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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>61 Frames Per Second : mother 3</title><link>http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx</link><description>Tags: mother 3</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>Talkin' RPGs With Itoi</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/04/22/talkin-rpgs-with-itoi.aspx</link><pubDate>Wed, 22 Apr 2009 20:05:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:198445</guid><dc:creator>Bob Mackey</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=198445</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/04/22/talkin-rpgs-with-itoi.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2009/04/itoi.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2009/04/itoi.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
Shigesato Itoi, a true Renaissance Man of Japan&amp;#39;s entertainment world, is mostly known to us gamers as the mastermind behind the &lt;i&gt;Mother&lt;/i&gt; RPG series. And it&amp;#39;s his iconoclastic, &amp;quot;outsider&amp;quot; view of the video game medium that makes his projects so unique and cult-friendly; someone deeply entrenched in the world of RPG development is far more likely to make a derivative &lt;i&gt;Tales of&lt;/i&gt; game than anything approaching the level of Itoi&amp;#39;s imagination. With how creatively successful the &lt;i&gt;Mother&lt;/i&gt; games have been, it&amp;#39;s surprising that developers haven&amp;#39;t tried bringing in more outside artists to derail the tunnel-vision quite a few franchises and genres
currently suffer from.&lt;br /&gt;&lt;br /&gt;Thanks to Itoi, I was deeply engrossed in &lt;i&gt;Mother 3&lt;/i&gt; over the fall and winter months of 2008, mainly because it took such a different approach than the other &lt;i&gt;Mother&lt;/i&gt; games; rather than having a huge, worldwide scope (the usual method of most RPGs), the final entry in the &lt;i&gt;Mother&lt;/i&gt; trilogy scaled things down to a much smaller and more detailed world that eventually changed (for the worse) over time. It was a fascinating approach that led me to care more about the game&amp;#39;s world and inhabitants, all the way up until the heartbreaking ending. &lt;br /&gt;&lt;br /&gt;The reason I&amp;#39;ve been thinking about Itoi lately--aside from the fact that &lt;i&gt;he&amp;#39;s so dreamy&lt;/i&gt;--relates to a few translated interviews with the jack of all trades posted by the equally-dreamy Tomato over at &lt;a href="http://earthboundcentral.com/" target="_blank"&gt;Earthbound Central&lt;/a&gt;. The interviews may be framed by a larger discussion of &lt;i&gt;Animal Crossing&lt;/i&gt;, but Itoi still has a few interesting things to say about RPG game design.&lt;br /&gt;&lt;br /&gt;
Take his comments about Mother 3&amp;#39;s small scope, for example:&lt;br /&gt;&lt;br /&gt;

&lt;i&gt;That’s when I thought of an RPG in which you stay in a certain town for a long time...&lt;br /&gt;&lt;br /&gt;

The game would have character relations, and the people would all have their own lives. This way, we could do all sorts of things in the game. For example, someone who recently hung laundry out to dry would be wearing those clothes the next day. I wanted to make an RPG in which you could grow closer to the people as time went on.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;

Interesting stuff, though I wish there was much more of it. You can read the first part of the &lt;i&gt;Mother&lt;/i&gt;-related interview comments &lt;a href="http://earthboundcentral.com/2009/04/itoi-porky-and-animal-crossing/" target="_blank"&gt;HERE&lt;/a&gt;, and the second part &lt;a href="http://earthboundcentral.com/2009/04/itoi-iwata-and-old-mother-3/#more-3569" target="_blank"&gt;HERE&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/03/30/the-mother-3-handbook-better-than-advertised.aspx" target="_blank"&gt;The Mother 3 Handbook: Better than Advertised&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/02/10/mother-3-s-soundtrack-disassembled.aspx" target="_blank"&gt;Mother 3&amp;#39;s Soundtrack Disassembled&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/11/21/ost-mother.aspx" target="_blank"&gt;OST: Mother&lt;/a&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=198445" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/earthbound/default.aspx">earthbound</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+2/default.aspx">mother 2</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bob+mackey/default.aspx">bob mackey</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother/default.aspx">mother</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/shigesato+itoi/default.aspx">shigesato itoi</category></item><item><title>Freaktastic Fanart: Mother 3 Models</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/04/16/freaktastic-fanart-mother-3-models.aspx</link><pubDate>Fri, 17 Apr 2009 01:12:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:196791</guid><dc:creator>Nadia Oxford</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=196791</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/04/16/freaktastic-fanart-mother-3-models.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2009/04/ultimateresinchimera.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2009/04/ultimateresinchimera.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt; &lt;font size="2"&gt;The fan made &lt;i&gt;Mother 3&lt;/i&gt; handbook is much gabbed-about for a reason. It is, without a doubt, the best way you&amp;#39;ll spend $20. Outside of buying a fluffy new kitten. A grey one. With white socks.
&lt;br /&gt;&lt;br /&gt;
The guide, put together by good-hearted people at &lt;a href="http://www.fangamer.net"&gt;Fangamer.net&lt;/a&gt;, &lt;a href="http://www.starmen.net"&gt;Starmen.net&lt;/a&gt;, and possibly God, draws major inspiration from the &lt;i&gt;Earthbound&lt;/i&gt; player&amp;#39;s guide that came packed in with the ill-fated RPG when Nintendo localized it for American audiences. It&amp;#39;s funny, it&amp;#39;s thorough, it&amp;#39;s well-written, and its pages are dotted with custom clay character models. The handbook is recorded proof that fans can come together to produce something beyond pornographic fanfiction or seventy-page arguments about who could reach the sun faster, Goku or Superman?
&lt;br /&gt;&lt;br /&gt;
The clay figurines photographed in the handbook are by Arizona artist Camille Young. Young shows off some of her most impressive pieces in a &lt;a href="http://camilleart.com/2009/03/28/mother-3-handbook/"&gt;blog post&lt;/a&gt;, including the Mecha-Drago, the Ultimate Chimera, the N.K. Cyborg, and, of course, Porky the sadist man-child. 
&lt;br /&gt;&lt;br /&gt;
Especially impressive is Young&amp;#39;s design for the Needles that render the dragon of Nowhere Islands benign. &lt;i&gt;Mother 3&lt;/i&gt; has very little in the way of official character sketches and art, so Young had to work with a vague bit of sprite work. She improvised, and the end result is nice:
&lt;br /&gt;&lt;br /&gt;    

&lt;a href="http://www.nerve.com/CS/blogs/61fps/2009/04/dragonneedle.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2009/04/dragonneedle.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/03/27/freaktastic-fanart-join-the-nintendo-fun-club-little-mac.aspx"&gt;Freaktastic Fanart: Join The Nintendo Fun Club, Little Mac!&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/03/17/freaktastic-fanart-mega-man-zero-fanservice.aspx"&gt;Freaktastic Fanart: Mega Man Zero Fanservice&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/03/06/freaktastic-fanart-the-momachu.aspx"&gt;Freaktastic Fanart: The Momachu&lt;/a&gt;
&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=196791" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fan+stuff/default.aspx">fan stuff</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nadia+oxford/default.aspx">nadia oxford</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/freaktastic+fanart/default.aspx">freaktastic fanart</category></item><item><title>The Mother 3 Handbook: Better than Advertised</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/03/30/the-mother-3-handbook-better-than-advertised.aspx</link><pubDate>Mon, 30 Mar 2009 18:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:190773</guid><dc:creator>Bob Mackey</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=190773</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/03/30/the-mother-3-handbook-better-than-advertised.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/10/16-22/mother3guide.png"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/10/16-22/mother3guide.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
Ever since I found the &lt;a href="http://starmen.net/" target="_blank"&gt;Starmen.net&lt;/a&gt;
community (then Earthbound.net) a decade ago, I&amp;#39;ve been amazed by both
the devotion and productivity of the insane (in a good, fun way) &lt;i&gt;Mother/&lt;/i&gt;&lt;i&gt;Earthbound&lt;/i&gt;
fans who call the site home. Since the beginning of Starmen.net, the
community has certainly been through its ups and downs, from the
disappointment of &lt;i&gt;Mother 3&amp;#39;s&lt;/i&gt; original cancellation to the
elation caused by the announcement that the game was in the works for
the Game Boy Advance--then, back to disappointment again when we found
out Nintendo had no intention of publishing it here. The &lt;a href="http://mother3.fobby.net/" target="_blank"&gt;&lt;i&gt;Mother 3&lt;/i&gt; translation&lt;/a&gt; released last October was unquestionably the group&amp;#39;s biggest labor of love; thanks to talented superhumans like &lt;a href="http://earthboundcentral.com/" target="_blank"&gt;Tomato&lt;/a&gt;, we &lt;i&gt;Earthbound&lt;/i&gt;
fans were given a complete localization of a fantastic game far more
polished than the work produced by so-called professionals.&lt;br /&gt;&lt;br /&gt;
Unfortunately, it looks like the &lt;i&gt;Mother 3&lt;/i&gt;
translation now has a bit of competition in the category of &amp;quot;most
ambitious, insane, and amazing Earthbound projects to reach
completion:&amp;quot; now that I finally have the &lt;a href="http://fangamer.net/products/m3-handbook" target="_blank"&gt;&lt;i&gt;Mother 3&lt;/i&gt; Handbook&lt;/a&gt; in my hands, it&amp;#39;s impossible to decide what work is more mind-blowing.&lt;br /&gt;&lt;br /&gt;
One thing that must be stressed about the Mother 3 Handbook is that
it&amp;#39;s just as good, if not far better, than just about any
professionally-made guide on the market--though, this isn&amp;#39;t too
surprising, given the amount of time it took to write and the people
involved in the Handbook&amp;#39;s creation. While the Handbook takes a few design
cues from Earthbound&amp;#39;s pack-in strategy guide, &lt;a href="http://fangamer.net/" target="_blank"&gt;Fangamer&amp;#39;s&lt;/a&gt; take on &lt;i&gt;Mother 3&lt;/i&gt;
is really in a league of its own. I finished playing through the game
on my own back in January, but I&amp;#39;ve been reading the guide on and off
like a traditional book; the little details about characters, events, and
locations added by the guide&amp;#39;s contributors are entertaining and
interesting regardlless of reading context--though I am planning on
another playthrough with the guide by my side this summer, when it&amp;#39;s
open season on free time.&lt;br /&gt;&lt;br /&gt;Really, if you&amp;#39;re a fan of &lt;i&gt;Mother 3&lt;/i&gt;, or just plan on playing it one day, &lt;a href="http://fangamer.net/products/m3-handbook" target="_blank"&gt;you owe it to yourself to pick up the Handbook&lt;/a&gt;. &lt;i&gt;Mother 3&lt;/i&gt;
isn&amp;#39;t a game that necessarily needs a strategy guide, but the Handbook
still adds a lot to an already amazing experience. And if my endless
fawning hasn&amp;#39;t convinced you, take a look at the following commercial
produced by the cranstastic people over at FanGamer.&lt;br /&gt;&lt;br /&gt;
&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/MAeQMwKdL_E&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/MAeQMwKdL_E&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" width="480" height="295"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/20/the-mother-3-strategy-guide-fandom-done-right.aspx" target="_blank"&gt;The Mother 3 Strategy Guide: Fandom Done Right&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/23/some-games-nadia-played-in-2008-instead-of-working-mother-awwww.aspx" target="_blank"&gt;Some Games Nadia Played In 2008 Instead of Working: Mother--Awwww...&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/02/10/mother-3-s-soundtrack-disassembled.aspx" target="_blank"&gt;Mother 3&amp;#39;s Soundtrack Disassembled&lt;/a&gt;&lt;br /&gt; &lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=190773" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fan+project/default.aspx">fan project</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/earthbound/default.aspx">earthbound</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bob+mackey/default.aspx">bob mackey</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother/default.aspx">mother</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fan+translations/default.aspx">fan translations</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fan+art/default.aspx">fan art</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fangamer/default.aspx">fangamer</category></item><item><title>Excitement Time: A New EarthBound on the Way?</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/03/26/excitement-time-a-new-earthbound-on-the-way.aspx</link><pubDate>Thu, 26 Mar 2009 15:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:189747</guid><dc:creator>Bob Mackey</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=189747</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/03/26/excitement-time-a-new-earthbound-on-the-way.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2009/03/eb2a.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2009/03/eb2a.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt;We here at 61FPS looove &lt;i&gt;Earthbound&lt;/i&gt;. And from personal experience I can tell you that being a mega-fan of the series is an extremely bi-polar experience; we have our good moments, such as the recent &lt;i&gt;Mother 3&lt;/i&gt; translation, but we also have our bad moments, like every time Nintendo completely ignores the possibility of us seeing any &lt;i&gt;Mother&lt;/i&gt; games on the Wii&amp;#39;s Virtual Console.&lt;br /&gt;&lt;br /&gt;
Now, we Mother fans are seemingly beset with more bad than good news, but &lt;a href="http://earthboundcentral.com/2009/03/a-new-earthbound-game/" target="_blank"&gt;a recent report from Earthbound Central&lt;/a&gt; may contain some of the best news we&amp;#39;ve heard in a looong time. In an article in the latest &lt;i&gt;Weekly Famitsu&lt;/i&gt; about developer Level 5&amp;#39;s unfortunately-named digital download service, &lt;a href="http://roid.jp/" target="_blank"&gt;Roid&lt;/a&gt;, the magazine hints at a possible new Mother game--though it doesn&amp;#39;t drop any names. Here&amp;#39;s what the amazing man behind &lt;a href="http://earthboundcentral.com/" target="_blank"&gt;EBC&lt;/a&gt; has to say about all of this:&lt;br /&gt;&lt;br /&gt;
&lt;i&gt;The article doesn’t say anything about the screenshot in particular, except asking, “Could this be THAT RPG?!” and that really big-title names are scheduled to be released on it. It’s not clear if this screenshot is just concept art or what, though. If you know Japanese, you can do an interactive demo of how the Roid interface works &lt;a href="http://roid.jp/" target="_blank"&gt;here&lt;/a&gt;, but there are no game demos or anything of interest in relation to this image.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;
People didn&amp;#39;t seem to believe Tomato&amp;#39;s initial post, so, in Earthbound Central tradition, he overanalyzed the single, blurry picture of this mystery game to show how much of it was similar to &lt;i&gt;EarthBound&lt;/i&gt;:&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2009/03/eb2b.png"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2009/03/eb2b.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;
This could be an early April Fool&amp;#39;s joke, but I doubt Tomato could ever be that cruel. And while it&amp;#39;s unclear if Roid will ever work outside of Japan, you can bet savvy EarthBound fans will find a way if this news is really as good as we want it to be.&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/27/the-reason-why-mother-3-never-came-to-america.aspx" target="_blank"&gt;The Reason Why Mother 3 Never Came to America&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/02/10/mother-3-s-soundtrack-disassembled.aspx" target="_blank"&gt;Mother 3&amp;#39;s Soundtrack Disassembled&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/11/21/ost-mother.aspx" target="_blank"&gt;OST: Mother&lt;/a&gt;&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=189747" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/earthbound/default.aspx">earthbound</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+2/default.aspx">mother 2</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bob+mackey/default.aspx">bob mackey</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/famitsu/default.aspx">famitsu</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother/default.aspx">mother</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/roid/default.aspx">roid</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/level+5/default.aspx">level 5</category></item><item><title>Reminder: Those Mother 3 Handbooks Are Still Coming</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/03/20/reminder-those-mother-3-handbooks-are-still-coming.aspx</link><pubDate>Fri, 20 Mar 2009 19:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:188077</guid><dc:creator>Bob Mackey</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=188077</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/03/20/reminder-those-mother-3-handbooks-are-still-coming.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2009/03/m3guide.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2009/03/m3guide.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt;Remember the &lt;a href="http://mother3.fobby.net/" target="_blank"&gt;&lt;i&gt;Mother 3&lt;/i&gt; translation&lt;/a&gt;, released late last October? We at 61FPS couldn&amp;#39;t stop talking about it--until that court order limited our &lt;i&gt;Earthbound/Mother&lt;/i&gt; posts to only a mere dozen a week. Thankfully, sites like &lt;a href="http://earthboundcentral.com/" target="_blank"&gt;&lt;i&gt;Earthbound&lt;/i&gt; Central&lt;/a&gt; (a must-visit) exist to fill the needs of the most psychotic &lt;i&gt;Mother&lt;/i&gt; fans out there, but that doesn&amp;#39;t mean there isn&amp;#39;t franchise-related news worth reporting about here. Consider the &lt;i&gt;&lt;a href="http://fangamer.net/products/m3-handbook" target="_blank"&gt;Mother 3 Handbook&lt;/a&gt;&lt;/i&gt; produced by the devoted folks at &lt;a href="http://fangamer.net/" target="_blank"&gt;FanGamer&lt;/a&gt;, for instance; &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/20/the-mother-3-strategy-guide-fandom-done-right.aspx" target="_blank"&gt;we were all excited about it last Fall&lt;/a&gt;, but as its release date slipped into March, most of us have probably forgotten that we dropped 20 bucks on the guide many moons ago.&lt;br /&gt;&lt;br /&gt;
So, as we reach the final days of March, where exactly is the &lt;i&gt;Mother 3 Handbook&lt;/i&gt;? For all those concerned, a blog post on FanGamer&amp;#39;s front page this week has confirmed that all of the books weren&amp;#39;t lost in some freak postal accident:&lt;br /&gt;&lt;br /&gt;
&lt;i&gt;The final proof has been approved and the Handbooks (and Poster Jackets) are now being printed/bound as we speak! They should be done either on Friday or Monday. We had a few printing-related issues which put us a few days behind schedule, but we’re still hoping to get the Handbooks in the mail on or before the 24th, meaning all domestic (USA) orders should arrive well before the end of the month.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;
Since I played through the entirety of &lt;i&gt;Mother 3&lt;/i&gt; from late October to late December, I probably won&amp;#39;t get much use out of the guide until I decide to give the game another whirl--probably sometime in the summer. But that doesn&amp;#39;t mean I&amp;#39;m not going to read the Handbook cover-to-cover as soon as I get it. As a psychotic &lt;i&gt;Mother&lt;/i&gt; fanboy, it is my duty.&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/27/the-reason-why-mother-3-never-came-to-america.aspx" target="_blank"&gt;The Reason Why Mother 3 Never Came to America&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/03/18/what-s-in-my-mp3-player-mother-3-s-quot-pollyanna-quot.aspx" target="_blank"&gt;What&amp;#39;s In My MP3 Player: Mother 3+&amp;#39;s &amp;quot;Pollyanna&amp;quot;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/22/mother-3-makes-me-feel-human-again.aspx" target="_blank"&gt;Mother 3 Makes Me Feel Human Again&lt;/a&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=188077" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fan+project/default.aspx">fan project</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/earthbound/default.aspx">earthbound</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bob+mackey/default.aspx">bob mackey</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother/default.aspx">mother</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fan+translations/default.aspx">fan translations</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fan+art/default.aspx">fan art</category></item><item><title>What's In My MP3 Player: Mother 3+'s "Pollyanna"</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/03/18/what-s-in-my-mp3-player-mother-3-s-quot-pollyanna-quot.aspx</link><pubDate>Thu, 19 Mar 2009 03:29:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:187564</guid><dc:creator>Nadia Oxford</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=187564</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/03/18/what-s-in-my-mp3-player-mother-3-s-quot-pollyanna-quot.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2009/03/mother3lucasclaus.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2009/03/mother3lucasclaus.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt; &lt;font size="2"&gt;There exists a song that&amp;#39;s a perfect accompaniment to the sunrise on the first warm day of the year. That song, as I discovered though an example of ideal iPod shuffling, is &lt;a href="http://www.youtube.com/watch?v=Ct3rCBmLA1c"&gt;“Pollyanna”&lt;/a&gt; from the Mother 3+ soundtrack.
&lt;br /&gt;&lt;br /&gt;
Pollyanna is one of a few pieces of music that recur through all three games in the &lt;i&gt;Mother/Earthbound&lt;/i&gt; series. The revision done for the Mother 3+ soundtrack—which you can buy on iTunes (do it)—is very pretty and, as I already stated, God&amp;#39;s own theme song for springtime. 
&lt;br /&gt;&lt;br /&gt;
However, I dare say that the &lt;a href="http://www.youtube.com/watch?v=TaPXShP9D0Y"&gt;first occurrence&lt;/a&gt; of the song (&lt;i&gt;Mother&lt;/i&gt; for the Famicom) is the most impressive. The 8-bit era wasn&amp;#39;t lacking for ambitious and memorable game music, but retro-Pollyanna is especially heartfelt and spunky. The story for &lt;i&gt;Mother&lt;/i&gt; was a bit less structured than most Famicom RPG offerings: not aimless, but not as urgent as “Holy crap, a Dragon Lord draws near.” Pollyanna, which serves as the basic world map theme for &lt;i&gt;Mother&lt;/i&gt;, reflects the laid-back start to Ninten&amp;#39;s adventure. 
&lt;br /&gt;&lt;br /&gt;
The name of the song is telling in itself: “Pollyanna” is a reference to the hyper-positive lead girl of a popular children&amp;#39;s book initially published in 1913 (it&amp;#39;s still being printed and adapted today). When things were looking down, Pollyanna played the “Glad Game,” which allowed her to see the good bad situations. “Pollyanna” is even a term in the English language that refers to cheerful optimism.
&lt;br /&gt;&lt;br /&gt;
No surprise that the &lt;i&gt;Mother&lt;/i&gt; tune of the same name is so upbeat. Even its lyrics are warm with sugary references to love, hope, and silver linings.
&lt;br /&gt;&lt;br /&gt;
Yes, &lt;a href="http://www.youtube.com/watch?v=bmA5bGv6FSQ"&gt;Pollyanna has lyrics.&lt;/a&gt; Karaoke time!
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/01/23/what-s-in-my-mp3-player-earthbound-quot-snowbound-quot-oc-remix.aspx"&gt;What&amp;#39;s in my MP3 Player: Earthbound &amp;quot;Snowbound&amp;quot; OC Remix&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/09/30/what-s-in-my-mp3-player-castlevania-ii-quot-castle-of-tears-quot.aspx"&gt;What&amp;#39;s in my MP3 Player: Castlevania II &amp;quot;Castle of Tears&amp;quot;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/11/26/what-s-in-my-mp3-player-shadow-s-theme.aspx"&gt;What&amp;#39;s in my MP3 Player: Shadow&amp;#39;s Theme&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=187564" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/earthbound/default.aspx">earthbound</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/game+music/default.aspx">game music</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/retro/default.aspx">retro</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nadia+oxford/default.aspx">nadia oxford</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother/default.aspx">mother</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/what_2700_s+in+my+mp3+player/default.aspx">what's in my mp3 player</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/pollyanna/default.aspx">pollyanna</category></item><item><title>Abandon All Hope: No Earthbound for the Virtual Console</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/02/16/abandon-all-hope-no-earthbound-for-the-virtual-console.aspx</link><pubDate>Tue, 17 Feb 2009 04:14:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:175936</guid><dc:creator>Nadia Oxford</dc:creator><slash:comments>9</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=175936</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/02/16/abandon-all-hope-no-earthbound-for-the-virtual-console.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2009/02/sadkitten2.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2009/02/sadkitten2.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt; &lt;font size="2"&gt;The &lt;i&gt;Mother/Earthbound&lt;/i&gt; fandom is the loudest on the Internet. It&amp;#39;s also the unluckiest. &lt;i&gt;Earthbound&lt;/i&gt; was a commercial failure on the SNES. &lt;i&gt;Mother 3&lt;/i&gt; just ain&amp;#39;t never gonna doggy-paddle its way here (officially). The first &lt;i&gt;Mother&lt;/i&gt; game was dressed up for America, but was pulled at the last minute. And now it&amp;#39;s looking like &lt;i&gt;Earthbound&lt;/i&gt; &lt;a href="http://starmen.net/ebvc/"&gt;won&amp;#39;t be granted its long-awaited heroes&amp;#39; rest on the Virtual Console.&lt;/a&gt;
&lt;br /&gt;&lt;br /&gt;
“Oh God. What &lt;i&gt;now?&lt;/i&gt;”
&lt;br /&gt;&lt;br /&gt;
The problem is beautiful in its irony: because it&amp;#39;s such a thorough, loving tribute to the best and most creative bits of pop culture, &lt;i&gt;Earthbound&lt;/i&gt; is also a fat target for copyright lawyers, IP theft paranoia and the bureaucracy bred by the same culture (that&amp;#39;s irony, right? Right?). &lt;i&gt;Earthbound&lt;/i&gt;&amp;#39;s soundtrack alone &lt;a href="http://earthboundcentral.com/2009/02/earthbound-music-similarities/"&gt;uses a lot of samples&lt;/a&gt; from other songs, from The Who to the Monty Python theme. 
&lt;br /&gt;&lt;br /&gt;
Shigesato Itoi makes no secret about his love for the Beatles, with John Lennon&amp;#39;s “Mother” being not only the series&amp;#39; namesake, but its very foundations. Unfortunately, Apple Corps&amp;#39; sense of humour is about as sharp and attractive as a wet dish rag. Every IP lawyer in the world carries a list in his or her pocket that&amp;#39;s titled, “I&amp;#39;m Just Not Going To Fuck With This,” and Apple Corps is on the top of each list.
&lt;br /&gt;&lt;br /&gt;
Interestingly, the sometimes-emotional Earthbound supersite &lt;a href="http://www.starmen.net"&gt;Starmen.net&lt;/a&gt; is looking at the situation from a very logical point of view:
&lt;br /&gt;&lt;br /&gt;
&lt;/font&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;font size="2"&gt;You might be thinking, &amp;quot;sampling/references aren&amp;#39;t enough to bring a lawsuit&amp;quot;, and you&amp;#39;d be right. But it&amp;#39;s also true that not everything in EarthBound is simply sampled/referenced, and even if the game was technically legal, that doesn&amp;#39;t mean lawyers will be comfortable with it. They get paid to avoid lawsuits &lt;b&gt;entirely,&lt;/b&gt; not to get sued and then say &amp;quot;here&amp;#39;s why this lawsuit is stupid&amp;quot;.&lt;/font&gt;&lt;/blockquote&gt;&lt;font size="2"&gt;  
&lt;br /&gt;&lt;br /&gt;
Starmen.net also notes that someone, somewhere, didn&amp;#39;t want to “play ball” with proposed alterations to the game. Nintendo of America&amp;#39;s lawyers apparently offered suggestions on how &lt;i&gt;Earthbound&lt;/i&gt; could be made into a “safe” release, but Nintendo Japan wasn&amp;#39;t interested in the changes for some undisclosed reason. It&amp;#39;s not even known if Itoi was involved somewhere, somehow.
&lt;br /&gt;&lt;br /&gt;
Maybe a clearer reason will be forthcoming, but for now I guess there&amp;#39;s not much to do about the fate of &lt;i&gt;Earthbound&lt;/i&gt; except cry many Mr Saturn-scented tears.
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/08/26/the-mother-3-translation-we-re-not-worthy.aspx"&gt;The Mother 3 Translation: We&amp;#39;re Not Worthy!&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/02/earthbound-s-secret-evil.aspx"&gt;Earthbound&amp;#39;s Secret Evil&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/03/earthbound-s-other-secret-evil.aspx"&gt;Earthbound&amp;#39;s Other Secret Evil&lt;/a&gt;&lt;/font&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=175936" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nintendo/default.aspx">nintendo</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/wii/default.aspx">wii</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/snes/default.aspx">snes</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/rpg/default.aspx">rpg</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/earthbound/default.aspx">earthbound</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nadia+oxford/default.aspx">nadia oxford</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother/default.aspx">mother</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/virtual+console/default.aspx">virtual console</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/pop+culture/default.aspx">pop culture</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/shigesato+itoi/default.aspx">shigesato itoi</category></item><item><title>Mother 3's Soundtrack Disassembled</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/02/10/mother-3-s-soundtrack-disassembled.aspx</link><pubDate>Wed, 11 Feb 2009 04:28:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:173756</guid><dc:creator>Nadia Oxford</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=173756</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/02/10/mother-3-s-soundtrack-disassembled.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2009/02/ghostpiano.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2009/02/ghostpiano.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt; &lt;font size="2"&gt;The Game Boy Advance never had much of a problem matching up to the SNES graphically. As for audio, well, that was another matter. GBA remakes of SNES classics like &lt;i&gt;Final Fantasy IV&lt;/i&gt; and especially &lt;i&gt;Final Fantasy VI&lt;/i&gt; tried really hard to ship the games&amp;#39; epic soundtracks. The end result got an A for Effort, but it was like listening to a favourite singer belt out a classic song with a wad of cotton stuffed in each cheek. Something about the whole affair felt &lt;i&gt;off.&lt;/i&gt;
&lt;br /&gt;&lt;br /&gt;
I can recall only two instances where I was genuinely impressed by the soundtrack in a GBA game: &lt;i&gt;Castlevania: Aria of Sorrow&lt;/i&gt; and &lt;i&gt;Mother 3.&lt;/i&gt; You wouldn&amp;#39;t accept a flimsy soundtrack from a &lt;i&gt;Castlevania&lt;/i&gt; game (least of all one that has the stones to feature a  subtitle with “Aria” in it), but &lt;i&gt;Mother 3&lt;/i&gt;&amp;#39;s soundtrack is an integral part of the title&amp;#39;s gameplay because the player performs “combos” by tapping the attack button in tune to the game&amp;#39;s battle themes. These combos make all the difference between an easy battle and a difficult one, not to mention the difference between taking an active part in the fight or sitting on the sidelines, dejected and bored, possibly with rainwater streaming down your face.
&lt;br /&gt;&lt;br /&gt;
&lt;i&gt;Mother 3&lt;/i&gt; has a pretty huge roster of battle themes, but it&amp;#39;s no sweat. Once you memorise the rhythm for a song, you have it in a lock for the rest of the game, right? Sixteen-hit combo city! 
&lt;br /&gt;&lt;br /&gt;
&lt;i&gt;”WRONG!”&lt;/i&gt;
&lt;br /&gt;&lt;br /&gt;
Harmonix employee Dan Bruno &lt;a href="http://cruiseelroy.net/2009/01/mother-3-battle-music/"&gt;recently analysed &lt;/a&gt; &lt;i&gt;Mother 3&amp;#39;s&lt;/i&gt; soundtrack down to the last note—no, really, he has sheet music written out—and lays out the staggering amount of work that went into &lt;i&gt;Mother 3&amp;#39;s&lt;/i&gt; battle tunes. 
&lt;br /&gt;&lt;br /&gt;
Most games would be satisfied to let the player figure out how things work early in the adventure, then drift into a button-clicking hypnosis as the body count mounted. &lt;i&gt;Mother 3&lt;/i&gt; won&amp;#39;t allow you the luxury. As battle themes become more familiar, they&amp;#39;re liable to skip beats or change their pace, forcing you to pay attention and re-align your strategy accordingly.
&lt;br /&gt;&lt;br /&gt;
The formulation and execution of said strategies is one of the things that makes &lt;i&gt;Mother 3&lt;/i&gt; a unique experience. If an enemy is accompanied by &lt;a href="http://www.youtube.com/watch?v=DG2h7TqV9bM&amp;amp;feature=related"&gt;Fate&lt;/a&gt; or &lt;a href="http://www.youtube.com/watch?v=DG2h7TqV9bM&amp;amp;feature=related"&gt;Accelerondo&lt;/a&gt; as battle music, I have the fight in the bag because I have little trouble keeping time to either piece. That&amp;#39;s not the case for everyone, though. The pacing of Accelerondo is surely some other player&amp;#39;s idea of hell.
&lt;br /&gt;&lt;br /&gt;
I&amp;#39;m not exactly a musical prodigy myself. &lt;a href="http://www.youtube.com/watch?v=4Xju4bK8INU"&gt;Bothersome Guys&lt;/a&gt; is considered one of the easier pieces to keep up with, but I just can&amp;#39;t feel it. Thanks to Bruno, I now know I&amp;#39;m supposed to follow along to the high hat.
&lt;br /&gt;&lt;br /&gt;
Pretty detailed work for such an underpowered sound system.
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;
&lt;br /&gt;&lt;br /&gt;  
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/27/the-reason-why-mother-3-never-came-to-america.aspx"&gt;The Reason Why Mother 3 Never Came To America&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/22/mother-3-makes-me-feel-human-again.aspx"&gt;Mother 3 Makes Me Feel Human Again&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/11/21/ost-mother.aspx"&gt;OST: Mother&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=173756" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/game+music/default.aspx">game music</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/harmonix/default.aspx">harmonix</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/gba/default.aspx">gba</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/game+boy+advance/default.aspx">game boy advance</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nadia+oxford/default.aspx">nadia oxford</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/castlevania+aria+of+sorrow/default.aspx">castlevania aria of sorrow</category></item><item><title>Whatcha Listening To?: 1-Up's Retronauts Podcast Covers the History of Earthbound</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/21/whatcha-listening-to-1-up-s-retronauts-podcast-covers-the-history-of-earthbound.aspx</link><pubDate>Wed, 21 Jan 2009 23:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:166905</guid><dc:creator>Cole Stryker</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=166905</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/21/whatcha-listening-to-1-up-s-retronauts-podcast-covers-the-history-of-earthbound.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2009/01/earthbound.png"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2009/01/earthbound.png" width="729" border="0" height="581" alt="" /&gt;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;It&amp;#39;s a double dose of Earthbound today &lt;i&gt;and&lt;/i&gt; a double dose of video game podcasts. Deal with it.&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;Think you can handle some superdorks yukking it up about Earthbound for over an hour? Well have I got a podcast for you!&amp;nbsp; 1Up&amp;#39;s Retronauts, now broadcasting from UGO offices, has remained intact after the merge.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;A few of these guys are my age, but at least one of them admits to be at least sixteen upon the North American release of &lt;i&gt;Earthbound&lt;/i&gt;. I was only ten, so I imagine the game&amp;#39;s presentation affected me in a different way than a dude capable of growing a mustache. It&amp;#39;s also nice to see mainstream journalists discussing the innovations of this lost classic.&amp;nbsp; &lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;For nothing else, it&amp;#39;s worth listening to for the awesome chip-tuney music.&amp;nbsp; &lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;Visit &lt;a href="http://www.1up.com/do/minisite?cId=3156908" target="_blank"&gt;1Up&lt;/a&gt; to download the new podcast. &lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;&lt;b&gt;Related Links:&amp;nbsp;&lt;/b&gt; &lt;br /&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/30/watcha-listening-to-retronauts-episode-55-snatcher-edition.aspx"&gt;Watcha Listening To: Retronauts Episode 55: Snatcher Edition&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/09/18/watcha-listening-to-the-final-gfw-radio.aspx"&gt;Watcha Listening To: The Final GFW Radio&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/11/03/watcha-listening-to-into-the-score.aspx"&gt;Watcha Listening To: Into the Score&lt;/a&gt;&lt;/font&gt;&lt;/font&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=166905" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/1up/default.aspx">1up</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/earthbound/default.aspx">earthbound</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/podcasts/default.aspx">podcasts</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/retronauts/default.aspx">retronauts</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/whatcha+listening+to_3F003A00_+cole+stryker/default.aspx">whatcha listening to?: cole stryker</category></item><item><title>Mother 3 a Shred More Likely to Hit US</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/21/mother-3-a-shred-more-likely-to-hit-us.aspx</link><pubDate>Wed, 21 Jan 2009 19:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:166753</guid><dc:creator>Cole Stryker</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=166753</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/21/mother-3-a-shred-more-likely-to-hit-us.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/mother3.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/mother3.jpg" border="0" alt="" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;a href="http://www.siliconera.com/2009/01/20/brownie-brown-looking-into-wii-development/" target="_blank"&gt;Siliconera&lt;/a&gt; reports that &lt;i&gt;Mother 3&lt;/i&gt; developer Brownie Brown is interested in putting the game on the DS:&lt;/font&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;font size="2"&gt;While it’s way too late for Nintendo of America to backtrack and release
Mother 3 as a Game Boy Advance game they could port it to the Nintendo
DS. “If we were asked to make one [a DS version of Mother 3], then we
would definitely like for fans abroad to play the game,” Kameoka-san
said.&lt;/font&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;Obviously this isn&amp;#39;t a substantial declaration of intent, but for fans of the franchise, it&amp;#39;s a tiny glimmer of hope that this most heralded of games might hit American shores one day.&amp;nbsp; &lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;If you haven&amp;#39;t played Mother 3 in English yet, &lt;a href="http://mother3.fobby.net/" target="_blank"&gt;what are you waiting for&lt;/a&gt;?&amp;nbsp; I don&amp;#39;t think fans could have asked for a better fan tranlation, and I wonder if on official release could even improve on the ROM in any way, other than providing buyers with a healthy sense of satisfaction that they are supporting the folks behind one of the finest games of the decade.&amp;nbsp; &lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;&lt;b&gt;Related Links:&amp;nbsp;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/27/the-reason-why-mother-3-never-came-to-america.aspx"&gt;The Reason Why Mother 3 Never Came to America&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/22/mother-3-makes-me-feel-human-again.aspx"&gt;Mother 3 Makes Me Feel Human Again&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/08/the-mother-gba-translation-tomato-is-a-crazy-mofo.aspx"&gt;The Mother GBA Translation: Tomato is a Crazy Mofo&lt;/a&gt;&lt;/font&gt;&lt;/font&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=166753" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nintendo/default.aspx">nintendo</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/wii/default.aspx">wii</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/ds/default.aspx">ds</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/cole+stryker/default.aspx">cole stryker</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/gba/default.aspx">gba</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/brownie+brown/default.aspx">brownie brown</category></item><item><title>Nintendo’s New Year’s Resolution</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/05/nintendo-s-new-year-s-resolution.aspx</link><pubDate>Tue, 06 Jan 2009 00:30:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:161591</guid><dc:creator>John Constantine</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=161591</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/05/nintendo-s-new-year-s-resolution.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;
&lt;a href="http://nerve.com/CS/blogs/61fps/2009/01/starfox2.png"&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2009/01/starfox2.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hell yeah! I love that new year smell. It’s a heady blend of desperation, manic behavior, stale cookies, and endless possibility! You can practically taste it on the air: the tang of freshly printed gym membership cards, the musk of old car models being discounted. This is the time when we wide-eyed lovers of videogames stare forward, ready for anything that may come. We take our last looks at 2008 and get to predicting what’s on the horizon. In the spirit of embracing new opportunities, I would like to recommend one New Year’s resolution for each gaming console maker as well as a select few third-party publishers. We’ll start with your friend and mine, Nintendo.
&lt;br /&gt;&lt;br /&gt;
Nintendo? You resolve to release &lt;i&gt;Star Fox 2&lt;/i&gt; on WiiWare in 2009. 
&lt;br /&gt;&lt;br /&gt;
&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vOQfSJMQiJw&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/vOQfSJMQiJw&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" width="425" height="344"&gt;&lt;/object&gt;
&lt;br /&gt;&lt;br /&gt;
There’s no shortage of exciting stuff coming out for the Wii in the next twelve months, but actually releasing this forgotten and ignored gem could be an event. An unreleased SNES game in a beloved-but-bedraggled franchise? Solid gold! Not to mention the game is, thanks to the work of some intrepid fans, literally finished and playable at this point. Bring in Dylan Cuthbert and the Q-Games crew, have them polish it up, and put it out at twenty dollars. You can’t go wrong!
&lt;br /&gt;&lt;br /&gt;
Come on. Everyone reading would play the hell out of this, right? Course you would.
&lt;br /&gt;&lt;br /&gt;
(Bet you thought I was going to say release &lt;i&gt;Mother 3&lt;/i&gt; commercially. Nope. That will never, ever happen.)
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related links: 
&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/08/11/fun-fact-dylan-cuthbert-the-genre-masher.aspx"&gt;Fun Fact: Dylan Cuthbert - The Genre Masher&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/15/why-am-i-playing-this-star-fox-assault.aspx"&gt;Why Am I Playing This: Star Fox Assault&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/06/05/the-ten-most-adventurous-sequels-in-gaming-history-part-3.aspx"&gt;The Ten Most Adventurous Sequels in Gaming History, Part 3&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://nerve.com/CS/blogs/61fps/archive/2009/01/02/industry-predictions-for-2009-doom-and-gloom-edition.aspx"&gt;Industry Predictions for 2009: Doom and Gloom Edition&lt;/a&gt;
&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=161591" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/john+constantine/default.aspx">john constantine</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nintendo/default.aspx">nintendo</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/snes/default.aspx">snes</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/star+fox+2/default.aspx">star fox 2</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/wiiware/default.aspx">wiiware</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/new+year_1920_s+resolution/default.aspx">new year’s resolution</category></item><item><title>Some Games Nadia Played In 2008 Instead of Working: Mother--Awwww...</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/12/23/some-games-nadia-played-in-2008-instead-of-working-mother-awwww.aspx</link><pubDate>Wed, 24 Dec 2008 03:17:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:159079</guid><dc:creator>Nadia Oxford</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=159079</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/12/23/some-games-nadia-played-in-2008-instead-of-working-mother-awwww.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/12/23-End%20of%20Month/mother_3.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/12/23-End%20of%20Month/mother_3.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;font size="2"&gt;&lt;/font&gt;&lt;font size="2"&gt;
&lt;p&gt;Mackey stole my big idea to &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/23/my-top-10-of-2008-in-no-particular-order-mother-3.aspx"&gt;declare&lt;/a&gt; &lt;em&gt;Mother 3&lt;/em&gt; one of my favourite games of the year--if not my very favourite of the year--despite it being a two-year-old Game Boy Advance title. I was going to be a &lt;em&gt;rebel.&lt;/em&gt; I was going to spit out of the side of my mouth and tell you I don’t give a rat’s ass about your opinion on my taste in games, see? &lt;br /&gt;&lt;br /&gt;Oh well, it’s good to know that I’m not the only one who thinks &lt;em&gt;Mother 3&lt;/em&gt; deserves recognition amongst this year‘s shiny big-budget games. Mackey and I need to stop putting things off, get married and name our twins Lucas and Claus regardless of whether or not they’re male. &lt;br /&gt;&lt;br /&gt;All right, time to stop saying stupid things for the sake of being funny. I’m going to be &lt;em&gt;serious&lt;/em&gt; and stupid, now. &lt;em&gt;Mother 3&lt;/em&gt; is the kind of game that reinforces my love for the pastime. When I finished it, I said, “God &lt;em&gt;damn&lt;/em&gt; I am so glad I experienced that. I’m happy I’m a gamer.” &lt;br /&gt;&lt;br /&gt;Mackey and I already have about twenty thousand &lt;em&gt;Mother 3&lt;/em&gt; essays between us that covers everything from the game’s emotion-driven story to the rhythm based battle system that involves you in every fight; no more turbo-mashing the “A” button while simultaneously trying to please your girlfriend with the other hand. &lt;br /&gt;&lt;br /&gt;Mild spoilers follow the jump. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Mother 3&lt;/em&gt; might be gaming’s last hurrah for sprite graphics. &lt;em&gt;Mother 3&lt;/em&gt; is certainly an ideal showcase for the ancient art, though it’s kind of sad when you realise how beautiful a game can look when it’s put together pixel by pixel and nobody will ever again attempt to scale such lofty heights (and few games in the history of the hobby even tried). &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Mother 3&lt;/em&gt; is the title that made me admire Shigesato Itoi as a story writer. I now know that well thought-out stories can co-exist with gameplay. There’s no excuse for rambling monologues, inescapable cut scenes or clichés. Admittedly, the game had me worried at times. The narrative is less subtle than &lt;em&gt;Earthbound/Mother 2&lt;/em&gt;, often resorting to tortoise-paced scrolling text at the end of some chapters to inform the reader “THIS IS WHAT HAPPENED. IT IS BAD.” &lt;br /&gt;&lt;br /&gt;Somehow, and I have no idea how the brilliant crazy bastard did it, Itoi tipped the story back into neutrality just in time. Despite the game being deeper and more text-heavy than &lt;em&gt;Earthbound,&lt;/em&gt; there’s still so much room to form your own opinions and realisations. For instance, the people of Tazmily village are very innocent and it quickly becomes obvious that the introduction of money and worldly goods by mean old Fassad the Arabian peddler is going to rip the utopia apart. The stage is set: Fassad and the Pork Troopers are the bad guys. The people of Tazmily are the victims, corrupted by the same material goods that have turned our brains into slush, according to our scared elders and smelly hippies lording over communes. &lt;br /&gt;&lt;br /&gt;But Itoi didn’t take the easy way out. As the game progresses, it becomes apparent that the story isn’t black and white, despite its potential to be straightforward. Tazmily’s villagers, are innocent, but not necessarily kind. They don’t lament the loss of their simple paradise; they want things to be even bigger and more modern, which is a very human reaction to a “convenient” society. Meanwhile, it’s impossible to not feel some measure of affection for the Pork Troopers, the extended army that forces Tazmily to catch up with the wonders of technology. Despite being faceless, the Troopers’ array of personalities is impressive. Some are faithful to Porky’s mission (Screw Up Everything), but most are just going along with orders, forming friendships with one another and discussing whether or not it’s important to take off their masks before using the washroom. In other words, they act like low-end soldiers who are largely clueless about their role in a vague war, so they simply do as ordered. &lt;br /&gt;&lt;br /&gt;Then there’s the small things that make the game unique simply because most game developers are busy making sure they have something that looks beautiful. Perfect hero, perfect teeth, perfect hair. Since &lt;em&gt;Mother 3&lt;/em&gt;‘s release, has anyone else attempted a lead character who’s crippled, balding, lives in his father’s basement and isn’t dripping with obvious emotional baggage? There’s one instance in the game where we get a dark glimpse of Duster’s past: a quick clue that his crippled state is somehow the fault of his unpleasant father, Wess. It’s never elaborated upon, nor does the player even get to find out if it’s true or just part of the exaggerated visions that come with mushroom trips (long story). Even so, it’s a more thoughtful scene than the slow character revelations that tend to come packaged with most JRPG heroes and leave nothing to the imagination. &lt;br /&gt;&lt;br /&gt;Itoi claims there will likely never be another &lt;em&gt;Mother&lt;/em&gt; game. But stranger things have happened in this crazy ol’ industry and I’m confident Itoi will return to risk running his beloved series to ruin like a pack of huskies in an Alaskan race. Just kidding. The man doesn’t seem to rely on games to tell the world what he thinks. Too bad he mostly sticks to Japanese. &lt;br /&gt;&lt;br /&gt;Merry Christmas, 61 FPS. May Santa grant you many gifts and not linger to touch himself while you sleep. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related Links:&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/27/the-reason-why-mother-3-never-came-to-america.aspx"&gt;The Reason Why Mother 3 Never Came To America&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/22/mother-3-makes-me-feel-human-again.aspx"&gt;Mother 3 Makes Me Feel Human Again&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/11/24/hey-rpg-hero-go-home-and-be-a-family-man.aspx"&gt;Hey RPG Hero: Go Home and Be a Family Man&lt;/a&gt;&lt;/p&gt;&lt;/font&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=159079" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/earthbound/default.aspx">earthbound</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/game+boy+advance/default.aspx">game boy advance</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nadia+oxford/default.aspx">nadia oxford</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/top+10/default.aspx">top 10</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/game+stories/default.aspx">game stories</category></item><item><title>My Top 10 of 2008 in No Particular Order: Mother 3</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/12/23/my-top-10-of-2008-in-no-particular-order-mother-3.aspx</link><pubDate>Tue, 23 Dec 2008 17:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:158620</guid><dc:creator>Bob Mackey</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=158620</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/12/23/my-top-10-of-2008-in-no-particular-order-mother-3.aspx#comments</comments><description>&lt;p&gt;&lt;i&gt;It&amp;#39;s the end of another year, and that can only mean one thing: it&amp;#39;s list season. Inevitably, you&amp;#39;re going to see top ten lists by the thousands; and, as an official member of the enthusiast press, I&amp;#39;m afraid I can&amp;#39;t violate my directive. But, to make things a little more interesting, I&amp;#39;ve decided to assemble my 10 favorite games of this year in non-hierarchical form because--let&amp;#39;s face facts--it&amp;#39;s hard to pick a favorite. And unlike other top 10 lists, this one will be doled out to you in piecemeal for--oh wait, we&amp;#39;ve reach the end of the list! Thanks for playing.
&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/12/16-22/mother3.PNG"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/12/16-22/mother3.PNG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
I know, I know; &lt;i&gt;Mother 3&lt;/i&gt; didn&amp;#39;t come out in 2008--its Japanese release date was April of 2006.&amp;nbsp; But none of that matters when you&amp;#39;re a love-starved &lt;i&gt;Earthbound&lt;/i&gt; fan looking for his next fix--and besides, who&amp;#39;s writing this list, you or me?&amp;nbsp; Sorry for getting a bit emotional there, but I can&amp;#39;t help it; &lt;i&gt;Mother 3&lt;/i&gt; is a game worth getting emotional about.&amp;nbsp; Finally getting a sequel to something you&amp;#39;ve loved for over thirteen years is a pretty monumental event, especially when said sequel doesn&amp;#39;t pee all over what made its predecessor good in the first place.&amp;nbsp; &lt;i&gt;Mother 3&lt;/i&gt; may be tad different than &lt;i&gt;Earthbound&lt;/i&gt;, but in keeping with the tradition of the series, it&amp;#39;s completely unlike any game out there--despite being built on a very old, &lt;i&gt;Dragon Quest-y&lt;/i&gt; foundation.&amp;nbsp; And thanks to the heroic efforts of &lt;a href="http://mother3.fobby.net/" target="_blank"&gt;Tomato and his translation team&lt;/a&gt;, &lt;i&gt;Mother 3&lt;/i&gt; might just be my favorite game of the year.&amp;nbsp; I now regret never ranking my list entries.&lt;br /&gt;&lt;br /&gt;
But my love of &lt;i&gt;Mother 3&lt;/i&gt; shouldn&amp;#39;t come as a shock to any of you loyal readers out there; the fact that about 50% of my output on 61FPS has been entries about all things &lt;i&gt;Mother&lt;/i&gt; proves that I&amp;#39;m absolutely crazy about the series in a &amp;quot;this man must be institutionalized for his own safety&amp;quot; kind of way.  When the &lt;i&gt;Mother 3&lt;/i&gt; translation patch hit in late October, I celebrated the event by heading over to &lt;a href="http://fangamer.com/blog/" target="_blank"&gt;Fan Gamer&lt;/a&gt; and forking over some serious cash for unofficial &lt;i&gt;Earthbound&lt;/i&gt; merchandise.&amp;nbsp; I guess we should consider ourselves lucky that a game with such a troubled development history actually turned out &lt;i&gt;good&lt;/i&gt;; otherwise, there wouldn&amp;#39;t be such a call for celebration or the irresponsible spending of semi-disposable income.&amp;nbsp; Of course, I haven&amp;#39;t exactly &lt;i&gt;finished&lt;/i&gt; the game yet, but unless it somehow makes all of my limbs fall off after exploding the final boss, &lt;i&gt;Mother 3&lt;/i&gt; deserves its ranking at the top of my best games of 2008 list.&lt;br /&gt;&lt;br /&gt;
Thanks for following these installments of the past few weeks; I&amp;#39;ll be back in 2009 with more baffling choices.  Happy new year!&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;The Final List:&lt;br /&gt;
&lt;/b&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/08/my-top-10-of-2008-in-no-particular-order-audiosurf.aspx" target="_blank"&gt;&lt;br /&gt;
Audiosurf&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/09/my-top-10-of-2008-in-no-particular-order-braid.aspx" target="_blank"&gt;Braid&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/10/my-top-10-of-2008-in-no-particular-order-grand-theft-auto-iv.aspx" target="_blank"&gt;Grand Theft Auto IV&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/15/my-top-10-of-2008-in-no-particular-order-fable-2.aspx" target="_blank"&gt;Fable 2&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/16/my-top-10-of-2008-in-no-particular-order-apollo-justice-ace-attorney.aspx" target="_blank"&gt;Apollo Justice: Ace Attorney&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/17/my-top-10-of-2008-in-no-particular-order-persona-3-fes.aspx" target="_blank"&gt;Persona 3: FES&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/18/my-top-10-of-2008-in-no-particular-order-geometry-wars-retro-evolved-2.aspx" target="_blank"&gt;Geometry Wars: Retro Evolved 2&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/19/my-top-10-of-2008-in-no-particular-order-dragon-quest-iv-chapters-of-the-chosen.aspx" target="_blank"&gt;Dragon Quest IV: Chapters of the Chosen&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/22/my-top-10-of-2008-in-no-particular-order-rock-band-2.aspx" target="_blank"&gt;Rock Band 2&lt;/a&gt;&lt;br /&gt;
Mother 3&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=158620" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/earthbound/default.aspx">earthbound</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+2/default.aspx">mother 2</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bob+mackey/default.aspx">bob mackey</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother/default.aspx">mother</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/top+10/default.aspx">top 10</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/top+10+of+2008/default.aspx">top 10 of 2008</category></item><item><title>Joe’s Top Ten Games of 2008 – Part One</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/12/11/joe-s-top-ten-games-of-2008-part-one.aspx</link><pubDate>Thu, 11 Dec 2008 22:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:155284</guid><dc:creator>Joe Keiser</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=155284</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/12/11/joe-s-top-ten-games-of-2008-part-one.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;&lt;i&gt;The official mandate has come down from the top—that it is December, and we all write about games, so we all have to pick some arbitrary number of them that we enjoyed above all others this year. I am taking on this task in the way of our forefathers, using their traditional number (10) and order (from great to most greatest). Games were chosen for this list using a highly scientific list of criteria, including but not limited to dopamine levels, blood alcohol content, coin flips, and the rate at which the number of in-game explosions approached infinity. Today is #10-#8.
&lt;/i&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/Female_Fire_Blast.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/Female_Fire_Blast.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;b&gt;10. Fable 2
&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
I played Fable 2 during a two-week period in which I saw some significant real-life difficulties, so the game’s emotional moments, being fiction, didn’t resonate as strongly with me as they did with others. But that doesn’t mean I didn’t appreciate the risks the game took or the choices it forced the player to make. Yet while it went further than most games, it still didn’t go far enough, with punishment for doing the right thing in the face of temptation still being too easy to make up for later. But the game play was there; Fable 2’s shallow but broad mechanics encouraged experimentation while making sure there was always something new to try.&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/mother3.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/mother3.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;b&gt;9. Mother 3
&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
Yeah, this is a recent fan translation of an old GBA game. I don’t need to explain it, you know all about it already. The translation itself shamed some professional efforts, as it was flavorful but didn’t diminish any of the game’s most affecting moments. And the game itself was fantastic—it floated several candid depictions of loss on a sea of outrageous absurdity, a combination of themes that you’ll recall was loved by your college English professor. It’s easy to see why Nintendo opted to not bring this out in the States, as Mother 3 has a combination of themes and content that makes it almost impossible to market. But it was that combination that made Mother 3 one of the most unique and powerful titles in recent memory.
&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/spore.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/spore.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;b&gt;8. Spore
&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
I feel like a lot of people didn’t really understand what Spore was trying to do, and why it was one of the year’s best games. Complaints like that most of the game modes weren’t fleshed out or complex enough were ridiculous—forcing players to figure out a whole new complicated set of interconnected rules every few hours isn’t a learning curve, it’s a learning Everest. Spore took the correct approach by instead being the first few hours of four very good games, staying put in the early periods that encourage playfulness and experimentation. Instead of throwing new rules at you, Spore throws out endless waves of surprising, often beautiful new content. The space phase is worth playing solely for this reason, as who knows when you’ll trip over your next tuxedo walrus? I often play games just to see what new art will be on the next screen. Spore is the king of games for this type of player. 
&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related Articles:&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;Joe&amp;#39;s Top 10 Games of 2008 - &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/10/joe-s-top-ten-games-of-2008-special-jury-prizes.aspx"&gt;Special Jury Prizes&lt;/a&gt;&lt;/font&gt;&lt;br /&gt;&lt;font size="2"&gt;10 Games Nadia Played Instead of Working: &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/11/10-games-nadia-played-in-2008-instead-of-working-the-world-ends-with-you.aspx"&gt;The World Ends With You&lt;/a&gt;, &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/10/10-games-nadia-played-in-2008-instead-of-working-super-smash-bros-brawl.aspx"&gt;Super Smash Bros Brawl&lt;/a&gt;&lt;br /&gt;Bob&amp;#39;s Top 10 of 2008 in No Particular Order: &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/08/my-top-10-of-2008-in-no-particular-order-audiosurf.aspx"&gt;Audiosurf&lt;/a&gt;, &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/09/my-top-10-of-2008-in-no-particular-order-braid.aspx"&gt;Braid&lt;/a&gt;, &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/10/my-top-10-of-2008-in-no-particular-order-grand-theft-auto-iv.aspx"&gt;Grand Theft Auto IV&lt;/a&gt;&lt;br /&gt;Derrick&amp;#39;s Top 13 Games of 2008 - &lt;/font&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/10/joe-s-top-ten-games-of-2008-special-jury-prizes.aspx"&gt;&lt;font size="2"&gt;&lt;/font&gt;&lt;/a&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/09/derricks-top-13-games-of-2008-part-1.aspx"&gt;Part 1&lt;/a&gt;&lt;/font&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/10/joe-s-top-ten-games-of-2008-special-jury-prizes.aspx"&gt;&lt;/a&gt;, &lt;/font&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/10/derricks-top-13-games-of-2008-part-2.aspx"&gt;Part 2&lt;/a&gt;, &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/11/derricks-top-13-games-of-2008-part-3.aspx"&gt;Part 3&lt;/a&gt;&lt;/font&gt;&lt;br /&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/10/what-i-missed-a-look-at-what-i-didn-t-play-in-2008.aspx"&gt;What Amber Didn&amp;#39;t Play in 2008&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/08/time-unveils-top-ten-games-of-2008.aspx"&gt;Time Magazine&amp;#39;s Top 10 Games of 2008&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/font&gt; &lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=155284" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fable+2/default.aspx">fable 2</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/spore/default.aspx">spore</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/joe+keiser/default.aspx">joe keiser</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/top+10/default.aspx">top 10</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/top+10+of+2008/default.aspx">top 10 of 2008</category></item><item><title>The Mother GBA Translation: Tomato is a Crazy Mofo</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/12/08/the-mother-gba-translation-tomato-is-a-crazy-mofo.aspx</link><pubDate>Mon, 08 Dec 2008 16:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:153723</guid><dc:creator>Bob Mackey</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=153723</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/12/08/the-mother-gba-translation-tomato-is-a-crazy-mofo.aspx#comments</comments><description>&lt;p&gt;No, not &lt;a href="http://mother3.fobby.net/" target="_blank"&gt;that&lt;/a&gt; &lt;i&gt;Mother&lt;/i&gt; translation.&amp;nbsp; I&amp;#39;m talking about the first &lt;i&gt;Mother&lt;/i&gt;: released in Japan in 1989, translated by Nintendo of America, abandoned, discovered, and re-released by the ROM hacking community in 1998 as &lt;i&gt;Earthbound Zero&lt;/i&gt;.&amp;nbsp; &lt;i&gt;Mother&lt;/i&gt; was also ported to the Game Boy Advance along with its sequel (AKA &lt;i&gt;Earthbound&lt;/i&gt;) in 2003; unfortunately, this game fell victim to Nintendo&amp;#39;s policy of Earthbound fans not having nice things.&amp;nbsp; Fortunately we have dudes like &lt;a href="http://tomato.fobby.net/" target="_blank"&gt;Tomato&lt;/a&gt;, whose amazing hacking/translating skills will one day give us the privilege of playing the first &lt;i&gt;Mother&lt;/i&gt; on the go.&amp;nbsp; Here&amp;#39;s a video of his progress so far:&lt;br /&gt;&lt;br /&gt;
&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/mCcf-say3Lg&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/mCcf-say3Lg&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" width="425" height="344"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;
Of course, this isn&amp;#39;t quite as monumental as the Mother 3 translation--after all, an English script for this game already exists--but Tomato plans on making quite a few interesting changes this time around.  And here they are, taken right from &lt;a href="http://tomato.fobby.net/2008/11/30/mother-12-translation/" target="_blank"&gt;this blog post&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;
&lt;i&gt;Some of the things you can expect from this retranslation:&lt;br /&gt;&lt;br /&gt;

* A retranslated script. The EB0 ROM has a good number of changes and mistakes/issues with plot details. The EB0 script is also very dry, because of limited resources. This retranslation can allow for a lot more text, and censoring/changes won’t need to be done.&lt;br /&gt;&lt;br /&gt;

* Expanded text boxes, allowing for more dialog text at one time, meaning the text will be nicer and easier to read.&lt;br /&gt;&lt;br /&gt;

* Expanded battle text boxes, allowing for more text than before. I still need to actually edit the text to use the new space though.&lt;br /&gt;&lt;br /&gt;

* I added an “Easy Ring” to Ninten’s basement, for those who don’t like to grind for experience and money. The item, when equipped, doubles the exp and money you get from enemies. It makes the game much less of a chore.&lt;br /&gt;&lt;br /&gt;

* Things like the status screen are a little fancier and more verbose.&lt;br /&gt;&lt;br /&gt;

* You can use the L Button in this game much like you can in EarthBound. It makes talking to things/checking things a little quicker.&lt;br /&gt;&lt;br /&gt;

* I plan to make a few changes with the font and the window borders to be more like EarthBound.&lt;br /&gt;&lt;br /&gt;

* Many of the little EarthBound / MOTHER 3 connections will be left intact in this translation, so fans of the series will surely enjoy that. The EB0 translation changed a lot of things, which broke some of these connections.&lt;br /&gt;&lt;br /&gt;

* Translations into other languages will be incredibly easy to do.&lt;br /&gt;&lt;br /&gt;&lt;/i&gt;

Mother isn&amp;#39;t exactly the most modern game, but I&amp;#39;m considering playing through it again aftering seeing the changes Tomato plans on making.  This is a project that&amp;#39;s definitely &lt;a href="http://tomato.fobby.net/" target="_blank"&gt;worth keeping an eye on&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/27/the-reason-why-mother-3-never-came-to-america.aspx" target="_blank"&gt;The Reason Why Mother 3 Never Came to America&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/29/to-earthbound-and-back-again.aspx" target="_blank"&gt;Earthbound and Back Again&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/17/the-mother-3-translation-is-out.aspx" target="_blank"&gt;THE MOTHER 3 TRANSLATION IS OUT
&lt;/a&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=153723" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fan+project/default.aspx">fan project</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/translation/default.aspx">translation</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+2/default.aspx">mother 2</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bob+mackey/default.aspx">bob mackey</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother/default.aspx">mother</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/rom+hacks/default.aspx">rom hacks</category></item><item><title>Your JRPG Narrative is Bad and You Should Feel Bad</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/11/26/your-jrpg-narrative-is-bad-and-you-should-feel-bad.aspx</link><pubDate>Wed, 26 Nov 2008 21:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:150178</guid><dc:creator>Bob Mackey</dc:creator><slash:comments>6</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=150178</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/11/26/your-jrpg-narrative-is-bad-and-you-should-feel-bad.aspx#comments</comments><description>&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/11/23-End/dotnw.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/11/23-End/dotnw.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt;&lt;p&gt;I recently gave up on &lt;i&gt;Tales of Symphonia: Dawn of the New World&lt;/i&gt; a scant four hours into my experience for one reason alone: the game was literally stabbing me in the brain with its narrative.&amp;nbsp; It&amp;#39;s not that &lt;i&gt;DotNW&amp;#39;s&lt;/i&gt; story was exceptionally bad; actually, it was delightfully mediocre, which is really all I can ask for from a JRPG these days.&amp;nbsp; The biggest problem, you see, is that &lt;i&gt;DotNW&amp;#39;s&lt;/i&gt; stopped to show me its accursed story about every 5 seconds, like an attention-starved child waving a macaroni art project in my face.&lt;br /&gt;&lt;br /&gt;
&amp;quot;Yes, I see.  Very nice.  Daddy&amp;#39;s trying to play his game now.&amp;quot;&lt;br /&gt;&lt;br /&gt;
Listen up, JRPG developers: the stories you&amp;#39;re trying to tell?&amp;nbsp; They aren&amp;#39;t necessarily &lt;i&gt;worth&lt;/i&gt; telling.&amp;nbsp; In fact, I can really only name two RPGs in the past decade that&amp;#39;ve had stories which ranked far above &amp;quot;serviceable:&amp;quot;&amp;nbsp; &lt;i&gt;Final Fantasy XII&lt;/i&gt;, and &lt;i&gt;Mother 3&lt;/i&gt;--note that the latter of these two was written by &lt;i&gt;an actual writer&lt;/i&gt;.&amp;nbsp; I may come off as kind of snobbish with this post, though I think that just comes with age; there was a point in my life when I thought RPG plots were totally tubular, but that was back when I was in high school.&amp;nbsp; Turning into a cranky old man has given me the benefit of perspective; through experiencing a number of excellent narratives (across various media), I&amp;#39;ve obtained standards that I can&amp;#39;t quite drop.&amp;nbsp; (Also, I need some way to justify my expensive BA.)&lt;br /&gt;&lt;br /&gt;
The problem of lousy narrative is a pretty big hurdle for JRPG developers, but I&amp;#39;ve taken the liberty of coming up with some easy-to-follow and unsolicited solutions:&lt;br /&gt;&lt;br /&gt;
- &lt;b&gt;Keep it simple.&lt;/b&gt;&amp;nbsp; This involves recognizing your own limitations.&amp;nbsp; You&amp;#39;re not the next Tolkien, so don&amp;#39;t try to be.&amp;nbsp; Some of the most fun and charming RPGs--like &lt;i&gt;Chrono Trigger&lt;/i&gt;--had simple, storybook tales that steered clear from pretention.&amp;nbsp; Do your neologisms number in the dozens?&amp;nbsp; Have you name-dropped at least two German philosophers?&amp;nbsp; Then you&amp;#39;ve gone too far and must be stopped.&lt;br /&gt;&lt;br /&gt;
- &lt;b&gt;Showing us your story means we&amp;#39;re not playing your game.&lt;/b&gt;  We want to play your game; that&amp;#39;s why we bought it.  Could something in a proposed story scene actually be played by us?  Then let us play!&lt;br /&gt;&lt;br /&gt;
- &lt;b&gt;Your story is not as good as you think it is.&lt;/b&gt;&amp;nbsp; Seriously.&amp;nbsp; Odds are, you&amp;#39;ve just assembled a collection of stereotypes from the popcorn entertainment you&amp;#39;ve been immersed in for your entire life.&amp;nbsp; Go to someone who can recognize quality writing.&amp;nbsp; Get them to hit you, if necessary.&lt;br /&gt;&lt;br /&gt;
That wasn&amp;#39;t so hard, was it?  Now, if we could only get you guys to stop committing deicide so often, we&amp;#39;d have a real revolution on our hands.&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/09/22/the-61fps-review-dragon-quest-iv-chapters-of-the-chosen.aspx" target="_blank"&gt;The 61FPS Review: Dragon Quest IV – Chapters of the Chosen&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/11/24/hey-rpg-hero-go-home-and-be-a-family-man.aspx" target="_blank"&gt;Hey, RPG Hero: Go Home and Be a Family Man&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/09/12/watcha-playing-opoona.aspx" target="_blank"&gt;Watcha Playing: Opoona&lt;/a&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=150178" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/chrono+trigger/default.aspx">chrono trigger</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/namco+bandai/default.aspx">namco bandai</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/jrpg/default.aspx">jrpg</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bob+mackey/default.aspx">bob mackey</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/story/default.aspx">story</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/tales+of/default.aspx">tales of</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/tales+of+symponia_3A00_+dawn+of+the+new+world/default.aspx">tales of symponia: dawn of the new world</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/narrative/default.aspx">narrative</category></item><item><title>Do You Translate When You Emulate?</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/11/25/do-you-translate-when-you-emulate.aspx</link><pubDate>Tue, 25 Nov 2008 20:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:150013</guid><dc:creator>Joe Keiser</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=150013</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/11/25/do-you-translate-when-you-emulate.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/gunmansproof.png"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/gunmansproof.png" align="right" border="0" alt="" /&gt;&lt;/a&gt;All of our incessant conversation about Mother 3 (it’s worth every word, believe me—I’ve read essay anthologies about less meaningful, layered work than this game) seems to bring us inexorably back to the pros and cons of emulation. &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/24/question-of-the-day-why-can-t-i-emulate.aspx"&gt;John&lt;/a&gt; and &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/29/our-emulation-habits.aspx"&gt;Mackey&lt;/a&gt; have covered the bases on this pretty well—though I do want to add for the record that hacking an Xbox Classic and getting one of those Street Fighter Anniversary controllers with the awesome d-pad will square you for pitch-perfect couch-based emulation. 
&lt;br /&gt;&lt;br /&gt;
But let’s talk more about emulation’s wonderful translation scene. Mother 3 is without a doubt the most high profile fan-created ROM translation ever, but it’s not the be all and end all by any means. The translation scene is perhaps the best thing to come out of rampant internet-based ROM sharing, as it has allowed plenty of games to be rendered enjoyable for people that previously would not have been able to play them. And this doesn’t just mean English speakers finally can play the craziest Japanese Famicom RPGs, either—it’s also given South American and European non-English speakers games we’ve been enjoying for decades.
&lt;br /&gt;&lt;br /&gt;
You’re probably concerned about the English stuff though, and there’s plenty of it. &lt;a href="http://www.romhacking.net"&gt;Romhacking.net&lt;/a&gt;, probably the best resource for this kind of thing, records no less than 46 complete translations being made this year. And it’s not all crap, either. There’s no beating Mother 3 for quality and relevance, but unfortunately overshadowed by that mammoth release was a complete translation of Persona 2: Innocent Sin, the precursor to Eternal Punishment that Atlus never felt fit to bring to these shores. &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/16/persona-2-innocent-sin-translation-complete.aspx"&gt;Mackey’s told you about it&lt;/a&gt;, and after fiddling around with it I have to say it looks like good work.
&lt;br /&gt;&lt;br /&gt;
Then there’s &lt;a href="http://kaioshin.romhacking.net/?page_id=39"&gt;Dragon Quest Monsters: Caravan Heart&lt;/a&gt;, widely considered the best game in the DQM spin-off series. Japan-only SNES classic Fire Emblem: Mystery of the Emblem &lt;a href="http://forums.grandbell.net/index.php/topic,126.0.html"&gt;was also rendered fit&lt;/a&gt; for western consumption by crazed fans this year. So was PlayStation Rez precursor Internal Section, and a variety of interesting Langrisser games. Ever been curious about Famicom Wars, the first game in the series that spawned the beloved Advanced Wars titles? &lt;a href="http://www.romhacking.net/trans/911/"&gt;Now you can check it out for yourself.
&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;
Individually, this may just come off as the obsessive work of a few bilingual zealots working way too hard for fairly little payoff. Together however, they’re doing something great. With so much of gaming’s incubation stages taking place in Japan, it’s inevitable that the west would lose some of that region’s important early works. Translation Hackers are saving those games, allowing people like you and me to have a more informed understanding of the totality of the medium. 
&lt;br /&gt;&lt;br /&gt;
Or, you know, we could just have fun with finally being able to understand Bahamut Lagoon. So, do you translate? What’s your favorite non-Mother 3 translation? Me, I was charmed by the pictured &lt;a href="http://agtp.romhack.net/project.php?id=ganpuru"&gt;Gunman’s Proof&lt;/a&gt;.
&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=150013" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/translation/default.aspx">translation</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/persona+2/default.aspx">persona 2</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/emulation/default.aspx">emulation</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/joe+keiser/default.aspx">joe keiser</category></item><item><title>Hey, RPG Hero: Go Home and Be a Family Man</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/11/24/hey-rpg-hero-go-home-and-be-a-family-man.aspx</link><pubDate>Tue, 25 Nov 2008 00:35:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:149862</guid><dc:creator>Nadia Oxford</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=149862</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/11/24/hey-rpg-hero-go-home-and-be-a-family-man.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/11/23-End/mother3family.gif"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/11/23-End/mother3family.gif" align="right" border="0" alt="" /&gt;&lt;/a&gt; &lt;font size="2"&gt;So on Saturday I indulged in my weekly &lt;i&gt;Mother 3&lt;/i&gt; play session--
&lt;br /&gt;&lt;br /&gt;
(&amp;quot;Oh God, she&amp;#39;s talking about &lt;i&gt;Mother 3&lt;/i&gt; again, you sneak up behind her with this piano wire while I slip this cyanide into Mackey&amp;#39;s coffee.&amp;quot;)
&lt;br /&gt;&lt;br /&gt;
Please let me live. I don&amp;#39;t know when I&amp;#39;m going to be so motivated to pick a game&amp;#39;s brain ever again. &lt;i&gt;Mother 3&lt;/i&gt; is unlike any RPG I&amp;#39;ve ever played--and for the simplest reasons. This, more than anything, is what fascinates me about the game. Shigesato Itoi realises that the easiest way to get people to love your characters is to treat them like human beings. For some reason, woefully few of his fellow RPG designers have picked that up. 
&lt;br /&gt;&lt;br /&gt;
It&amp;#39;s rare to find an RPG cast that everyone can relate to on a human level. &lt;i&gt;Mother 3&lt;/i&gt;&amp;#39;s world-saving brigade casts ground-shaking magic and racks up experience points and throws giant staples at enemies like any other JRPG (okay, the staples, not so much), but Itoi wants us to feel close to them. So he draws us in by being realstic about the one thing that unites even Superman with the common Earthling: family.
&lt;br /&gt;&lt;br /&gt;
Here there be spoilers.
&lt;br /&gt;&lt;br /&gt;
(Oh and don&amp;#39;t feed Mackey any cyanide. Thank you. His parents appreciate your restraint.)
&lt;br /&gt;&lt;br /&gt;
Parents don&amp;#39;t mean much in JRPGs. They usually exist as target practise for bad guys, a catalyst to turn fresh-made orphans into Super Saiyans. In instances where they do survive, they stand blankly in front of the kitchen sink all day, every bit the same plastic &amp;quot;house&amp;quot; accessory as the ever-ticking clock, the endlessly-burning fire and the assembly line coffee table with the book nailed to it.
&lt;br /&gt;&lt;br /&gt;
Or, sometimes a parent exists as a shadowy legend that the hero is destined to chase (sidenote: &lt;i&gt;DragonQuest V&lt;/i&gt; did a wonderful, &lt;i&gt;wonderful&lt;/i&gt; thing by casting you as an aspiring hero who travels along with his Pop, then grows up and makes more traveling/slime-fighting babies). In short, mom and dad are a springboard to get the main character out of the house and on the road. The standard shonen game hero is usually fine with this, even though he&amp;#39;s a little punk who&amp;#39;s barely off the tit and has probably never spent a night away from home. In fact, he&amp;#39;s rarin&amp;#39; to go without a backwards glance.
&lt;br /&gt;&lt;br /&gt;
JRPGs never grew up, much as fans like to think they went through a growth spurt with &lt;i&gt;Final Fantasy VII.&lt;/i&gt; Realistically, they share a lot in common with young adult fiction. The story isn&amp;#39;t supposed to be about parents, right? It&amp;#39;s supposed to be about the kid, the adventurer the audience is supposed to relate somehow. Parents are old and slow. They&amp;#39;re uncool. 
&lt;br /&gt;&lt;br /&gt;
But moms and dads &lt;i&gt;are&lt;/i&gt; cool. All right, so &amp;quot;cool&amp;quot; might not be a great descriptor, but as you grow older, you start to appreciate the dedication your mom and dad have towards one another. The bond between two people is a deep and ancient thing that has held society together since the dawn of humanity. If you&amp;#39;re lucky enough to have two parents who still love each other after years of living together, you&amp;#39;re witness to something special. It&amp;#39;s not as exciting as a rampaging dragon that only &lt;i&gt;you&lt;/i&gt; can stop, but it&amp;#39;s still one of the most powerful forces on Earth.
&lt;br /&gt;&lt;br /&gt;
It&amp;#39;s Itoi&amp;#39;s exploration of this bond that makes &lt;i&gt;Mother 3&lt;/i&gt; special. In the game&amp;#39;s first chapter, Lucas vacations with his grandfather, mother and brother in the mountains. Mom (Hinawa) sends a carrier pigeon to tell Dad (Flint, stuck at home) that they&amp;#39;ll all be coming home that evening. A forest fire begins a chain of bad juju that prevent Hinawa, Lucas and Claus from coming home. There&amp;#39;s one brief scene where Flint, unsure about his Hinawa&amp;#39;s whereabouts even after the fire is put out, retreats inside their house and reads over the note she sent. Even with mere sprite graphics and Flint&amp;#39;s silence, you can clearly feel what he&amp;#39;s thinking.
&lt;br /&gt;&lt;br /&gt;
Eventually, Flint gets the inevitable bad news: Hinawa died to save Lucas and Claus from a nasty creature altered in an experiment and set loose in the mountains. Flint loses it completely, seizing a burning stick from the fire pit his sons are warming themselves next to and pummelling fellow villagers who try to comfort him. He breaks down further when Claus goes missing, and as the game progresses over three years, Tazmily&amp;#39;s villagers remark that Flint does nothing except visit Hinawa&amp;#39;s grave and search for Claus. 
&lt;br /&gt;&lt;br /&gt;
People freak out when their significant other is killed. They maintain fruitless searches for children long after others have given up and moved on. The loss of Hinawa and Claus irrevocably changed Flint the way it would change &lt;i&gt;any&lt;/i&gt; human being--so why is this the first time a JRPG has conveyed such a sad but common occurence so powerfully? Why is this the first time, in my recollection, that a JRPG husband has had such a strong reaction to the death of his companion?
&lt;br /&gt;&lt;br /&gt;
I&amp;#39;m holding hope that more game developers will begin to look at their family for inspiration instead of bothering with more corrupt Churches and Governments.
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/27/the-reason-why-mother-3-never-came-to-america.aspx"&gt;The Reason Why Mother 3 Never Came to America&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/22/mother-3-makes-me-feel-human-again.aspx"&gt;Mother 3 Makes Me Feel Human Again&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/11/21/ost-mother.aspx"&gt;OST: Mother&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=149862" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/rpg/default.aspx">rpg</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/earthbound/default.aspx">earthbound</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/gba/default.aspx">gba</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/jrpg/default.aspx">jrpg</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nadia+oxford/default.aspx">nadia oxford</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/shigesato+itoi/default.aspx">shigesato itoi</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/famly/default.aspx">famly</category></item><item><title>OST: Mother</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/11/21/ost-mother.aspx</link><pubDate>Fri, 21 Nov 2008 16:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:148841</guid><dc:creator>Bob Mackey</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=148841</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/11/21/ost-mother.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/11/16-22/ninten.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/11/16-22/ninten.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt;Everyone knows that &lt;i&gt;Earthbound&lt;/i&gt; has some godly music, and we&amp;#39;ve all recently come to discover that &lt;i&gt;Mother 3&lt;/i&gt; is no slouch in this department, either.  But what about the first &lt;i&gt;Mother&lt;/i&gt;, AKA &lt;i&gt;Earthbound Zero&lt;/i&gt;?  Sadly, this is the one game in the trilogy that&amp;#39;s almost always overlooked; it may be the least fun to &lt;i&gt;play&lt;/i&gt; out of all three &lt;i&gt;Mothers&lt;/i&gt;, but the soundtrack by Keiichi Suzuki and Hirokazu Tanaka helped lay the foundation for some of &lt;i&gt;Earthbound&amp;#39;s&lt;/i&gt; best tracks.  American gamers had no idea back in 1995, but the sleepy, heartwarming music of Ness&amp;#39; house is a direct callback to one of the overworld themes of the first &lt;i&gt;Mother&lt;/i&gt;; makes sense, given the connection with childhood homes and nostalgia.&lt;br /&gt;&lt;br /&gt;
The greatest--and at the same time, strangest--thing about the first &lt;i&gt;Mother&lt;/i&gt; is without a doubt its Japan-only (duh) soundtrack.&amp;nbsp; Instead of putting out the simple NES tunes on a CD, the producers went one step further by creating &amp;quot;complete&amp;quot; versions of Suzuki and Tanaka&amp;#39;s songs with full instrumentation and lyrics.&amp;nbsp; I&amp;#39;m not going to lie; most of these lyrics are pure Velveeta straight out of the late 80s--but at least a native English speaker is singing them.&amp;nbsp; Embarrassing or not, these songs give us a peek into an alternate universe where Mother was a Disney musical instead of a Japanese 8-bit video game.&lt;br /&gt;&lt;br /&gt;
And notably, two of the OST&amp;#39;s songs are far more sweeping and epic than any Celine Dion &lt;i&gt;Titanic&lt;/i&gt; single could ever be.  In order to show you just how mindblowingly awesome this soundtrack is, I now present &amp;quot;Wisdom of the World,&amp;quot; which, along with &amp;quot;Eight Melodies,&amp;quot; is one of &lt;i&gt;Mother&amp;#39;s&lt;/i&gt; best songs.  Try not to giggle at the sexual subtext in the lyrics:&lt;br /&gt;&lt;br /&gt;
&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/yNyt7Sv-7b0&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/yNyt7Sv-7b0&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" width="425" height="344"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;
And, in case you want to hear the original 8-bit tune, here it is:&lt;br /&gt;&lt;br /&gt;
&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/DmCWN8grnnQ&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/DmCWN8grnnQ&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" width="425" height="344"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;
In closing, &lt;a href="http://www.youtube.com/watch?v=U_arLw3I2QI" target="_blank"&gt;click here&lt;/a&gt; for a version of the song that, while beautiful, may scare the pants off of you.&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/27/the-reason-why-mother-3-never-came-to-america.aspx" target="_blank"&gt;The Reason Why Mother 3 Never Came to America&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/11/13/quot-have-you-heard-the-news-he-s-gay-quot.aspx" target="_blank"&gt;&amp;quot;Have You Heard the News? He&amp;#39;s Gay!&amp;quot;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/17/what-i-m-playing-this-weekend-mother-3-doi.aspx" target="_blank"&gt;What I&amp;#39;m Playing This Weekend: Mother 3. Doi.&lt;/a&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=148841" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/ost/default.aspx">ost</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/earthbound/default.aspx">earthbound</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+2/default.aspx">mother 2</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bob+mackey/default.aspx">bob mackey</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother/default.aspx">mother</category></item><item><title>"Have You Heard the News? He's Gay!"</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/11/13/quot-have-you-heard-the-news-he-s-gay-quot.aspx</link><pubDate>Fri, 14 Nov 2008 00:19:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:146406</guid><dc:creator>Nadia Oxford</dc:creator><slash:comments>7</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=146406</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/11/13/quot-have-you-heard-the-news-he-s-gay-quot.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/11/08-15/tonywhat%27swrong.png"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/11/08-15/tonywhat%27swrong.png" align="right" border="0" alt="" /&gt;&lt;/a&gt; &lt;font size="2"&gt;I&amp;#39;m still not done with &lt;i&gt;Mother 3.&lt;/i&gt; You could say I&amp;#39;m savouring it (something &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/11/13/gamers-let-s-slow-things-down.aspx"&gt;Mackey can surely appreciate&lt;/a&gt;).
&lt;br /&gt;&lt;br /&gt;
I&amp;#39;m coming close to the end though, so I&amp;#39;m in an adequate position to talk about the game on message boards. This is an especially fun way to waste time because &lt;i&gt;Mother&lt;/i&gt;&amp;#39;s papa, Shigesato Itoi, never struck me as a convential game designer. He&amp;#39;s a writer first, something that I think comes out clearly in his games.
&lt;br /&gt;&lt;br /&gt;
For instance, I was talking with a dapper gentleman in a tophat about some of Itoi&amp;#39;s characters in &lt;i&gt;Earthbound&lt;/i&gt; and &lt;i&gt;Mother 3.&lt;/i&gt; Both games feature at least one gay character. This is nothing new in Japanese-developed games and anime, where gays and transvestites serve the same function as our own laughtracks. Everyone laugh at the flamboyant man fretting over his shoes and dress! It&amp;#39;s funny &amp;#39;cause men aren&amp;#39;t supposed to do that!
&lt;br /&gt;&lt;br /&gt;
The difference with Itoi&amp;#39;s characters is that the player is not really supposed to laugh at them. They&amp;#39;re vital to the plot, but they just so happen to be gay.
&lt;br /&gt;&lt;br /&gt;
&lt;i&gt;Earthbound&lt;/i&gt; has Tony, a boy who boards with Jeff in the Winters&amp;#39; School. Even in the game&amp;#39;s translation, it&amp;#39;s (very surprisingly) obvious that Tony harbours a special affection for his roommate. &lt;i&gt;Mother 3&amp;#39;s&lt;/i&gt; translator, Tomato, posted a &lt;a href="http://tomato.fobby.net/?p=271"&gt;snippet of an interview&lt;/a&gt; with Itoi wherein he talks about his decision to make Tony bat for the other team:
&lt;br /&gt;&lt;br /&gt;
&lt;/font&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;font size="2"&gt;&amp;quot;Well, for example, there’s a gay person in MOTHER 2. A really passionate friend who lives in an England-like place. I designed him to be a gay child. In a normal, real-life society, there are gay children, and I have many gay friends as well. So I thought it would be nice to add one in the game, too.&amp;quot;&lt;/font&gt;&lt;/blockquote&gt;
&lt;font size="2"&gt;&lt;br /&gt;&lt;br /&gt;
Needless to say, Tony is pretty young, but that&amp;#39;s what&amp;#39;s cute about his devotion: there&amp;#39;s a childlike innocence to it that stays comfortably far away from sexuality. It&amp;#39;s precisely like the crushes we had as schoolchildren, before puberty made its noxious presence known. I&amp;#39;m unclear about how many gay men become aware of their orientation before puberty (feel free to enlighten me), but the fact that Tony has accepted his own orientation at such a young age--and the fact that nobody seems to isolate him because of it--is nice.
&lt;br /&gt;&lt;br /&gt;
Even nicer is that Itoi&amp;#39;s writing of a gay character is miles above the Internet fangirl standard. Tony loves Jeff, but when the time comes for Jeff to leave, Tony understands and helps him get past the school&amp;#39;s gates. There&amp;#39;s no extended sessions of weeping and wailing, but there is a certain excitement towards adventure, even if it&amp;#39;s an adventure he can&amp;#39;t participate in. In other words, Tony acts like a boy who&amp;#39;s gay. Itoi didn&amp;#39;t just give Scarlett O&amp;#39;Hara a penis and say, &amp;quot;There, I have a gay character.&amp;quot; 
&lt;br /&gt;&lt;br /&gt;
Now that I&amp;#39;ve revealed the write-by-numbers method of the yaoi fandom, I&amp;#39;m afraid I&amp;#39;ll have to kill you with the Crimson Spear of the Seme.
&lt;br /&gt;&lt;br /&gt;
&lt;i&gt;Mother 3&lt;/i&gt;&amp;#39;s portrayal of gay characters is more coomplicated and worth an entry of its own. Say, I just gave myself an idea.
&lt;br /&gt;&lt;br /&gt;
Something besides &amp;quot;Chicken for dinner sounds good.&amp;quot;
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;
&lt;br /&gt;&lt;br /&gt; 
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/09/08/flying-gay-men-invade-virtual-console.aspx"&gt;Flying Gay Men Invade Virtual Console&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/11/07/super-street-fighter-hd-turbo-hd-remix-c-c-combo-makers.aspx"&gt;Super Street Fighter II Turbo HD Remix C-C-Combo Makers&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/09/17/penn-and-teller-to-cover-gaming-violence-and-i-m-not-sure-how-i-feel-about-it.aspx"&gt;Penn and Teller to Cover Gaming Violence and I&amp;#39;m Not Sure How I Feel About It&lt;/a&gt;&lt;/font&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=146406" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/earthbound/default.aspx">earthbound</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+2/default.aspx">mother 2</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nadia+oxford/default.aspx">nadia oxford</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/homosexuality/default.aspx">homosexuality</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/shigesato+itoi/default.aspx">shigesato itoi</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/gay+characters/default.aspx">gay characters</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/gay/default.aspx">gay</category></item><item><title>Our Emulation Habits</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/29/our-emulation-habits.aspx</link><pubDate>Wed, 29 Oct 2008 22:30:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:141555</guid><dc:creator>Bob Mackey</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=141555</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/29/our-emulation-habits.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/10/23-End/emulation.png"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/10/23-End/emulation.png" align="right" border="0" alt="" /&gt;&lt;/a&gt;A long, long time ago (actually, it was just this past Friday) fellow blogger and 61FPS boss-man &lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/24/question-of-the-day-why-can-t-i-emulate.aspx"&gt;pined over his inability to emulate&lt;/a&gt;.&amp;nbsp; I&amp;#39;m afraid that I&amp;#39;m a bit less romantic than John, even though my feelings about emulation have changed slightly over the years.&amp;nbsp; But when I first started emulating--&lt;span style="font-style:italic;"&gt;man oh man&lt;/span&gt;--it was like some sort of amazing technology I dreamed about but never thought would exist.&amp;nbsp; As is the case with most people who caught onto emulation, I got hooked on NESticle back in 1997, and spent the copious amounts of free time I had (I was a dork in high school, after all) downloading all the games from my past I was dying to play again.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;If I&amp;#39;m not mistaken, I think this was also the year that SNES emulators--a baffling proposition at the time--first started to support sound.&amp;nbsp; I remember downloading a .wav file of the &lt;i&gt;Chrono Trigger&lt;/i&gt; opening song as played through the soon-to-be released SNES9X and sitting there completely awestruck.&amp;nbsp; Yes, even then I realized how nerdy I was.&lt;br /&gt;&lt;br /&gt;
Really, the late 90s-early 00s were a very fruitful time for emulation, and during this short span of years we saw some of the most notable translations: &lt;i&gt;Final Fantasy V&lt;/i&gt;, &lt;i&gt;Seiken Densetsu 3&lt;/i&gt;, and even a ROM dump of Nintendo&amp;#39;s own aborted attempt at releasing the first &lt;i&gt;Mother&lt;/i&gt; game.  If emulation has served me any good, it&amp;#39;s come from being able to play games I would&amp;#39;ve never been able to play otherwise.  The translation scene is much quieter these days, but every once in a while there&amp;#39;s a huge release, like the PSX version of &lt;i&gt;Tales of Phantasia&lt;/i&gt; or &lt;i&gt;Mother 3&lt;/i&gt;, which we can&amp;#39;t stop blogging about.&lt;br /&gt;&lt;br /&gt;
Really, the inauthenticity of emulation really doesn&amp;#39;t get to me, because the differences from the real hardware are--in my eyes--imperceptible; and I&amp;#39;d rather play something great with minor imperfections than not play anything at all.&amp;nbsp; The only trap I&amp;#39;ve ever fallen into has been the dreaded &amp;quot;emulation fatigue,&amp;quot; which happens when you have a lot of ROMs but not a lot of patience.&amp;nbsp; It&amp;#39;s easy to judge and dismiss a game in moments when you&amp;#39;ve got hundreds more sitting on your hard drive; most people suffering from this disorder try out games for roughly eight seconds before deciding to never play them again.&amp;nbsp; But I&amp;#39;ve found that if I actually &lt;i&gt;pay money&lt;/i&gt; for emulation, usually via the Wii&amp;#39;s Virtual Console, this problem disappears entirely.&amp;nbsp; I still have a bunch of games I&amp;#39;ve never finished sitting on my Wii, but I feel compelled to go back to them because they actually have a dollar value.&amp;nbsp; Not sure if that makes me a hypocrite, but that&amp;#39;s my typical behavior. &lt;br /&gt;&lt;br /&gt;
So I&amp;#39;m going to go ahead and say &amp;quot;Huzzah for emulation!&amp;quot;  as long as it isn&amp;#39;t hurting anyone.  I honestly don&amp;#39;t see the point in ethical hand-wringing over games we&amp;#39;ll probably never see on any platform again; sure, Capcom may not see a dime from you downloading a &lt;i&gt;DuckTales&lt;/i&gt; ROM, but the great money chain for that game was broken about 18 years ago.  That doesn&amp;#39;t make you &lt;i&gt;entitled&lt;/i&gt; to play it, but in the end, who the hell cares?&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/24/question-of-the-day-why-can-t-i-emulate.aspx" target="_blank"&gt;Question of the Day: Why Can’t I Emulate?&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/17/the-mother-3-translation-is-out.aspx" target="_blank"&gt;THE MOTHER 3 TRANSLATION IS OUT&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/09/12/the-end-of-time-and-the-beginning-of-fan-drama.aspx" target="_blank"&gt;The End of Time and the Beginning of Fan Drama&lt;/a&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=141555" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/snes/default.aspx">snes</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nes/default.aspx">nes</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/chrono+trigger/default.aspx">chrono trigger</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/translation/default.aspx">translation</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bob+mackey/default.aspx">bob mackey</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/seiken+densetsu+3/default.aspx">seiken densetsu 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/rom+hacks/default.aspx">rom hacks</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/emulation/default.aspx">emulation</category></item><item><title>Earthbound in 3D</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/28/earthbound-in-3d.aspx</link><pubDate>Tue, 28 Oct 2008 20:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:141074</guid><dc:creator>Bob Mackey</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=141074</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/28/earthbound-in-3d.aspx#comments</comments><description>&lt;p&gt;With writer Shigesato Itoi calling it quits with the &lt;i&gt;Mother&lt;/i&gt; franchise after &lt;i&gt;Mother 3&lt;/i&gt;, it won&amp;#39;t be long until we start seeing remakes--or maybe that&amp;#39;s just wishful thinking.  As charming as the original &lt;i&gt;Earthbound&lt;/i&gt; (&lt;i&gt;Mother 2&lt;/i&gt;) was, those 3D renders of in-games towns Onett and Fourside in &lt;i&gt;Super Smash Bros. Melee&lt;/i&gt; were enough to make any &lt;i&gt;EB&lt;/i&gt; fan squeal with glee.  In my wildest of video game-related daydreams, I&amp;#39;ve often thought of an &lt;i&gt;Earthbound&lt;/i&gt; remake, made completely in 3D, with the characters looking just like their little clay models did in the strategy guide.&lt;br /&gt;&lt;br /&gt;
Some men dream, while others do; like YouTube user &lt;a href="http://www.youtube.com/user/cswavely" target="_blank"&gt;cswavely&lt;/a&gt;, who has painstakingly rendered a few of &lt;i&gt;Earthbound&amp;#39;s&lt;/i&gt; town in glorious 3D.  Even with that whole new axis, they feel completely authentic to the original game&amp;#39;s stubby sprites; but I&amp;#39;ll let you judge for yourself:&lt;br /&gt;&lt;br /&gt;
&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ABgTgSnRsYo&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/ABgTgSnRsYo&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" width="425" height="344"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;
He also has an awesome version of Fourside:&lt;br /&gt;&lt;br /&gt;
&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/2hPCEYzh9WQ&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/2hPCEYzh9WQ&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" width="425" height="344"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;
As well as a super-creepy version of Threed, perfect for Halloween:&lt;br /&gt;&lt;br /&gt;
&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/3IugpW2B9aU&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/3IugpW2B9aU&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" width="425" height="344"&gt;&lt;/object&gt;
&lt;br /&gt;&lt;br /&gt;
Maybe I&amp;#39;m misremembering my adolescence, but it feels like I&amp;#39;ve really been to these places.  I&amp;#39;ll have to check the family photo albums and get back to you on this.&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/08/25/whatcha-listening-to-the-earthbound-soundtrack.aspx" target="_blank"&gt;Whatcha Listening To: The Earthbound Soundtrack&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/29/to-earthbound-and-back-again.aspx" target="_blank"&gt;Earthbound and Back Again&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/27/the-reason-why-mother-3-never-came-to-america.aspx" target="_blank"&gt;The Reason Why Mother 3 Never Came to America&lt;/a&gt;&lt;br /&gt;
&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=141074" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/earthbound/default.aspx">earthbound</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fan+projects/default.aspx">fan projects</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+2/default.aspx">mother 2</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fan+stuff/default.aspx">fan stuff</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fandom/default.aspx">fandom</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/remakes/default.aspx">remakes</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bob+mackey/default.aspx">bob mackey</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother/default.aspx">mother</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/shigesato+itoi/default.aspx">shigesato itoi</category></item><item><title>The Reason Why Mother 3 Never Came to America</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/27/the-reason-why-mother-3-never-came-to-america.aspx</link><pubDate>Mon, 27 Oct 2008 09:35:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:140766</guid><dc:creator>Nadia Oxford</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=140766</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/27/the-reason-why-mother-3-never-came-to-america.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/10/23-End/dragos.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/10/23-End/dragos.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt; &lt;font size="2"&gt;None. There is no good reason why &lt;i&gt;Mother 3&lt;/i&gt; never came to America.
&lt;br /&gt;&lt;br /&gt;
Oh, there are a couple of &lt;i&gt;valid&lt;/i&gt; reasons why we never officially received &lt;i&gt;Earthbound&lt;/i&gt;&amp;#39;s follow-up, but they&amp;#39;re not necessarily &lt;i&gt;good.&lt;/i&gt; 
&lt;br /&gt;&lt;br /&gt;
The easiest blame can be laid on finances. We are elbow-deep in the era of the Nintendo DS right now and the heyday of the Game Boy Advance is long over. Nintendo might get away with releasing all three &lt;i&gt;Mother&lt;/i&gt; games in a DS collection, but that&amp;#39;s obviously not going to happen in a grand hurry.
&lt;br /&gt;&lt;br /&gt;
By now, the universe knows that the original &lt;i&gt;Earthbound&lt;/i&gt; bombed on the Super Nintendo. Nintendo did a beautiful, loving job with the packaging and translation, but dropped the marketing ball hard enough to cannonball clear to China. &lt;i&gt;Earthbound&lt;/i&gt; was marketed as a cheesy science fiction game brimming with toilet humour, which it wasn&amp;#39;t. Alas, a mass-mailing of scratch-and-sniff stickers made to smell like rancid pizza will do a lot to kill an appetite for game.
&lt;br /&gt;&lt;br /&gt;
Besides, after experiencing the majesty of &lt;i&gt;Final Fantasy VI&lt;/i&gt; and &lt;i&gt;Chrono Trigger,&lt;/i&gt; why would anyone want to fight against giant piles of barf? I sure didn&amp;#39;t. &lt;i&gt;Earthbound&lt;/i&gt; tanked, Nintendo made up their mind about American tastes and &lt;i&gt;Mother 3&lt;/i&gt; never had a chance at a ticket to America.
&lt;br /&gt;&lt;br /&gt;
Since the release of the translation patch, however, more than one person has claimed that maybe Nintendo&amp;#39;s fear of another financial disaster wasn&amp;#39;t the only thing keeping &lt;i&gt;Mother 3&lt;/i&gt; from the States. There was suddenly talk about in-game content being inappropriate for American audiences: the dark story, the characters (oh, the characters) and whatnot. God knows Japan has thousands of little quirks that only those born under its flag can truly appreciate, but I don&amp;#39;t see how &lt;i&gt;Mother 3&lt;/i&gt; is one of them.
&lt;br /&gt;&lt;br /&gt;
&lt;i&gt;Mother 3&lt;/i&gt; is certainly unorthodox. Much like big brother &lt;i&gt;Earthbound&lt;/i&gt;, it adheres to basic JRPG battle rules, but its heart and soul are wholly unique. The game ladels endless charm over the player, but at the same time, the story is unapologetically sad and says a lot about our tendency to listen to shit-disturbers disguised as charmers instead of making our own sane judgements.
&lt;br /&gt;&lt;br /&gt;
American gamers could do with a story as raw as &lt;i&gt;Mother 3&lt;/i&gt;&amp;#39;s. It&amp;#39;s not what we&amp;#39;re used to, but that shouldn&amp;#39;t matter. Before I inevitably die under a falling safe, I want to see game stories earn recognition as true literature. Unless games like &lt;i&gt;Mother 3&lt;/i&gt; reach a wide audience--games that have stories worth listening to--that&amp;#39;s not going to happen.
&lt;br /&gt;&lt;br /&gt;
&lt;i&gt;Mother 3&lt;/i&gt;&amp;#39;s other damning trait, the townspeople say, is its questionable content. The strongest example cited thus far are the magypsies, an immortal, all-knowing and all-powerful troupe of...er, transvestites who aid Lucas and his friends in saving the world. This makes for interesting times. Lucas, for instance (&lt;b&gt;PSSST, MILD SPOILERS&lt;/b&gt;), has his PSI powers awakened through a questionable encounter with a naked magypsy in a hot tub.
&lt;br /&gt;&lt;br /&gt;
Even this particular scene isn&amp;#39;t close to explicit. It certainly implies that black-screen hot tub shenanigans went on between Lucas and the magypsy, but only in that coy, joking way that happens all the time in anime, games and manga. When the picture comes into focus again, it becomes obvious Lucas&amp;#39; head was being held underwater to awaken latent powers vital to his survival--also an extremely common occurrence in anime and manga. The entire scene wouldn&amp;#39;t be too difficult to censor, though it would be unfortunate.
&lt;br /&gt;&lt;br /&gt;
(&lt;b&gt;End spoilers, babe.&lt;/b&gt;)
&lt;br /&gt;&lt;br /&gt;
Now, I&amp;#39;m probably just talking out of my proud, firm buttocks because I&amp;#39;m only about halfway through the game. But so far, I&amp;#39;m comfortable saying that Nintendo never released &lt;i&gt;Mother 3&lt;/i&gt; because they&amp;#39;re still throwing a profit sulk. They &lt;i&gt;could&lt;/i&gt; take a chance on &lt;i&gt;Mother 3&lt;/i&gt;, which could easily get away with a Teen rating, but they&amp;#39;re a business and must step carefully. If game companies didn&amp;#39;t have to think about profits and made games solely to lighten the hearts of fans, we would have had &lt;i&gt;Mega Man Legends 3&lt;/i&gt; by now.
&lt;br /&gt;&lt;br /&gt;
It&amp;#39;s a shame, because the whole world deserves &lt;i&gt;Mother 3.&lt;/i&gt;
&lt;br /&gt;&lt;br /&gt;
(And now we have it either way. Heh heh.)
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/22/mother-3-makes-me-feel-human-again.aspx"&gt;Mother 3 Makes Me Feel Human Again&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/17/what-i-m-playing-this-weekend-mother-3-doi.aspx"&gt;What I&amp;#39;m Playing This Weekend: Mother 3. Doi.&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/20/the-mother-3-strategy-guide-fandom-done-right.aspx"&gt;The Mother 3 Strategy Guide: Fandom Done Right&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=140766" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/snes/default.aspx">snes</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/earthbound/default.aspx">earthbound</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/super+nintendo/default.aspx">super nintendo</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/retail/default.aspx">retail</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/censorship/default.aspx">censorship</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/game+boy+advance/default.aspx">game boy advance</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nadia+oxford/default.aspx">nadia oxford</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/profits/default.aspx">profits</category></item><item><title>Question of the Day: Why Can’t I Emulate?</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/24/question-of-the-day-why-can-t-i-emulate.aspx</link><pubDate>Fri, 24 Oct 2008 22:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:140089</guid><dc:creator>John Constantine</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=140089</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/24/question-of-the-day-why-can-t-i-emulate.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;
&lt;a href="http://nerve.com/CS/blogs/61fps/2008/10/23-End/Monetanigma.JPG"&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2008/10/23-End/Monetanigma.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;I am a console gamer. It’s not something I’m proud of, not a badge I wear to mark myself or somehow justify the way I view the medium as a whole. It does, however, define what I’m drawn to play, what genres I return to year after year, and just what I’ve had the opportunity to play since I was four years-old. Only playing games on devices that fit in my pocket or plug into a television has, by turns, given me an incredibly imbalanced game-literacy. Deep, respected play experiences bound to personal computers are things I’m familiar with by name only. &lt;i&gt;Space Quest&lt;/i&gt;? &lt;i&gt;Fallout&lt;/i&gt;? Oh, yeah, sure, I’ve heard of those. Great games, right? Call me a nerd with a seriously warped perspective, but I’m actually embarrassed, that guy sitting in a circle of academics discussing James Joyce and having to admit that the last book I read was &lt;i&gt;Harry Potter&lt;/i&gt;. My console crutch hasn’t just kept me away from keyboard-and-mouse-only fare either; there are literal hundreds of classic console games I’ve never played, and will never have the spare cash or access to the actual cartridges or discs, waiting at my fingertips via emulation. 
&lt;br /&gt; &lt;br /&gt;
I have never played a Sega Master System game. I want to, and I know I could, but I don’t. I’d love to try out &lt;i&gt;Final Fight 3&lt;/i&gt;, but I don’t have fifty bucks to drop on a stray cartridge and, somehow, Google searching a ROM feels wrong. It’s not the piracy issue. The vast majority of silver age games will never, ever be commercially re-released. It’s that I feel like I’m missing out on the actual experience of the game by not engaging the physical artifact it was originally presented as. Crazy, I know. But it’s undeniable that there’s something vital and intangible in an “authentic” experience. Standing in front of Monet’s &lt;i&gt;Vétheuil in the Fog&lt;/i&gt;, being able to see the physical cracks in the paint, is fundamentally different than looking at a print. There’s a difference between playing the English edition of &lt;i&gt;Terranigma &lt;/i&gt;on my laptop and actually putting the cartridge, with its art flaking from the badly cared for label, into an SNES and holding that controller in my hand. The recent translation of &lt;i&gt;Mother 3&lt;/i&gt; is monumentally exciting but it doesn’t change the fact that I want to play this game on a bonafide Game Boy Advance.
&lt;br /&gt; &lt;br /&gt;
So, tell me, dear reader: am I just completely batshit crazy, an overthinking rube with pretentious ideas about legitimacy? Or is there something to be said for an original experience of a game? Let me know.
&lt;br /&gt; &lt;br /&gt;
&lt;b&gt;Related links:
&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/06/question-of-the-day-how-do-you-make-a-horror-game-horrifying.aspx"&gt;Question of the Day: How Do You Make a Horror Game Horrifying?  &lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/09/03/question-of-the-day-has-the-hd-revolution-happened-and-does-it-matter-for-games.aspx"&gt;Question of the Day: Has the HD Revolution Happened and Does It Matter For Games?&lt;/a&gt; &lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/06/26/screen-test-fallout-3.aspx"&gt;Screen Test: Fallout 3&lt;/a&gt; &lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/06/26/whatcha-playing-fallout-metaphorically-speaking.aspx"&gt;Whatcha Playing: Fallout (Metaphorically Speaking) &lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/22/mother-3-makes-me-feel-human-again.aspx"&gt;Mother 3 Makes Me Feel Human Again&lt;/a&gt; &lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/17/the-mother-3-translation-is-out.aspx"&gt;THE MOTHER 3 TRANSLATION IS OUT &lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/29/to-earthbound-and-back-again.aspx"&gt;Earthbound and Back Again
&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=140089" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/john+constantine/default.aspx">john constantine</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/snes/default.aspx">snes</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/PC/default.aspx">PC</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/final+fight/default.aspx">final fight</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/game+boy+advance/default.aspx">game boy advance</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/question+of+the+day/default.aspx">question of the day</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fallout/default.aspx">fallout</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/Space+quest/default.aspx">Space quest</category></item><item><title>I've Decided on a Game Tattoo</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/22/i-ve-decided-on-a-game-tattoo.aspx</link><pubDate>Wed, 22 Oct 2008 21:36:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:139254</guid><dc:creator>Nadia Oxford</dc:creator><slash:comments>10</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=139254</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/22/i-ve-decided-on-a-game-tattoo.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/10/16-22/thedragons.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/10/16-22/thedragons.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt; &lt;font size="2"&gt;If I ever gather up the metaphorical balls to get a tattoo, that is.
&lt;br /&gt;&lt;br /&gt;
If you carefully cast your eyes to the right, you&amp;#39;ll see the design I have in mind. Now I&amp;#39;m going to make you sit and listen as I slowly explain my choice. You may be tempted to flee, but pretend I&amp;#39;m an intimidating prison inmate showing off his tapestry. You wouldn&amp;#39;t run from your cellmate, right? He makes you happy at night. 
&lt;br /&gt;&lt;br /&gt;
See, I think there is a very fine line between classy and trashy video game tattoos. When I say &amp;quot;fine&amp;quot; I mean this line is as thin as the silk belched out of a spider&amp;#39;s bum. Personally, I believe that if you&amp;#39;re going to get the summation of your beliefs and feelings scratched onto your skin, you may as well have something to say that both you and the whole world can appreciate.
&lt;br /&gt;&lt;br /&gt;
You can get away with tattooing Super Mario on your forehead because pretty much everyone in the civilised world knows who Mario is and understands his contributions to modern culture. Chances are good--though by no means secure--that Mario will endure for a while longer. On the other hand, there was a time when Sonic the Hedgehog was the coolest mascot ever and it was inconceivable that he would become the fantasy husband of 12-year-old fangirls. The people who got Sonic tattoos in the &amp;#39;90s have some &amp;#39;splainin&amp;#39; to do (or some big-ass gauze bandages to buy).
&lt;br /&gt;&lt;br /&gt;
Flynn DeMarco over at Kotaku got &lt;a href="http://kotaku.com/349694/ink-meets-flesh-a-gaming-tattoo-%20primer"&gt;Jack&amp;#39;s chains&lt;/a&gt; from &lt;i&gt;Bioshock&lt;/i&gt; drawn on his wrists. This, in my opinion, is an example of an awesome game tattoo. Fans of the game recognise it immediately and everyone else can apply their own meaning to it. Nice conversation starter.
&lt;br /&gt;&lt;br /&gt;
Gaming is full of awesome little symbols that also do well as tattoos. The Triforce, for instance, or an adorable little Starman. I personally love the crest design for the Royal Family in the &lt;i&gt;Zelda&lt;/i&gt; series, but apparently so does everyone else. It&amp;#39;s a bit overdone.
&lt;br /&gt;&lt;br /&gt;
&amp;quot;So what makes &lt;i&gt;your&lt;/i&gt; choice such hot shit?&amp;quot; you ask me.
&lt;br /&gt;&lt;br /&gt;
It combines &lt;i&gt;Mother&lt;/i&gt;, dragons and balance. Since I was a little girl, I have loved dragons in spite of the Internet&amp;#39;s attempt to ruin them for me. I believe the general health of humanity and the world requires a balance in Nature. And I like &lt;i&gt;Earthbound/Mother&lt;/i&gt;. For me, the series has ascended above &amp;quot;pleasant, fun distraction,&amp;quot; which is where I file 95% of my game experiences.
&lt;br /&gt;&lt;br /&gt;
Not quite &amp;quot;hobby&amp;quot; and not quite &amp;quot;religion,&amp;quot; but somewhere in a comfortable middle.
&lt;br /&gt;&lt;br /&gt;
The Dragons appear in &lt;i&gt;Mother 3&lt;/i&gt;, but this particular design was put together by &lt;a href="http://www.starment.com"&gt;Starmen.net.&lt;/a&gt; I have always considered a dragon tattoo, but the designs I look at tend to be overly-masculine or too complex. I want a tattoo to say the things that I&amp;#39;m too shy/stupid to say, and I don&amp;#39;t exactly want to scream at people or intimidate them.
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/04/burn-your-skin-for-pac-man.aspx"&gt;Burn Your Skin for Pac-Man&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/25/gamer-caskets-rob-your-grave-of-dignity.aspx"&gt;Gamer Caskets Rob Your Grave (of Dignity!)&lt;br /&gt;
&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=139254" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bioshock/default.aspx">bioshock</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/legend+of+zelda/default.aspx">legend of zelda</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/tattoos/default.aspx">tattoos</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nadia+oxford/default.aspx">nadia oxford</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/dragons/default.aspx">dragons</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/vanity/default.aspx">vanity</category></item><item><title>Mother 3 Makes Me Feel Human Again</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/22/mother-3-makes-me-feel-human-again.aspx</link><pubDate>Wed, 22 Oct 2008 17:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:139078</guid><dc:creator>Bob Mackey</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=139078</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/22/mother-3-makes-me-feel-human-again.aspx#comments</comments><description>&lt;p&gt;&lt;a class="" href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/20/when-video-games-make-us-sniffle.aspx" target="_blank"&gt;Nadia&amp;#39;s recent post&lt;/a&gt; got me thinking (and sniffling) about a game I&amp;#39;ve been playing--and a game I hope you&amp;#39;re not sick of hearing about yet--&lt;i&gt;Mother 3&lt;/i&gt;. The Japanese advertising campaign for &lt;i&gt;Mother 3&lt;/i&gt; declared the long-awaited sequel to be &amp;quot;strange, funny, and heartrending.&amp;quot; While I haven&amp;#39;t exactly been shedding tears over &lt;i&gt;Mother 3&lt;/i&gt;, I can at least say that it&amp;#39;s remarkably sad; and shockingly, scenario writer Shigesato Itoi has made his game &amp;quot;heartrending&amp;quot; in a completely sincere way. Forget about melodramatic depictions of flower girls being impaled; the tiny sprites of &lt;i&gt;Mother 3&lt;/i&gt; have been able to convey more emotion than any other game in recent memory.&lt;br /&gt;&lt;br /&gt;Spoilers for Chapters 1-3 coming up. This Japanese &lt;i&gt;Mother 3&lt;/i&gt; commercial should provide a nice buffer:&lt;br /&gt;&lt;br /&gt;
&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/z8YaKuWLvGs&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;
&lt;embed src="http://www.youtube.com/v/z8YaKuWLvGs&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The introduction to &lt;i&gt;Mother 3&lt;/i&gt; presents a pristine, small town where everyone knows your name; and if you&amp;#39;ve ever played an RPG, then you can probably guess that Tazmilly village will soon be destroyed--hey, it&amp;#39;s the oldest of RPG cliches. But the destruction--so far, at least--hasn&amp;#39;t been physical (well, for the most part); rather, the story of&amp;nbsp;&lt;i&gt;Mother 3&lt;/i&gt; depicts the chipping away of a peaceful, communist ideology by materialist, capitalist, and hawkish antagonists. As the game progresses, a constant sense of quiet, inescapable dread accompanies the narrative of a naive town slowly losing its innocence.&lt;br /&gt;&lt;br /&gt;So far, there haven&amp;#39;t been any &amp;quot;Get ready to cry! And...NOW.&amp;quot; moments because, despite its cutesy, quirky look, &lt;i&gt;Mother 3&lt;/i&gt; is remarkably mature for a Japanese RPG. Consider your playable characters: the first time you really get to&amp;nbsp;dig into&amp;nbsp;game, you&amp;#39;re thrown into the shoes of a blue-collar dad who has to cope with the sudden death of his wife--and his reaction to the news, conveyed only in simple sprite art, is stunning.&amp;nbsp; And the second chapter&amp;#39;s star is far from being the RPG staple of a sexy teen with an ambiguous gender; instead, you play a balding loser with a heart of gold, bad breath, and a slight limp.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;As for chapter 3, what I&amp;#39;ve experienced so far has been the world through the eyes of a captive, abused monkey. As much as the word is thrown around these days, &lt;i&gt;Mother 3&lt;/i&gt; is truly unique--and I doubt we&amp;#39;ll see such an unconventional video game narrative in quite some time. Now more than ever I understand why Nintendo was so hesitant to bring the game out here; I&amp;#39;m still not happy about it, but I do understand.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related Links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a class="" href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/20/when-video-games-make-us-sniffle.aspx" target="_blank"&gt;When Video Games Make Us Sniffle&lt;/a&gt;&lt;br /&gt;&lt;a class="" href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/17/the-mother-3-translation-is-out.aspx" target="_blank"&gt;What I&amp;#39;m Playing This Weekend: Mother 3. Doi.&lt;br /&gt;THE MOTHER 3 TRANSLATION IS OUT&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Note: In your comments, please make it clear if you&amp;#39;re going to talk about anything after the beginning of chapter 3. I don&amp;#39;t want anything to be spoiled!&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=139078" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/earthbound/default.aspx">earthbound</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/gba/default.aspx">gba</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bob+mackey/default.aspx">bob mackey</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/shigesato+itoi/default.aspx">shigesato itoi</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/emotions/default.aspx">emotions</category></item><item><title>When Video Games Make Us Sniffle</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/20/when-video-games-make-us-sniffle.aspx</link><pubDate>Mon, 20 Oct 2008 23:33:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:138487</guid><dc:creator>Nadia Oxford</dc:creator><slash:comments>16</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=138487</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/20/when-video-games-make-us-sniffle.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/10/16-22/sadkitten.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/10/16-22/sadkitten.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt;&lt;i&gt;It&amp;#39;s all right to cry.&lt;br /&gt;
Crying takes the sad out of you.&lt;/i&gt;
&lt;br /&gt;&lt;br /&gt;
Anyone else remember &lt;a href="http://www.youtube.com/watch?v=tHrwcQrY-JM"&gt;Rosey Grier serenading us&lt;/a&gt; while wearing a very groovy collar? He taught us that it&amp;#39;s okay to weep when we&amp;#39;re feeling sad, because even big boys feel down in the dumps sometimes. Gamers have taken his song to heart, shuffling and sniffling when bad things happen to good game characters. Video games and emotional expression have shifted monumentally: our fathers didn&amp;#39;t cry for Donkey Kong, doomed to fall four storeys and crack his skull open over and over like some simian Sisyphus. 
&lt;br /&gt;&lt;br /&gt;
But according to Roger Moore, who reviewed the indigestable &lt;i&gt;Max Payne&lt;/i&gt; in the Orlando Sentinel, &lt;a href="http://www.orlandosentinel.com/entertainment/orl-movie-review-max-payne,0,1552695.story"&gt;gamers have never cried at a game&amp;#39;s story,&lt;/a&gt; because game stories never give gamers a &lt;i&gt;reason&lt;/i&gt; to cry.
&lt;br /&gt;&lt;br /&gt;
This, of course, is false: denying that gamers have ever cried means denying the River of Aerith, which was formed from the tears of RPG fans when--well, you know. I do have to admit that I&amp;#39;m hard-pressed to remember specific instances when a game&amp;#39;s story made me weepy. Don&amp;#39;t get me wrong, I bawl pretty easily, but mostly because of something that happened in a book (&amp;quot;Dammit Colour-Me-Elmo, why can&amp;#39;t I stay in your lines? Sob sob!&amp;quot;) or a movie. I know I&amp;#39;m the exception here, but&amp;nbsp; games just don&amp;#39;t seem to touch me in the same way as often.
&lt;br /&gt;&lt;br /&gt; 
So am I a heartless harpy, or do games just lack something in presentation? It&amp;#39;s not to say that games have never made me tear up, and God knows enough have made me &lt;i&gt;sad&lt;/i&gt;: &lt;i&gt;Mother 3&lt;/i&gt;&amp;#39;s tagline, &amp;quot;Funny, Strange and Heartrending&amp;quot; is actually quite accurate. I just sometimes feel like game developers are trying too hard to make me feel bad at appointed times. &lt;i&gt;Final Fantasy VI&lt;/i&gt; still takes home my &amp;quot;Most Depressing Game Evar&amp;quot; award, but the storytelling in that game is about as subtle as a freshly-cut onion.
&lt;br /&gt;&lt;br /&gt;
Some games admittedly do the story thing better than others. I haven&amp;#39;t yet played &lt;i&gt;Shadow of the Colossus&lt;/i&gt;, but I hear that one scene in particular gives people &lt;i&gt;Neverending Story&lt;/i&gt; Artax flashbacks.
&lt;br /&gt;&lt;br /&gt;
What games make you weep like a girl?
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;
&lt;br /&gt;&lt;br /&gt; 
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/18/games-to-movies-why-is-it-so-gad-danged-hard.aspx"&gt;Games to Movies: Why Is It So Gad-Danged Hard?&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/06/18/do-we-want-video-games-to-be-more-like-movies.aspx"&gt;Counterpart: Games Shouldn&amp;#39;t Try To Be Movies&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/14/games-to-film-paul-w-s-anderson-s-castlevania.aspx"&gt;Games to Film: W.S. Anderson&amp;#39;s Castlevania&lt;/a&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=138487" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/shadow+of+the+colossus/default.aspx">shadow of the colossus</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/final+fantasy+vi/default.aspx">final fantasy vi</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/max+payne/default.aspx">max payne</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nadia+oxford/default.aspx">nadia oxford</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/game+moves/default.aspx">game moves</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/sad+games/default.aspx">sad games</category></item><item><title>The Mother 3 Strategy Guide: Fandom Done Right</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/20/the-mother-3-strategy-guide-fandom-done-right.aspx</link><pubDate>Mon, 20 Oct 2008 15:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:138132</guid><dc:creator>Bob Mackey</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=138132</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/20/the-mother-3-strategy-guide-fandom-done-right.aspx#comments</comments><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/10/16-22/mother3guide.png"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/10/16-22/mother3guide.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;p&gt;Since I&amp;#39;ve had the chance to play it all weekend, I can say that I&amp;#39;ve been completely impressed by the &lt;a href="http://mother3.fobby.net/" target="_blank"&gt;&lt;i&gt;Mother 3&lt;/i&gt; translation project&lt;/a&gt;--so much so that the kind people at 61FPS are probably going to have to send people to my house to get me to stop blogging about it (this also happened with &lt;i&gt;Mega Man 9&lt;/i&gt;).  But until hired goons show up at my door, I&amp;#39;d like to write about the upcoming &lt;i&gt;Mother 3&lt;/i&gt; strategy guide, which shows just as much devotion, hard work, and obsessiveness (the good kind) as the translation itself.&lt;br /&gt;&lt;br /&gt;
In keeping with the theme of the amazing (though mostly unecessary) strategy guide originally bundled with the American release of &lt;i&gt;Earthbound&lt;/i&gt;, the fine people at &lt;a href="http://starmen.net/" target="_blank"&gt;Starmen.net&lt;/a&gt; and &lt;a href="http://fangamer.com/blog/" target="_blank"&gt;Fangamer&lt;/a&gt; have been working on a &lt;span style="font-style:italic;"&gt;Mother 3&lt;/span&gt; strategy guide in a pseudo-travelogue format--though this is no paltry .txt file uploaded hastily to GameFAQs.&amp;nbsp; We&amp;#39;re looking at a full-color, roughly 200 page tome of &lt;i&gt;Mother 3&lt;/i&gt; goodness, fully illustrated (and clay-modeled) by devoted fans, that won&amp;#39;t ship until early next year.  And if you&amp;#39;ve got a small amount of disposable income like me, you can head on over to Fangamer&amp;#39;s &lt;a href="http://handbook.fangamer.com/" target="_blank"&gt;&lt;i&gt;Mother 3&lt;/i&gt; handbook page&lt;/a&gt; and give up a mere twenty dollars to make yourself happier in the future.&amp;nbsp; As a bonus, you&amp;#39;ll also get a Franklin Badge keychain that probably won&amp;#39;t ward off lightning.&amp;nbsp;&lt;i&gt; I&lt;/i&gt; wouldn&amp;#39;t try it, anyway.&lt;br /&gt;&lt;br /&gt;
Believe me when I say that I am not being paid in cash, goods, or services to promote the &lt;i&gt;Mother 3 Handbook&lt;/i&gt;; this is an item all &lt;i&gt;Earthbound/Mother&lt;/i&gt; nerds &lt;i&gt;need &lt;/i&gt;to have in their home, lest they be judged by stronger nerds.  On Friday, I was so drunk on &lt;i&gt;Mother 3 &lt;/i&gt;madness that I even went and added one of &lt;a href="http://fangamer.net/products/eb-yourself" target="_blank"&gt;these kickass t-shirts&lt;/a&gt; to my order; so the next time I&amp;#39;m out at a bar, an attractive woman can tell me &amp;quot;Hey, it&amp;#39;s that video game I never played!&amp;quot; while I spill beer all over myself and others.  Thanks, Fangamer!&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/17/the-mother-3-translation-is-out.aspx" target="_blank"&gt;&lt;br /&gt;
THE MOTHER 3 TRANSLATION IS OUT&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/17/what-i-m-playing-this-weekend-mother-3-doi.aspx" target="_blank"&gt;What I&amp;#39;m Playing This Weekend: Mother 3. Doi.&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/09/11/for-the-love-of-the-game-earthbound-saga-pt-4.aspx" target="_blank"&gt;Earthbound Saga Pt. 4&lt;/a&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=138132" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/earthbound/default.aspx">earthbound</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/translation/default.aspx">translation</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bob+mackey/default.aspx">bob mackey</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/merchandise/default.aspx">merchandise</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/strategy+guides/default.aspx">strategy guides</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fangamer/default.aspx">fangamer</category></item><item><title>What I'm Playing This Weekend: Mother 3. Doi.</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/17/what-i-m-playing-this-weekend-mother-3-doi.aspx</link><pubDate>Sat, 18 Oct 2008 00:57:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:137826</guid><dc:creator>Nadia Oxford</dc:creator><slash:comments>8</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=137826</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/17/what-i-m-playing-this-weekend-mother-3-doi.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/10/16-22/mother3lucasclaus.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/10/16-22/mother3lucasclaus.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt; &lt;font size="2"&gt;When we log onto the wide, wide Internet and talk about the games we loved as children, it&amp;#39;s inevitable that a mean person will say, &amp;quot;That&amp;#39;s just nostalgia talking. Game X was actually badly designed/badly written/infected with rabies.&amp;quot; Then you break down and cry because you know it&amp;#39;s true, at least to a point.
&lt;br /&gt;&lt;br /&gt;
But having only experienced &lt;i&gt;Earthbound&lt;/i&gt; for the first time a mere few months ago, there is nothing nostalgic about my naked, shameless love for that game. I wholly believe that video games try way too hard to be art, but there are only a rare few titles that I would be comfortable about shooting into space to represent the human species as a whole. &lt;i&gt;Earthbound&lt;/i&gt; is one, a lovely story about growing up in the shadow of world-devouring elder gods.
&lt;br /&gt;&lt;br /&gt;
I am fortunate because my wait for the &lt;a href="http://mother3.fobby.net"&gt;Mother 3 translation&lt;/a&gt; has been short compared to long-established Earthbound fans&amp;#39;. Even so, it&amp;#39;s been a nail-biting few months; I checked the site every day, poured over the trailers, marvelled at Tomato&amp;#39;s work. Finally, the wait is over.
&lt;br /&gt;&lt;br /&gt;
Almost. I have a big assignment to finish, blogs to write (hello!), etc etc. Focusing as been a monumental challenge today: inside of me I have a ferret bashing against my ribcage and running in crazed circles. &amp;quot;Let&amp;#39;s play let&amp;#39;s play let&amp;#39;s play c&amp;#39;moooooooon!&amp;quot;
&lt;br /&gt;&lt;br /&gt;
Soon, inner ferret. Soon.
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;
&lt;br /&gt;&lt;br /&gt; 
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/17/the-mother-3-translation-is-out.aspx"&gt;THE MOTHER 3 TRANSLATION IS OUT&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/02/earthbound-s-secret-evil.aspx"&gt;Earthbound&amp;#39;s Secret Evil&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/03/earthbound-s-other-secret-evil.aspx"&gt;Earthboudn&amp;#39;s Other Secret Evil&lt;/a&gt;
&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=137826" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/earthbound/default.aspx">earthbound</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/fan+translation/default.aspx">fan translation</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nadia+oxford/default.aspx">nadia oxford</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/what+i_2700_m+playing+this+weekend/default.aspx">what i'm playing this weekend</category></item><item><title>THE MOTHER 3 TRANSLATION IS OUT</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/17/the-mother-3-translation-is-out.aspx</link><pubDate>Fri, 17 Oct 2008 16:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:137585</guid><dc:creator>Bob Mackey</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=137585</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/17/the-mother-3-translation-is-out.aspx#comments</comments><description>&lt;p&gt;I have to apologize for posting about the &lt;a href="http://mother3.fobby.net/" target="_blank"&gt;&lt;i&gt;Mother 3&lt;/i&gt; translation project&lt;/a&gt; twice in one week, but this post contains actual news, as opposed to just speculation.  Today--&lt;i&gt;right now&lt;/i&gt;--you can finally grab the &lt;i&gt;Mother 3&lt;/i&gt; translation patch; though how you choose to use it is entirely up to you (Note: it cannot possibly be used for evil).  Here&amp;#39;s the newest trailer, in case you still need convincing:&lt;br /&gt;&lt;br /&gt;
&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WjMllYgUOeU&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/WjMllYgUOeU&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" width="425" height="344"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;
I can&amp;#39;t think of a better way to end this post than with project lead Tomato&amp;#39;s comments about this project finally wrapping up:&lt;br /&gt;&lt;br /&gt;
&lt;i&gt;After more than 13 years of waiting, the sequel to &lt;/i&gt;EarthBound&lt;i&gt; is now in English! I hope fans of the series, new and old, will find &lt;/i&gt;MOTHER 3&lt;i&gt; to be just as unique and interesting as its predecessors. We tried our very best to make a worthy translation, and I think we came close to hitting that mark. With any luck, the translation will seem just as &amp;quot;strange, funny, and heartrending&amp;quot; as the original Japanese version.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;

MOTHER 3 &lt;i&gt;is filled with secrets and rarities. Characters say new things after even the tiniest of events. Take your time to explore the game&amp;#39;s intriguing world - you won&amp;#39;t be disappointed! And when you&amp;#39;re done, be sure to come back here, because we&amp;#39;ve prepared many more goodies for fans to check out and enjoy post-game!&lt;br /&gt;&lt;br /&gt;

Enjoy your time in the world of &lt;/i&gt;MOTHER 3&lt;i&gt;!&lt;br /&gt;&lt;br /&gt;
&lt;/i&gt;Now, if you&amp;#39;ll excuse me, I&amp;#39;m going to waste a significant portion of my Friday.  Go and grab the patch &lt;a href="http://mother3.fobby.net/" target="_blank"&gt;HERE&lt;/a&gt; if you didn&amp;#39;t do so immediately.&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/29/to-earthbound-and-back-again.aspx" target="_blank"&gt;Earthbound and Back Again&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/09/11/for-the-love-of-the-game-earthbound-saga-pt-4.aspx" target="_blank"&gt;Earthbound Saga Pt. 4&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/16/persona-2-innocent-sin-translation-complete.aspx" target="_blank"&gt;Persona 2: Innocent Sin Translation Complete&lt;/a&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=137585" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/earthbound/default.aspx">earthbound</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mother+3/default.aspx">mother 3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/translation/default.aspx">translation</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/gba/default.aspx">gba</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bob+mackey/default.aspx">bob mackey</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/rom+hacks/default.aspx">rom hacks</category></item></channel></rss>