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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>61 Frames Per Second : shining force</title><link>http://www.nerve.com/CS/blogs/61fps/archive/tags/shining+force/default.aspx</link><description>Tags: shining force</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>Series That Have Lost All Identity</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/04/22/series-that-have-lost-all-identity.aspx</link><pubDate>Wed, 22 Apr 2009 16:05:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:198328</guid><dc:creator>Bob Mackey</dc:creator><slash:comments>6</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=198328</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/04/22/series-that-have-lost-all-identity.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2009/04/grandia.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2009/04/grandia.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
&lt;i&gt;Grandia&lt;/i&gt; was one of my favorite JRPGs on the original Playstation; despite the game&amp;#39;s wonky translation and status as a crummy Saturn port, it had a certain air of infectious, &lt;i&gt;Dragon Quest&lt;/i&gt;-y, aw-shucks adventuring that made it very refreshing. A few years later, though, I was unexpectedly disappointed by &lt;i&gt;Grandia 2&lt;/i&gt;, which featured the evil church-iest of &amp;quot;evil church&amp;quot; plotlines along with a distinct attitude that didn&amp;#39;t mesh well with the previous game--it wasn&amp;#39;t too fun to play, either. So, I dropped the series in the early days of this decade and never looked back; and since then, both &lt;i&gt;Grandia Xtreme&lt;/i&gt; (argh) and &lt;i&gt;Grandia 3&lt;/i&gt; have come into being, each with their own confused take on what &lt;i&gt;Grandia&lt;/i&gt; is supposed to be (whatever that is).&lt;br /&gt;&lt;br /&gt;The latest news for the series deals with &lt;a href="http://www.1up.com/do/newsStory?cId=3173859" target="_blank"&gt;&lt;i&gt;Grandia Online&lt;/i&gt;, an MMORPG announced back in 2005&lt;/a&gt; that&amp;#39;ll be seeing the light of day--in Japan, anyway--this May. In a way, &lt;i&gt;Grandia&amp;#39;s&lt;/i&gt; relatively lukewarm popularity makes this game&amp;#39;s continued existence a bit baffling, but one thing makes sense: &lt;i&gt;Grandia&lt;/i&gt; is a faceless, shapeless concept that&amp;#39;s been synonymous with RPGs for over a decade now. Not the most popular name, sure, but branding is still branding.&lt;br /&gt;&lt;br /&gt;
There&amp;#39;s another franchise out there that&amp;#39;s a lot like &lt;i&gt;Grandia&lt;/i&gt; today, though it&amp;#39;s had many more games and a chance to define itself in its early years: &lt;i&gt;Shining Force&lt;/i&gt;. The early &lt;i&gt;Shining&lt;/i&gt; games were fantastic--though simple--strategy RPGs, and even the spinoffs had a &amp;quot;feel&amp;quot; that kept them tied to the main series, despite their differing takes on the RPG genre. But when Camelot left the series after &lt;i&gt;Shining Force III&lt;/i&gt;--which I&amp;#39;ll probably never play thanks to the circumstances of the Saturn--the &lt;i&gt;Shining&lt;/i&gt; series went in some weird directions that aren&amp;#39;t entirely entertaining. And while someone out there is looking to get the series back on track with &lt;i&gt;Shining Force Feather&lt;/i&gt; (argh), which takes the franchise back to its traditional SRPG roots on the DS, there&amp;#39;s also &lt;i&gt;Shining Force Cross&lt;/i&gt;, a four-player arcade brawler that&amp;#39;s--um--you should probably just watch this video.&lt;br /&gt;&lt;br /&gt;
&lt;object id="gtembed" width="480" height="392"&gt;	&lt;param name="allowScriptAccess" value="sameDomain"&gt; &lt;param name="allowFullScreen" value="true"&gt; &lt;param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=48300"&gt; &lt;param name="quality" value="high"&gt; &lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=48300" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" align="middle" height="392"&gt; &lt;/object&gt;&lt;br /&gt;&lt;br /&gt;
Just like with &lt;i&gt;Grandia&lt;/i&gt;, the &lt;i&gt;Shining Force&lt;/i&gt; title is nothing more than a generic RPG signifier now. Any other examples of this depressing trend in action? It&amp;#39;d be interesting to see if any other franchises out there have completely lost their identities.&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/11/26/your-jrpg-narrative-is-bad-and-you-should-feel-bad.aspx" target="_blank"&gt;Your JRPG Narrative is Bad and You Should Feel Bad&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/02/13/roundtable-discussion-the-relevance-of-japanese-rpgs.aspx" target="_blank"&gt;Roundtable Discussion: The Relevance of Japanese RPGs&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/01/14/star-ocean-and-the-hd-jrpg-conundrum.aspx" target="_blank"&gt;Star Ocean and the HD-JRPG Conundrum&lt;/a&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=198328" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/jrpg/default.aspx">jrpg</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/identity/default.aspx">identity</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bob+mackey/default.aspx">bob mackey</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/shining+force/default.aspx">shining force</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/jrpgs/default.aspx">jrpgs</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/series/default.aspx">series</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/grandia/default.aspx">grandia</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/franchise/default.aspx">franchise</category></item><item><title>Reminder: Shining Force is Awesome</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/06/reminder-shining-force-is-awesome.aspx</link><pubDate>Tue, 07 Oct 2008 01:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:134122</guid><dc:creator>Bob Mackey</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=134122</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/06/reminder-shining-force-is-awesome.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/10/01-07/sf2.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/10/01-07/sf2.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt;It may be relatively unknown, but Sega&amp;#39;s &lt;i&gt;Shining&lt;/i&gt; series has been pretty prolific since its 1991 debut; the little research I&amp;#39;ve done tells me that there have been 16 games in the franchise--though it&amp;#39;s important to note that anything &lt;i&gt;Shining&lt;/i&gt; started to suck around 1997 or so.&amp;nbsp; The loss of developer Camelot Software Planning, combined with Sega&amp;#39;s general financial failure, caused the &lt;i&gt;Shining&lt;/i&gt; name to be repeatedly exploited in games that had absolutely nothing to do with the series&amp;#39; S-RPG roots.&amp;nbsp; To be fair, Camelot didn&amp;#39;t always have the Midas touch when it came to the Shining series--see aberrations like &lt;i&gt;Shining Wisdom&lt;/i&gt;--but Sega and its development teams seem committed to slapping the Shining name on everything &lt;i&gt;but &lt;/i&gt;strategy RPGs.&amp;nbsp; And that&amp;#39;s a damn shame. &lt;br /&gt;&lt;br /&gt;
Now that Camelot has been exclusively pumping out Nintendo sports games, all we are left with are memories, and the weeks Nintendo decides to release &lt;i&gt;good things&lt;/i&gt; on Virtual Console Mondays.&amp;nbsp; This happens to be one of those weeks, what with &lt;i&gt;Shining Force II&lt;/i&gt; hitting the Virtual Console today.&amp;nbsp; Now we can rest assured that our memories haven&amp;#39;t lied to us; &lt;i&gt;Shining Force&lt;/i&gt; is awesome!&amp;nbsp; Now let&amp;#39;s just be glad that Camelot decided to let the interminable &lt;i&gt;Golden Sun&lt;/i&gt; series die, lest their reputation be damaged.&lt;br /&gt;&lt;br /&gt;
The main reason today&amp;#39;s release of &lt;i&gt;Shining Force II&lt;/i&gt; excites me--aside from the fact that I love the first two Shining games--is that I once assumed &lt;i&gt;SFII&lt;/i&gt; would eventually be re-released.  The first &lt;i&gt;Shining Force&lt;/i&gt; saw a nice enhanced GBA port in 2004, and me, being the schmuck that I am, expected to get a GBA version of &lt;i&gt;SFII&lt;/i&gt; not long after that.  But it never came; which is a minor tragedy, seeing as the second game offers many improvements over the first one.&amp;nbsp; Getting a chance to play it again--and pay much, much less than I would for a GBA game--is a consolation for me, as it should be for you.&amp;nbsp; And if you&amp;#39;ve never played the series, here&amp;#39;s the best description I can give: it&amp;#39;s just like &lt;i&gt;Fire Emblem&lt;/i&gt;, except that it doesn&amp;#39;t make you want to murder the world.&lt;br /&gt;&lt;br /&gt;
Playing &lt;i&gt;SFII&lt;/i&gt; does fill me with a bit of regret over the third game in the series; I never got a chance to play it, and with the combined factors of how much the game costs on eBay along with how impossible Saturn emulation is, it&amp;#39;s very unlikely that I&amp;#39;ll play the game in this lifetime.  Add in the fact that America never saw the final two parts of the episodic &lt;i&gt;SFIII&lt;/i&gt;, and you&amp;#39;ve got one major case of blogger&amp;#39;s remorse.  61FPS readers who&amp;#39;ve played the Saturn &lt;i&gt;Shining Force&lt;/i&gt;: are my bitter tears justified?&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/05/22/independent-at-a-price-sega-and-platinum-games.aspx" target="_blank"&gt;Independent at a Price: Sega and Platinum Games&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/09/04/what-d-i-miss-panzer-dragoon.aspx" target="_blank"&gt;What&amp;#39;d I Miss? Panzer Dragoon&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/09/25/me-vs-blue-hedgehog.aspx" target="_blank"&gt;Me VS. Blue Hedgehog&lt;/a&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=134122" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/wii/default.aspx">wii</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/sega/default.aspx">sega</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bob+mackey/default.aspx">bob mackey</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/virtual+console/default.aspx">virtual console</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/shining+force/default.aspx">shining force</category></item></channel></rss>