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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>For Love of the Game: Rockman 7 FC</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/17/for-love-of-the-game-rockman-7-fc.aspx</link><description>Most people agree that the Mega Man series went downhill around Mega Man IV . I&amp;#39;m with &amp;#39;em. But Mega Man IV , V , and VI are pretty great all the same, which is more than you can say for Mega Man 7 . Boy, do I hate Mega Man 7 . Some people say</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>re: For Love of the Game: Rockman 7 FC</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/17/for-love-of-the-game-rockman-7-fc.aspx#114892</link><pubDate>Tue, 05 Aug 2008 15:13:06 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:114892</guid><dc:creator>Peter Smith</dc:creator><description>&lt;p&gt;No no, the graphics have a direct effect on the gameplay--because when the sprites are as big as they are in MM7, it changes the sense of space in the screen. You have way less room to move around in the SNES MM7 than you do in this fan remake. And in a series that's all about obstacle-course-style platforming, that makes a really substantial difference.&lt;/p&gt;
&lt;p&gt;As far as cuteness, Capcom might have &amp;quot;intended&amp;quot; the early games to be very cutesy, but there's just not that much cutesiness the NES can deliver. Again, you can argue about what they intended, but it's really beside the point. (Things only got worse come Mega Man 8, when our hero was given the yelping voice of a small Japanese girl... but maybe that's another story.)&lt;/p&gt;
&lt;p&gt;As far as the music, obviously the composition of the MM7 tunes doesn't change in bringing them over to NES format, but I do think the change in instrumentation makes them slightly less cloying. (Though they're still no favorites of mine--Freeze Man's theme sounds like the mall at Christmas.)&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=114892" width="1" height="1"&gt;</description></item><item><title>re: For Love of the Game: Rockman 7 FC</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/17/for-love-of-the-game-rockman-7-fc.aspx#114822</link><pubDate>Tue, 05 Aug 2008 05:52:30 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:114822</guid><dc:creator>random_dude</dc:creator><description>&lt;p&gt;@ John Constantine&lt;/p&gt;
&lt;p&gt;I couldn't agree more. There are many fanboys like that out there. First, they hate a MM game with a passion and when an 8-bit NES-style version of it is created, it rules? Give me a break. All I hear is them complaining about the resolution and music. What about the gameplay? In the long run, gameplay is the only thing that matters.&lt;/p&gt;
&lt;p&gt;Many of these so-called &amp;quot;hardcore fanboys&amp;quot; believe that the music sucks in the original MM7 game, but now that it's in chiptune format, it's legendary. They eat it up. Completely bias.&lt;/p&gt;
&lt;p&gt;The &amp;quot;cutesy&amp;quot; appearance... that's a very stupid reason to hate MM7. You might as well hate the Classic series as a whole, because overall, it is a very cutesy series intended for young children. Keep in mind, anyone can enjoy it, but this series is cute no matter how much graphics the games are in.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=114822" width="1" height="1"&gt;</description></item><item><title>re: For Love of the Game: Rockman 7 FC</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/17/for-love-of-the-game-rockman-7-fc.aspx#114692</link><pubDate>Mon, 04 Aug 2008 21:56:41 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:114692</guid><dc:creator>Peter Smith</dc:creator><description>&lt;p&gt;Hey random--can I call you random?--why would those other complaints go out the window? I stand by those too. And the &amp;quot;meant to look like that in the first place&amp;quot; argument is irrelevant. Just because George Lucas turned out to be a no-necked dweeboid with godawful taste who would&amp;#39;ve made Star Wars a ridiculous CGI circus back in &amp;#39;77 if he&amp;#39;d had the chance, doesn&amp;#39;t mean that Star Wars as it originally came out was bad. Once the work&amp;#39;s out in the world, it exists apart from the creator&amp;#39;s intent.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=114692" width="1" height="1"&gt;</description></item><item><title>re: For Love of the Game: Rockman 7 FC</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/17/for-love-of-the-game-rockman-7-fc.aspx#114691</link><pubDate>Mon, 04 Aug 2008 21:56:36 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:114691</guid><dc:creator>John Constantine</dc:creator><description>&lt;p&gt;random_dude, don't listen to Peter Smith. The guy thinks every single game made after 1992 is bad. &lt;/p&gt;
&lt;p&gt;Any game that lets you use Protoman's shield rules.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=114691" width="1" height="1"&gt;</description></item><item><title>re: For Love of the Game: Rockman 7 FC</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/17/for-love-of-the-game-rockman-7-fc.aspx#114680</link><pubDate>Mon, 04 Aug 2008 21:35:15 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:114680</guid><dc:creator>random_dude</dc:creator><description>&lt;p&gt;So, as long as there is enough resolution, the game will automatically win in your book? It's as if all those things you said about SNES MM7's &amp;quot;cutesy&amp;quot; appearance (like the series was never meant to look like that in the first place) and music were thrown out the window... right. Guess it doesn't take much to know why you also hate MM8, minus the resolution.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=114680" width="1" height="1"&gt;</description></item><item><title>re: For Love of the Game: Rockman 7 FC</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/17/for-love-of-the-game-rockman-7-fc.aspx#114552</link><pubDate>Mon, 04 Aug 2008 16:39:36 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:114552</guid><dc:creator>Peter Smith</dc:creator><description>&lt;p&gt;Hey, go ahead and like it! Just know that I'll be spending my day thinking, &amp;quot;That guy random_dude? From the internet? Man, does he have shitty taste.&amp;quot;&lt;/p&gt;
&lt;p&gt;But for the record, the 8-bit graphics aren't really the point--it's all about the control and space on the screen. (Mega Man X has 16-bit graphics, and it mops the floor with MM7--and 4-6, really.) Take a look at this screenshot comparison:&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.nerve.com/CS/blogs/61fps/2008/08/01-07/mm7comparison.JPG"&gt;www.nerve.com/.../mm7comparison.JPG&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The MM7 FC screen &amp;quot;breathes&amp;quot;--it has room to move and a sense of open space. The MM7 SNES screen just feels cramped.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=114552" width="1" height="1"&gt;</description></item><item><title>re: For Love of the Game: Rockman 7 FC</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/17/for-love-of-the-game-rockman-7-fc.aspx#114444</link><pubDate>Mon, 04 Aug 2008 03:33:16 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:114444</guid><dc:creator>random_dude</dc:creator><description>&lt;p&gt;This is an awesome retro 8-bit version of MM7, but what's wrong with liking the original, Peter Smith? Since YOU don't like it, that means that others are at fault for thinking it's a good game? Give me a break. You make it sound like MM7 was as horrible as &amp;quot;E.T.&amp;quot; for the Atari 2600 and &amp;quot;Superman&amp;quot; for the N64.&lt;/p&gt;
&lt;p&gt;All in all, it sounds like the typical drivel of a &amp;quot;hardcore&amp;quot; fanboy that thinks that a MM game is only great if it only has 8-bit graphics.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=114444" width="1" height="1"&gt;</description></item><item><title>re: For Love of the Game: Rockman 7 FC</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/17/for-love-of-the-game-rockman-7-fc.aspx#111048</link><pubDate>Mon, 21 Jul 2008 03:15:37 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:111048</guid><dc:creator>Scypher</dc:creator><description>&lt;p&gt;This is delicious. All of this retro-revival is making me a very, very happy Mega Man fan.&lt;/p&gt;
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