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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>61 Frames Per Second : tron</title><link>http://www.nerve.com/CS/blogs/61fps/archive/tags/tron/default.aspx</link><description>Tags: tron</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>Rockman's Anti-PETA Rampage</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/02/24/rockman-s-anti-peta-rampage.aspx</link><pubDate>Wed, 25 Feb 2009 04:06:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:179282</guid><dc:creator>Nadia Oxford</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=179282</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/02/24/rockman-s-anti-peta-rampage.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2009/02/rockmananimals.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2009/02/rockmananimals.jpg" align="right" border="0" alt="" /&gt;&lt;/a&gt; &lt;font size="2"&gt;A lot of people love &lt;i&gt;Mega Man Legends&lt;/i&gt; on the Playstation, but they have no idea how easy it is to abuse animals in the original Japanese title, &lt;i&gt;Rockman Dash.&lt;/i&gt; 
&lt;br /&gt;&lt;br /&gt;
Seriously, Rockman can &lt;i&gt;really&lt;/i&gt; kick the shit out of God&amp;#39;s creatures.
&lt;br /&gt;&lt;br /&gt;
For starters, there&amp;#39;s a scene early in the game where Tron is treed by Paprika the rat dog. In the American version of the game, Mega Man negotiates with the furry terrorist. In the Japanese version, you can make Rockman&amp;#39;s foot negotiate with the dog&amp;#39;s ass. Paprika squeals and books it across the city. It&amp;#39;s pretty hilarious.
&lt;br /&gt;&lt;br /&gt;
Less hilarious is Rockman&amp;#39;s ability to shoot down birds. When Samus shoots birds in &lt;i&gt;Metroid Prime,&lt;/i&gt; it&amp;#39;s funny because they explode with a perturbed “Caw!” When Rockman indulges in duck season, the birds just float to the ground silently and lay there, broken, before flashing and fading away.
&lt;br /&gt;&lt;br /&gt;
Flashback city to overzealous air rifle mishaps.
&lt;br /&gt;&lt;br /&gt;
Worse, Rockman can kick around the adorable white-socked black cats who tend to hang around the game&amp;#39;s ruins. This is especially heartbreaking when you consider that you can beat up on the one cat you&amp;#39;re allowed to take aboard the Flutter—the same cat who quickly gives birth to kittens thereafter.
&lt;br /&gt;&lt;br /&gt;
I know this has you intrigued, because you are a bad person. All instances of animal abuse in &lt;i&gt;Rockman Dash&lt;/i&gt; have been neatly chronicled in a YouTube video that follows after the jump.
&lt;br /&gt;&lt;br /&gt;
&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vtQ1yWro2b4&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/vtQ1yWro2b4&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" height="344" width="425"&gt;&lt;/object&gt;
&lt;br /&gt;&lt;br /&gt;
As fans well know by now, &lt;i&gt;Mega Man Legends 2&lt;/i&gt; actually lets Mega Man dominate the animal kingdom with his boot. There are consequences, though: his armour turns black (so does his skin, distressingly), and he&amp;#39;s marked as a thug. Townspeople lose their trust for him, and Roll becomes upset. 
&lt;br /&gt;&lt;br /&gt;
If things get bad enough, Roll confronts Mega Man and confides that she&amp;#39;s worried about losing him. Mega Man has two options at this point. He can promise Roll that he&amp;#39;ll clean up his act, or he can tell her, quote, “Leave me alone, you old busybody!”
&lt;br /&gt;&lt;br /&gt;
Just another point in &lt;i&gt;Mega Man Legends&amp;#39;&lt;/i&gt; long, long list of &lt;i&gt;Win.&lt;/i&gt; 
&lt;br /&gt;&lt;br /&gt; 
(Special thanks to &lt;a href="http://protodudesrockmancorner.blogspot.com/"&gt;Protodude&amp;#39;s Rockman Corner&lt;/a&gt;.)
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Related Links:&lt;/b&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/02/03/underrated-mega-man-legends-series.aspx"&gt;Underrated: Mega Man Legends Series&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/09/24/sonic-the-hedgehog-i-m-just-not-that-into-you.aspx"&gt;Sonic the Hedgehog: I&amp;#39;m Just Not That Into You&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/10/27/the-reason-why-mother-3-never-came-to-america.aspx"&gt;The Reason Why Mother 3 Never Came to America&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=179282" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/Playstation/default.aspx">Playstation</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/metroid+prime/default.aspx">metroid prime</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/tron/default.aspx">tron</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/nadia+oxford/default.aspx">nadia oxford</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/samus/default.aspx">samus</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mega+man+legends/default.aspx">mega man legends</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/animals/default.aspx">animals</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/rockman+dash/default.aspx">rockman dash</category></item><item><title>Returning to the Return of the Castle Wolfenstein Returned: This Time It’s Just Plain Ol’ Wolfenstein</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/02/19/returning-to-the-return-of-the-castle-wolfenstein-returned-this-time-it-s-just-plain-ol-wolfenstein.aspx</link><pubDate>Fri, 20 Feb 2009 02:30:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:177345</guid><dc:creator>John Constantine</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=177345</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/02/19/returning-to-the-return-of-the-castle-wolfenstein-returned-this-time-it-s-just-plain-ol-wolfenstein.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;
&lt;a href="http://nerve.com/CS/blogs/61fps/2009/02/Wolfenstein%202.jpg"&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2009/02/Wolfenstein%202.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;&lt;i&gt;Guest contributor Adam Rosenberg covers games from his secret lair in Prospect Heights, Brooklyn, typing, reading and playing the days away as his dog Loki looks on in bewilderment. In addition to the noble pursuit of video games, Adam enjoys spending time with fine film, finer food and his fine fiancée Bekah.
&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;
There must be a considerable amount of tension around Raven Software’s offices as they prepare &lt;i&gt;Wolfenstein&lt;/i&gt;, the latest sequel to the id Software’s grand-pappy of all first-person shooters. After all, the once-cool practice of gunning down Nazis with a beefy chain gun isn’t the uncommon gaming experience it once was.  Then there’s Raven, whose talent is eclipsed not only by their recent history of releasing numerous interchangeable genre titles, but also living in the shadow of id themselves.  That isn’t necessarily bad news for &lt;i&gt;Wolfenstein&lt;/i&gt;, but it does have the effect of keeping expectations firmly in check. Seeing it at Activision’s New York City preview party certainly didn’t raise those expectations. A few minutes of watching &lt;i&gt;Wolfenstein&lt;/i&gt; gave a bad impression: another generic World War II shooter with less-than-stellar graphics and straightforward action. 
&lt;br /&gt; &lt;br /&gt;
It’s when I stuck around for a few &lt;i&gt;more&lt;/i&gt; minutes that things started to get odd.  For example, there were suddenly Nazis flying through the air in slow motion. Turned out to be anti-gravity. That’s kind of weird.  Then there was B.J. Blazkowicz using a magical amulet to “see” Nazis on the other side of a wall.  And then shoot them.  Not so conventional anymore.  And that’s when the Veil descended. Apparently, B.J.’s fancy new amulet — picked up early in the game — allows BJ to slip into an “otherworld” at will, a place/state-of-being called the Veil.  The makeup of the world remains roughly the same within the Veil, though everything is cast in aqua-green hues and spectral bee-like insects fly around lazily, gathering energy.  The Veil is ethereal. Other.  (Think &lt;i&gt;Tron&lt;/i&gt;.) When inside the Veil, weak points are highlighted on enemies, an essential feature when dealing with larger, armored soldiers.  The single heavy I saw during the demo was a sort Brotherhood of Steel/Imperial Stormtrooper amalgam armed with a weapon shooting blasts of the green energy blanketing the Veil.  BJ will also need to slip into the Veil to access the amulet’s magical abilities; a time-slowing power was shown, but the on-screen amulet’s four slots suggest more Nazi-killin’ powers.
&lt;br /&gt; &lt;br /&gt;

&lt;a href="http://nerve.com/CS/blogs/61fps/2009/02/Wolfenstein%201.jpg"&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2009/02/Wolfenstein%201.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;
Put aside BJ’s supernatural powers and you’re still left with rote Nazi-killin’, right?  Wrong.  &lt;i&gt;Wolfenstein&lt;/i&gt; is set in the city of Eisenstadt, an open environment situated around a central hub, with new areas opening as the game progresses.  What’s more, there are three non-Nazi factions populating the city:  Nazi resistance fighters, scholars who harbor an interest in the amulet and a shadowy black market.  Players will be able to pick up optional missions to earn money, which can then be spent on the black market to upgrade or buy weapons. But the open world and non-linear play is not enough to justify the game’s existence.  There needs to be an immersive experience attached to it, one that leaves room for player-tailoring to co-exist with a scripted storyline. This is what made &lt;i&gt;Far Cry 2&lt;/i&gt; stand-out from the over-crowded FPS field.  It is, however, encouraging to see Raven stepping away from the generic corridor shooter towards the faux-RPG trappings of their &lt;i&gt;Jedi Knight&lt;/i&gt; series.  Time – and additional previews and hands-on sessions – will tell, but first impressions at least point to a new direction for the &lt;i&gt;Wolfenstein&lt;/i&gt; series. That’s saying something for a series that created its genre. &lt;br /&gt; &lt;b&gt;&lt;br /&gt;
Related links: &lt;/b&gt;&lt;br /&gt; &lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/17/bringing-sexy-back-john-carmack.aspx"&gt;Bringing Sexy Back: John Carmack &lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2009/02/19/whatcha-playing-far-cry-2.aspx"&gt;Whatcha Playing: Far Cry 2 &lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/16/john-s-games-of-2008-year-of-the-open-world.aspx"&gt;John’s Games of 2008: Year of the Open World
&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=177345" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/activision/default.aspx">activision</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/id/default.aspx">id</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/wolfenstein/default.aspx">wolfenstein</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/tron/default.aspx">tron</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/far+cry+2/default.aspx">far cry 2</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/Adam+Rosenberg/default.aspx">Adam Rosenberg</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/return+to+castle+wolfenstein/default.aspx">return to castle wolfenstein</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/id+software/default.aspx">id software</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/raven+software/default.aspx">raven software</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/jedi+knight/default.aspx">jedi knight</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/wolfenstein+3d/default.aspx">wolfenstein 3d</category></item><item><title>Trailer Review: Edge</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/05/trailer-review-edge.aspx</link><pubDate>Mon, 05 Jan 2009 20:30:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:161462</guid><dc:creator>Derrick Sanskrit</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=161462</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/05/trailer-review-edge.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://nerve.com/CS/blogs/61fps/2009/01/edgeiphone.gif" alt="" align="right" border="0" height="320" hspace="" width="240" /&gt;&lt;font face="helvetica" size="2"&gt;Take a gander at this trailer for &lt;i&gt;Edge&lt;/i&gt;, the new iPhone/iPod Touch game released today by mobile phone game developer &lt;a href="http://mobigame.com/" target="_blank"&gt;mobigame&lt;/a&gt; and feel the waves of nostalgia for a game you&amp;#39;ve never even played.&lt;br /&gt;&lt;br /&gt;In its presentation, &lt;i&gt;Edge&lt;/i&gt; is equal parts &lt;i&gt;Marble Madness&lt;/i&gt;, &lt;i&gt;Q*Bert&lt;/i&gt;, and &lt;i&gt;Tron&lt;/i&gt;, but it clearly has potential to be ever so much more.&lt;br /&gt;&lt;br /&gt;

Beautiful isometric geometry, subtle use of color, a soundtrack halfway between 80&amp;#39;s new wave and contemporary chiptune, &lt;i&gt;Edge&lt;/i&gt; may very well be the stylish iPod counterpart to artsy downloadable console titles like &lt;i&gt;Eden&lt;/i&gt;, &lt;i&gt;Everyday Shooter&lt;/i&gt;, &lt;i&gt;echochrome&lt;/i&gt;, &lt;i&gt;Orbient&lt;/i&gt; and &lt;i&gt;Cubello&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;

&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/i_aB_ZkonGw&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/i_aB_ZkonGw&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" height="344" width="425"&gt;&lt;/object&gt;

&lt;br /&gt;&lt;br /&gt;

As I mentioned above, &lt;i&gt;Edge&lt;/i&gt; was &lt;a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300896018&amp;amp;mt=8" target="_blank"&gt;just released on the App Store&lt;/a&gt; today. As I&amp;#39;ve been on a serious gaming binge on my iPod Touch lately, I&amp;#39;ll be sure to check this one out, but damn is that trailer stylish!

&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;Related articles:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/05/09/overworld-marble-madness.aspx"&gt;Overworld: Marble Madness&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/03/iphone-owners-are-gamers-idiots.aspx"&gt;iPhone Owners Are Gamers, Idiots&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/11/20/the-original-adventure-now-portable.aspx"&gt;The Original Adventure - Now Portable&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/09/05/ports-that-need-to-be-made-itouchrez.aspx"&gt;Ports That Need To Be Made: iTouchRez&lt;/a&gt;  &lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=161462" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/marble+madness/default.aspx">marble madness</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/trailer+review/default.aspx">trailer review</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/derrick+sanskrit/default.aspx">derrick sanskrit</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/everyday+shooter/default.aspx">everyday shooter</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/edge/default.aspx">edge</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/ipod/default.aspx">ipod</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/iphone/default.aspx">iphone</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/eden/default.aspx">eden</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/pixeljunk/default.aspx">pixeljunk</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/tron/default.aspx">tron</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/echochrome/default.aspx">echochrome</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/cubello/default.aspx">cubello</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/orbient/default.aspx">orbient</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/art+style/default.aspx">art style</category></item><item><title>Ender’s Games: Where Are the Fictional Games?</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/28/ender-s-games-where-are-the-fictional-games.aspx</link><pubDate>Mon, 28 Jul 2008 21:30:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:113043</guid><dc:creator>John Constantine</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=113043</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/28/ender-s-games-where-are-the-fictional-games.aspx#comments</comments><description>&lt;p&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2008/07/23-End/Ender.JPG"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2008/07/23-End/Ender.JPG" align="right" border="0" alt="" /&gt;&lt;/a&gt;&lt;i&gt;Spoiler warning.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;
After the past two weeks, it’s a wonder that the entire internet didn’t up and die from media poisoning. The combined onslaught of E3 and the San Diego Comic Con have flooded the digital world with write-ups, trailers, screenshots, tie-ins, celebrity voice actors, and a billion other pieces of useless but tantalizing information. Both events were admittedly short on surprises but they both demonstrated that the future is a veritable smorgasbord of interactive entertainment. Strange then that a comic book adaptation of a novel was what got me thinking about the possibilities for videogames more than actual games. 
&lt;br /&gt;&lt;br /&gt;
Orson Scott Card was at Comic Con to discuss the graphic adaptation of his novel &lt;a href="http://en.wikipedia.org/wiki/Ender%27s_game"&gt;&lt;i&gt;Ender’s Game&lt;/i&gt;&lt;/a&gt;. If you’re curious about the plot, I recommend reading the book. Why &lt;i&gt;Ender’s Game&lt;/i&gt; got me thinking about videogames as a medium is that it’s one of a number of fictional works that prominently feature imaginary videogames as a central part of their narrative. There are actually two, a spaceship battle simulator – it’s ultimately revealed that the game isn’t a simulator at all, but a digital interface for war – and a second that is more amorphous, a sort of digital storybook that reflects the user’s subconscious. The characters in &lt;i&gt;Ender’s Game&lt;/i&gt; play another game, though this one is a physical sport called the Battle Room. Chair Entertainment is currently working on a videogame adaptation of the Battle Room for Xbox Live Arcade. But no one is making real life videogames of the fictional videogames from &lt;i&gt;Ender’s Game&lt;/i&gt;.
&lt;br /&gt;&lt;br /&gt;
Why don’t we see more adaptations of fictional videogames? If Orson Scott Card actually helped create actual versions of these digital games, would they enhance the story that spawned them? Why don’t developers find inspiration from fictional videogames? &lt;a href="http://en.wikipedia.org/wiki/Ron_Mallett"&gt;Ron Mallet would have never developed his time machine project if hadn’t read a comic book adaptation H.G. Well’s &lt;i&gt;Time Machine&lt;/i&gt;&lt;/a&gt;. How many great games are out there that need only to be coded? 
&lt;br /&gt;&lt;br /&gt;
Points to the first reader to name one besides the &lt;i&gt;Tron &lt;/i&gt;games.
&lt;br /&gt;&lt;br /&gt;&lt;b&gt;
Related links: &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/05/28/the-three-stigmata-of-the-halcyon-company-philip-k-dick-comes-to-games.aspx"&gt;
The Three Stigmata of the Halcyon Company: Philip K. Dick Comes to Games&lt;/a&gt;
&lt;/font&gt;&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=113043" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/john+constantine/default.aspx">john constantine</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/xbox+live/default.aspx">xbox live</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/e3/default.aspx">e3</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/tron/default.aspx">tron</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/Ender_1920_s+game/default.aspx">Ender’s game</category></item></channel></rss>