knock it off with the nickel-and-dime DLC already, what is this, 2006?
&lt;br /&gt;&lt;br /&gt;
Square-Enix – S-E, I want you to go out tomorrow, hop on a train, and pay Jupiter Games a visit. You cut them a check, and you tell them to make whatever they can imagine. The people who made &lt;i&gt;The World Ends With You&lt;/i&gt; should be allowed to make whatever they like.
&lt;br /&gt;&lt;br /&gt;
Konami – Release a press statement claiming you were forced to make &lt;i&gt;Rock Revolution&lt;/i&gt; at gun point. 
&lt;br /&gt;&lt;br /&gt;
Midway – Um. Hang in there?
&lt;br /&gt;&lt;br /&gt;
Activision – Give Neversoft the vacation they so desperately need and deserve.
&lt;br /&gt;&lt;br /&gt;
Atlus – More PS1 reprints!
&lt;br /&gt;&lt;br /&gt;
Take-Two – If &lt;i&gt;Bioshock 2&lt;/i&gt; looks stupid, don’t be afraid to cancel it.
&lt;br /&gt;&lt;br /&gt;
Ubisoft – Release &lt;i&gt;Beyond Good &amp;amp; Evil 2&lt;/i&gt; by the end of the year. Please. PLEASE!
&lt;br /&gt;&lt;br /&gt;
XSEED – Keep on keepin’ on, you guys. Can’t believe you actually localized &lt;i&gt;Retro Game Master&lt;/i&gt;. Just awesome.
&lt;br /&gt;&lt;br /&gt;
Tecmo-Koei – No &lt;i&gt;Dynasty Warriors: Dead or Alive&lt;/i&gt; games. Just don’t. I know you&amp;#39;re thinking about it.
&lt;br /&gt;&lt;br /&gt;
SEGA – Disband Sonic Team. It’s over. Enough.
&lt;br /&gt;&lt;br /&gt;
And that about covers it. Happy New Year, everyone. 
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related links: &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;

&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/01/06/microsoft-s-new-year-s-resolution.aspx"&gt;Microsoft’s New Year’s Resolution&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/01/05/nintendo-s-new-year-s-resolution.aspx"&gt;Nintendo’s New Year’s Resolution&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/01/07/sony-s-new-year-s-resolution.aspx"&gt;Sony’s New Year’s Resolution&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/01/06/virtual-console-new-year-s-resolutions.aspx"&gt;Virtual Console New Year&amp;#39;s Resolutions 
&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=163350" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/john+constantine/default.aspx">john constantine</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/ea/default.aspx">ea</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/capcom/default.aspx">capcom</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/konami/default.aspx">konami</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/ubisoft/default.aspx">ubisoft</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/Ghostbusters/default.aspx">Ghostbusters</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/dark+void/default.aspx">dark void</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/sega/default.aspx">sega</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/atari/default.aspx">atari</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/activision/default.aspx">activision</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/retro+game+master/default.aspx">retro game master</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/atlus/default.aspx">atlus</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/koei/default.aspx">koei</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/tecmo/default.aspx">tecmo</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/namco/default.aspx">namco</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/neversoft/default.aspx">neversoft</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/xseed/default.aspx">xseed</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/midway/default.aspx">midway</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bioshock+2/default.aspx">bioshock 2</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/square+enix/default.aspx">square enix</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/street+fighter+iii/default.aspx">street fighter iii</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/take+two/default.aspx">take two</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/beyond+good+_2600_amp_3B00_+evil+2/default.aspx">beyond good &amp;amp; evil 2</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/the+world+end+with+you/default.aspx">the world end with you</category></item><item><title>The Sky is Falling: Gaming Industry Job Cuts Roundup</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/12/16/the-sky-is-falling-gaming-industry-job-cuts-roundup.aspx</link><pubDate>Tue, 16 Dec 2008 23:30:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:156848</guid><dc:creator>Cole Stryker</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=156848</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/12/16/the-sky-is-falling-gaming-industry-job-cuts-roundup.aspx#comments</comments><description>&lt;p&gt;&amp;nbsp;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/12/08-15/chicken.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/12/08-15/chicken.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Jiminy Christmas, people. It&amp;#39;s tough out there in the so-called &amp;quot;recession proof&amp;quot; gaming industry. And all right before Christmas. My heart goes out to these guys. The
industry experienced explosive growth over the last few years, it only
makes sense that downturn would come. Hopefully these
people will be rehired when things turn around. They will turn around,
right? &lt;/p&gt;&lt;p&gt;Scary statistics, after the jump:&amp;nbsp; &lt;br /&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Midway: &lt;a href="http://kotaku.com/5111260/update-layoffs-continue-to-beleaguer-remaining-midway-staff"&gt;160? jobs&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Factor 5: &lt;a href="http://www.edge-online.com/features/source-factor-5-cuts-37" target="_blank"&gt;37 jobs &lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Sony: &lt;a href="http://news.yahoo.com/s/ap/20081209/ap_on_bi_ge/as_japan_sony" target="_blank"&gt;8,000 jobs &lt;/a&gt;&lt;/p&gt;&lt;p&gt;Brash Entertainment: &lt;a href="http://weblogs.variety.com/the_cut_scene/2008/11/brash-strugglin.html" target="_blank"&gt;20 jobs&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Electronic Arts: &lt;a href="http://kotaku.com/5071439/electronic-arts-lays-off-six-hundred" target="_blank"&gt;600 jobs&lt;/a&gt;&lt;/p&gt;&lt;p&gt;NCSoft: &lt;a href="http://kotaku.com/5095941/tabula-rasa-shutting-down-team-hit-by-lay-offs" target="_blank"&gt;undisclosed&lt;/a&gt;&lt;/p&gt;&lt;p&gt;THQ: &lt;a href="http://kotaku.com/5095941/tabula-rasa-shutting-down-team-hit-by-lay-offs" target="_blank"&gt;30 or 40 jobs&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Ensemble Studios: &lt;a href="http://kotaku.com/5047632/shane-kim-delivers-death-blow-to-ensemble" target="_blank"&gt;shuttered &lt;/a&gt;&lt;/p&gt;&lt;p&gt;Lucasarts: &lt;a href="http://kotaku.com/5013710/rumor-lucasarts-sees-massive-layoffs-outsources-jobs-%5Bupdated%5D" target="_blank"&gt;75-100 jobs&lt;/a&gt; &lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;So what does this mean for the industry? Executives like to pull out words like &amp;quot;restructure&amp;quot; or &amp;quot;refocus&amp;quot; or &amp;quot;adaptive strategy&amp;quot; when tough times come, so it becomes a matter of cutting through the bull. I think that it&amp;#39;s going to get worse before it gets better, but the average gamer probably won&amp;#39;t feel the hurt. As long as demand stays constant, developers will scramble to come up with innovative ways to capture the market.&amp;nbsp; &lt;/p&gt;&lt;p&gt;&lt;b&gt;Related Links:&lt;/b&gt;&lt;/p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/08/watching-age-of-conan-die.aspx"&gt;Watching Age of Conan Die&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/15/a-semi-reasoned-analysis-of-the-used-game-conundrum.aspx"&gt;A Semi-Reasoned Analysis of the Used Game Conundrum&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/06/26/a-letter-to-the-industry-how-to-destroy-the-female-gender-barricade.aspx"&gt;A Letter to the Industry: How to Destroy the Female Gender Barricade&lt;/a&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=156848" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/ea/default.aspx">ea</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/factor+5/default.aspx">factor 5</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/lucasarts/default.aspx">lucasarts</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/cole+stryker/default.aspx">cole stryker</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/thq/default.aspx">thq</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/midway/default.aspx">midway</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/industry/default.aspx">industry</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/ncsoft/default.aspx">ncsoft</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/jobs/default.aspx">jobs</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/brash/default.aspx">brash</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/ensemble/default.aspx">ensemble</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/songy/default.aspx">songy</category></item><item><title>Wet is All… Oh, Nevermind</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/12/09/wet-is-all-oh-nevermind.aspx</link><pubDate>Tue, 09 Dec 2008 23:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:154480</guid><dc:creator>John Constantine</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=154480</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/12/09/wet-is-all-oh-nevermind.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;
&lt;a href="http://nerve.com/CS/blogs/61fps/2008/12/08-15/wet.jpg"&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2008/12/08-15/wet.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt;While it was certainly distressing that promising games like &lt;i&gt;Ghostbusters: The Videogame&lt;/i&gt; and &lt;i&gt;The Chronicles of Riddick: Assault on Dark Athena&lt;/i&gt; fell into no-publisher limbo following Activision’s axing of Sierra Games’ line-up, we knew it wouldn’t be long before some intrepid business would give those wayward titles a home. (Of course, Sierra’s most promising game, &lt;i&gt;Brutal Legend&lt;/i&gt;, is still homeless. Boo.) Some games lost in the fire sale, however, should probably stay lost. Take, for example, A2M’s ludicrously named &lt;i&gt;Wet&lt;/i&gt;. &lt;i&gt;Wet &lt;/i&gt;trades in the same bombastic violence and stars the same sort of big breasted protagonist as Hideki Kamiya’s &lt;i&gt;Bayonetta&lt;/i&gt;, but has, from the looks of this game footage, none of that game’s humor or eccentricity. The game actually looks very similar to the John Woo and Midway collaboration &lt;i&gt;Stranglehold&lt;/i&gt;, with an almost identical slow motion trick-shooting system. The difference? A Quentin Tarantino-style soundtrack and grainy film filter! Oh yeah, and Chow Yun Fat has been replaced by a lady in impossibly tight clothing. 
&lt;br /&gt;&lt;br /&gt;
&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/EpRrPSoMdz8&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/EpRrPSoMdz8&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" width="425" height="344"&gt;&lt;/object&gt;
&lt;br /&gt;&lt;br /&gt;
Word is A2M is still hoping &lt;i&gt;Wet &lt;/i&gt;finds a new publishing home. Either they need to spend a whole lot more time polishing this game up or they should go back to making&lt;i&gt; Lizzie McGuire&lt;/i&gt; DS games.
&lt;br /&gt;&lt;br /&gt;
Such a shame. The original trailer for &lt;i&gt;Wet &lt;/i&gt;was pretty sweet.
&lt;br /&gt;&lt;br /&gt;
&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/BipazvHlhXI&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/BipazvHlhXI&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" width="425" height="344"&gt;&lt;/object&gt;
&lt;br /&gt;&lt;br /&gt;
(Link: &lt;a href="http://www.nextgenplayer.com/2008/12/exclusive-8-minutes-of-wet-gameplay.html"&gt;NextGenPlayer&lt;/a&gt; via &lt;a href="http://www.neogaf.com/forum/showthread.php?t=344690"&gt;NeoGAF&lt;/a&gt;)
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related links:&lt;/b&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/09/face-off-bayonetta-and-the-merits-of-exploitation-part-1.aspx"&gt;Face-Off: Bayonetta and the Merits of Exploitation&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/03/ghostbusters-peter-venkman-walter-peck-the-world-is-just.aspx"&gt;Ghostbusters. Peter Venkman. Walter Peck. The World is Just.
&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=154480" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/john+constantine/default.aspx">john constantine</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/hideki+kamiya/default.aspx">hideki kamiya</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bayonetta/default.aspx">bayonetta</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/Ghostbusters/default.aspx">Ghostbusters</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/sierra/default.aspx">sierra</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/activision/default.aspx">activision</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/midway/default.aspx">midway</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/brutal+legend/default.aspx">brutal legend</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/john+woo/default.aspx">john woo</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/chronicles+of+Riddick/default.aspx">chronicles of Riddick</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/wet/default.aspx">wet</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/ghostbusters+the+videogame/default.aspx">ghostbusters the videogame</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/a2m/default.aspx">a2m</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/assault+on+dark+Athena/default.aspx">assault on dark Athena</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/stranglehold/default.aspx">stranglehold</category></item><item><title>Screen Test: Mortal Kombat vs. DC Universe</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/23/screen-test-mortal-kombat-vs-dc-universe.aspx</link><pubDate>Thu, 23 Oct 2008 22:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:139683</guid><dc:creator>John Constantine</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=139683</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/23/screen-test-mortal-kombat-vs-dc-universe.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;
&lt;a href="http://nerve.com/CS/blogs/61fps/2008/10/23-End/mkc3.jpg"&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2008/10/23-End/mkc3.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Okay, okay. Look. I am, in spite of myself, pretty interested in &lt;i&gt;MK vs. DCU&lt;/i&gt;. The positive impressions coming out of E3, the neat fight-ninjas-whilst-plummeting-from-a-cliff play, hell, even the Joker’s fatality have all made the game sound like it might be fun. I can imagine &lt;i&gt;Mortal Kombat &lt;/i&gt;being fun again. Not great, but fun, certainly.
&lt;br /&gt;&lt;br /&gt;
Here’s the thing, though. You do not put a screenshot of your game on the internet that has Wonder Woman looking like she’s the one who both smelt and dealt it. You do not have the word “RAGE!” appear above her in that screenshot.
&lt;br /&gt;&lt;br /&gt;
What in the hell were you people thinking? Do you have any idea what the internet is going to do now?!
&lt;br /&gt;&lt;br /&gt;

&lt;a href="http://nerve.com/CS/blogs/61fps/2008/10/23-End/mkc1.jpg"&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2008/10/23-End/mkc1.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;

&lt;a href="http://nerve.com/CS/blogs/61fps/2008/10/23-End/mkc2.jpg"&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2008/10/23-End/mkc2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;

&lt;a href="http://nerve.com/CS/blogs/61fps/2008/10/23-End/mkc4.jpg"&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2008/10/23-End/mkc4.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;


&lt;a href="http://nerve.com/CS/blogs/61fps/2008/10/23-End/mkc5.jpg"&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2008/10/23-End/mkc5.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;
(Link: &lt;a href="http://kotaku.com/photogallery/mcvdcurage/"&gt;Kotaku&lt;/a&gt;)
&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;Previous Screen Tests:&lt;/b&gt; 
&lt;br /&gt; &lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/02/screen-test-oboro-muramasa.aspx"&gt;Oboro Muramasa&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/09/15/screen-test-fable-2.aspx"&gt;Fable 2&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/08/06/screen-test-dissidia-final-fantasy.aspx"&gt;Final Fantasy Dissidia&lt;/a&gt; &lt;br /&gt;
&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/07/22/screen-test-fragile.aspx"&gt;Fragile &lt;/a&gt;&lt;br /&gt;
&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/06/19/screen-test-final-fantasy-versus-xiii.aspx"&gt;Final Fantasy Versus XIII&lt;/a&gt; &lt;br /&gt;
&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/05/15/screen-test-silent-hill-homecoming.aspx"&gt;Silent Hill Homecoming &lt;/a&gt;&lt;br /&gt;
&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/06/26/screen-test-fallout-3.aspx"&gt;Fallout 3&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/05/29/screen-test-alone-in-the-dark.aspx"&gt;Alone in the Dark&lt;/a&gt; &lt;br /&gt;
&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2008/06/10/screen-test-star-wars-the-force-unleashed.aspx"&gt;Star Wars: The Force Unleashed&lt;/a&gt;
&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=139683" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/john+constantine/default.aspx">john constantine</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/screen+test/default.aspx">screen test</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mortal+kombat/default.aspx">mortal kombat</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/midway/default.aspx">midway</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/wonder+woman/default.aspx">wonder woman</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/joker/default.aspx">joker</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mk+vs+dcu/default.aspx">mk vs dcu</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/dc+comics/default.aspx">dc comics</category></item></channel></rss>