<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>61 Frames Per Second : text adventure</title><link>http://www.nerve.com/CS/blogs/61fps/archive/tags/text+adventure/default.aspx</link><description>Tags: text adventure</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>WTFriday: Don't S*** Your Pants Teaches Valuable Life Lessons</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/03/06/wtfriday-don-t-s-your-pants-teaches-valuable-life-lessons.aspx</link><pubDate>Fri, 06 Mar 2009 19:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:183135</guid><dc:creator>Bob Mackey</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=183135</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/03/06/wtfriday-don-t-s-your-pants-teaches-valuable-life-lessons.aspx#comments</comments><description>&lt;p&gt;&lt;i&gt;Note to readers: WTFriday is a weekly feature where I find something stupid about video games and get you to laugh until it goes away. Please try to forget this is what I normally do every day of the week.&lt;/i&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2009/03/dsyp.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2009/03/dsyp.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
We like to kid around a lot here at 61FPS, but there&amp;#39;s nothing funny about crapping your pants. It&amp;#39;s something we all try our best to avoid, if only because the social repercussions are so long-lasting; you may be able to clean a stain off of a pair of Levi&amp;#39;s, but it&amp;#39;s not so easy to launder a poo-stained reputation. This is why we should thank our lucky stars that training simulators like Kongregate.com&amp;#39;s &lt;a href="http://www.kongregate.com/games/Rete/dont-shit-your-pants" target="_blank"&gt;Don&amp;#39;t Shit Your Pants&lt;/a&gt; exist; without it, you may find yourself in a situation where you have to crap but have no idea what to do next. The game gives you a brief 40 seconds (though you can extend this time if you&amp;#39;re crafty) to figure out how to eliminate your waste in a socially-acceptable way through a retro text-based command system. But really, most of the fun of Don&amp;#39;t Shit Your Pants lies in the many creative--and sometimes messy--solutions the game rewards you for with its built-in achievement system. Try and figure out how many ways there are to not shit your pants. &lt;a href="http://www.kongregate.com/games/Rete/dont-shit-your-pants" target="_blank"&gt;You&amp;#39;ll be glad you did&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/02/27/wtfriday-gamestop-s-guide-to-women.aspx" target="_blank"&gt;WTFriday: GameStop&amp;#39;s Guide to Women&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/02/13/wtfriday-sega-s-turd-polish.aspx" target="_blank"&gt;WTFriday: Sega&amp;#39;s Turd Polish&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/02/06/wtfriday-s-ing-with-fear-not-just-a-symptom-of-colon-cancer.aspx" target="_blank"&gt;WTFriday: S****ing With Fear: Not Just a Symptom of Colon Cancer&lt;/a&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=183135" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/bob+mackey/default.aspx">bob mackey</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/wtfriday/default.aspx">wtfriday</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/pooping/default.aspx">pooping</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/text+adventure/default.aspx">text adventure</category></item><item><title>Guitar Hero Text Adventure from 1982</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/16/guitar-hero-text-adventure-from-1982.aspx</link><pubDate>Fri, 16 Jan 2009 19:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:165490</guid><dc:creator>Cole Stryker</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=165490</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/16/guitar-hero-text-adventure-from-1982.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;&amp;nbsp;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2009/01/zork.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2009/01/zork.jpg" width="358" border="0" height="252" alt="" /&gt;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;Anyone who follows this blog knows that I have an outspoken penchant for the text adventure games of yore. There&amp;#39;s something special about graphics-free gaming. It stretches the mind and invigorates the imagination. I&amp;#39;m all for retro-remakes, but I&amp;#39;m not sure it would work in every case.&amp;nbsp; &lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;What follows is an incredibly nerdy one-off joke. A rare screencap of the &amp;quot;original&lt;i&gt; Guitar Hero&lt;/i&gt;&amp;quot;, after the jump, if you think you can handle the cheeze:&lt;/font&gt;&lt;/p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;&lt;/font&gt;&lt;/font&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;&amp;nbsp;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2009/01/textguit.gif"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2009/01/textguit.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;If that gave you a chuckle, congratulations! You&amp;#39;re a super dork.&amp;nbsp; &lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;(via &lt;a href="http://www.offworld.com/2009/01/guitar-hero-10-begging-for-rea.html" target="_blank"&gt;Offworld&lt;/a&gt;)&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;&lt;b&gt;Related Links:&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/01/14/new-zork-mmo.aspx"&gt;&lt;/a&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/01/14/new-zork-mmo.aspx"&gt;New Zork MMO&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/05/20/get-option-you-cannot-reach-option.aspx"&gt;Get Option. You Cannot Reach Option.&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/08/14/cryptozookeeper-s-rob-sherwin-dishes-on-interactive-fiction.aspx"&gt;Interactive Fiction Explosion!&lt;/a&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=165490" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/comedy/default.aspx">comedy</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/guitar+hero/default.aspx">guitar hero</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/cole+stryker/default.aspx">cole stryker</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/text+adventure/default.aspx">text adventure</category></item><item><title>New Zork MMO</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/14/new-zork-mmo.aspx</link><pubDate>Wed, 14 Jan 2009 18:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:164656</guid><dc:creator>Cole Stryker</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=164656</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/14/new-zork-mmo.aspx#comments</comments><description>&lt;font size="2"&gt;&lt;/font&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2009/01/zork.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2009/01/zork.jpg" border="0" alt="" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;Dublin&amp;#39;s Jolt Online is taking on the legendary text-based aventure game, this time in MMO form:&amp;nbsp; &lt;/font&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;font size="2"&gt;LegendsofZork.com will provide online gamers with a persistent
online adventure, playable from any Internet browser. Players take up
the role of a recently laid-off salesman and part-time loot-gatherer,
as he explores the Great Underground Empire. Designed to provide gamers
with a casual MMO game they can play on their laptop, desktop or Apple
iPhone (in school, work or on the bus), there’s nothing to download,
just go to www.legendsofzork.com.&lt;/font&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;&lt;/font&gt;&lt;/font&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;The press release doesn&amp;#39;t really give a whole lot of information as to whether it will be another text adventure or a visual reimagining of the game&amp;#39;s universe. Go to &lt;a href="http://www.legendsofzork.com/" target="_blank"&gt;LegendsofZork.com&lt;/a&gt; to be notified when the game goes live. In the meantime, go &lt;a href="http://thcnet.net/error/index.php" target="_blank"&gt;play the original Zork&lt;/a&gt; for free in your browser, because if you haven&amp;#39;t played at least one graphics-free text adventure, you just can&amp;#39;t consider yourself a &lt;i&gt;serious&lt;/i&gt; gamer. &lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;(via &lt;a href="http://kotaku.com/5130997/zork-returns-in-mmo-form-somewhat" target="_blank"&gt;Kotaku&lt;/a&gt;) &lt;br /&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight:bold;"&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;Related Links:&amp;nbsp;&lt;/font&gt;&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/08/14/cryptozookeeper-s-rob-sherwin-dishes-on-interactive-fiction.aspx"&gt;Interactive Fiction Explosion!&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/15/dante-s-inferno-and-the-lit-based-game.aspx"&gt;Dante’s Inferno and the Lit-Based Game&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/09/08/whatcha-playing-the-thirst-for-adventure-pointing-at-things-and-not-knowing-what-to-say.aspx"&gt;Whatcha Playing: The Thirst For Adventure, Pointing At Things, and Not Knowing What to Say&lt;/a&gt;&lt;/font&gt;&lt;/font&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=164656" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/cole+stryker/default.aspx">cole stryker</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mmo/default.aspx">mmo</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/zork/default.aspx">zork</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/text+adventure/default.aspx">text adventure</category></item></channel></rss>