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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>OST: Chrono Cross</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/02/ost-chrono-cross.aspx</link><description>Many weeks back, when 61 Frames Per Second was still being molded into what you’re reading now, the OST feature was conceived (at least by me) as nothing more than a venue for talking about Yasunori Mitsuda . Music was the source of my first real emotional</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>re: OST: Chrono Cross</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/02/ost-chrono-cross.aspx#106372</link><pubDate>Wed, 02 Jul 2008 19:54:27 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:106372</guid><dc:creator>Letitia</dc:creator><description>&lt;p&gt;I agree completely, especially your point about the solo/acoustic roots of his compositions. &amp;nbsp;If you're someone with a foot in video game and musical dorkdom, don't be surprised if you find yourself able to play his arrangements from Chrono Cross on the piano. &amp;nbsp;And later asking musicians to play them at your wedding. &amp;nbsp;Just sayin'....&lt;/p&gt;
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