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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>61 Frames Per Second : zork</title><link>http://www.nerve.com/CS/blogs/61fps/archive/tags/zork/default.aspx</link><description>Tags: zork</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>New Zork MMO</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/14/new-zork-mmo.aspx</link><pubDate>Wed, 14 Jan 2009 18:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:164656</guid><dc:creator>Cole Stryker</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=164656</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2009/01/14/new-zork-mmo.aspx#comments</comments><description>&lt;font size="2"&gt;&lt;/font&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/2009/01/zork.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/2009/01/zork.jpg" border="0" alt="" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;Dublin&amp;#39;s Jolt Online is taking on the legendary text-based aventure game, this time in MMO form:&amp;nbsp; &lt;/font&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;font size="2"&gt;LegendsofZork.com will provide online gamers with a persistent
online adventure, playable from any Internet browser. Players take up
the role of a recently laid-off salesman and part-time loot-gatherer,
as he explores the Great Underground Empire. Designed to provide gamers
with a casual MMO game they can play on their laptop, desktop or Apple
iPhone (in school, work or on the bus), there’s nothing to download,
just go to www.legendsofzork.com.&lt;/font&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;&lt;/font&gt;&lt;/font&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;The press release doesn&amp;#39;t really give a whole lot of information as to whether it will be another text adventure or a visual reimagining of the game&amp;#39;s universe. Go to &lt;a href="http://www.legendsofzork.com/" target="_blank"&gt;LegendsofZork.com&lt;/a&gt; to be notified when the game goes live. In the meantime, go &lt;a href="http://thcnet.net/error/index.php" target="_blank"&gt;play the original Zork&lt;/a&gt; for free in your browser, because if you haven&amp;#39;t played at least one graphics-free text adventure, you just can&amp;#39;t consider yourself a &lt;i&gt;serious&lt;/i&gt; gamer. &lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;(via &lt;a href="http://kotaku.com/5130997/zork-returns-in-mmo-form-somewhat" target="_blank"&gt;Kotaku&lt;/a&gt;) &lt;br /&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight:bold;"&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;Related Links:&amp;nbsp;&lt;/font&gt;&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/08/14/cryptozookeeper-s-rob-sherwin-dishes-on-interactive-fiction.aspx"&gt;Interactive Fiction Explosion!&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/12/15/dante-s-inferno-and-the-lit-based-game.aspx"&gt;Dante’s Inferno and the Lit-Based Game&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/09/08/whatcha-playing-the-thirst-for-adventure-pointing-at-things-and-not-knowing-what-to-say.aspx"&gt;Whatcha Playing: The Thirst For Adventure, Pointing At Things, and Not Knowing What to Say&lt;/a&gt;&lt;/font&gt;&lt;/font&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=164656" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/cole+stryker/default.aspx">cole stryker</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/mmo/default.aspx">mmo</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/zork/default.aspx">zork</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/text+adventure/default.aspx">text adventure</category></item><item><title>Interactive Fiction Explosion!</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/08/14/cryptozookeeper-s-rob-sherwin-dishes-on-interactive-fiction.aspx</link><pubDate>Thu, 14 Aug 2008 22:00:00 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:117979</guid><dc:creator>Cole Stryker</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.nerve.com/CS/blogs/61fps/rsscomments.aspx?PostID=117979</wfw:commentRss><comments>http://www.nerve.com/CS/blogs/61fps/archive/2008/08/14/cryptozookeeper-s-rob-sherwin-dishes-on-interactive-fiction.aspx#comments</comments><description>&lt;p&gt;&amp;nbsp;&lt;a href="http://www.nerve.com/CS/blogs/61fps/cryptocover.jpg"&gt;&lt;img src="http://www.nerve.com/CS/blogs/61fps/cryptocover.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Every so often I stumble on some gaming niche that I never knew existed. Today I am thrilled to share my latest discovery, Robb Sherwin&amp;#39;s upcoming text-based adventure game, &lt;i&gt;Cryptozookeeper. &lt;/i&gt;I figured someone had to still be making these things, but I had no idea there was a thriving interactive fiction subculture out there.&amp;nbsp;&lt;/p&gt;&lt;p&gt;The excellent interview at &lt;a href="http://bluerenga.wordpress.com/2008/08/06/interview-with-robb-sherwin/"&gt;Renga in Blue&lt;/a&gt; covers quite a few bases, from the value and limitations of puzzles in interactive fiction, appropriate pricing models for indie games, the delicate dance of pop culture references within IF and avoiding cliches.&amp;nbsp;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I also want to get away from something that David Welbourn said in the
Get Lamp interview. He said something to the effect of, “If you see a
bone in a text game, you know you’ll eventually have to give it to a
dog.&amp;quot; I am trying to avoid that sort of thing. &lt;br /&gt;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;The interview piqued my interest, so I searched on for similar games. Here&amp;#39;s what I found down the rabbit hole:&amp;nbsp;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;The annual &lt;a href="http://www.ifcomp.org/" target="_blank"&gt;Interactive Fiction Competition&lt;/a&gt; has been going on for fourteen years now. They deal with games that take less than two hours to complete.&lt;/li&gt;&lt;li&gt;The &lt;a href="http://www.springthing.net/2008/" target="_blank"&gt;Spring Thing&lt;/a&gt; competition allows contestants to submit works of any length. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;The &lt;a href="http://ifdb.tads.org/" target="_blank"&gt;Interactive Fiction Database&lt;/a&gt; is, unsurprisingly, a great place to find loads of free interactive fiction.&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.mobygames.com/featured_article/feature,27/" target="_blank"&gt;MobyGames&lt;/a&gt; has an excellent overview of the evolution of the genre.&lt;/li&gt;&lt;li&gt;For a detailed timeline of major IF milestones, check out &lt;a href="http://brasslantern.org/community/history/timeline-c.html" target="_blank"&gt;Brass Lantern&lt;/a&gt;. &lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Holy crap, this is going to keep me busy for a long time. Check out Robb&amp;#39;s &lt;i&gt;Cryptozookeeper &lt;/i&gt;as well as his previous games at &lt;a href="http://www.joltcountry.com/games/" target="_blank"&gt;Jolt Country&lt;/a&gt;, his personal site. &lt;br /&gt;&lt;p&gt;(via &lt;a href="http://gamesetwatch.com/" target="_blank"&gt;GameSetWatch&lt;/a&gt;)&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Related Links:&lt;/b&gt;&lt;/p&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/06/02/lucasarts-classics-on-nintendo-ds.aspx"&gt;LucasArts Classics On Nintendo DS?&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/06/23/for-love-of-the-game-outcast-2.aspx"&gt;For Love of the Game: Outcast 2 (Sorta)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nerve.com/CS/blogs/61fps/archive/2008/07/03/spelunking-through-cave-story.aspx"&gt;Spelunking Through Cave Story&lt;/a&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=117979" width="1" height="1"&gt;</description><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/cole+stryker/default.aspx">cole stryker</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/zork/default.aspx">zork</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/cryptozookeeper/default.aspx">cryptozookeeper</category><category domain="http://www.nerve.com/CS/blogs/61fps/archive/tags/interactive+fiction/default.aspx">interactive fiction</category></item></channel></rss>