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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>FMV Hell: Sonic CD</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/21/fmv-hell-sonic-cd.aspx</link><description>I&amp;#39;m pretty sure most original prints of Sega CD games were long ago ground up into dog food, but the resurrection of Vay on the iPhone got me nostalgic for the anime cutscenes that used to preced certain Sega CD games. Each scene employed about sixteen</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>re: FMV Hell: Sonic CD</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/21/fmv-hell-sonic-cd.aspx#111615</link><pubDate>Wed, 23 Jul 2008 13:40:26 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:111615</guid><dc:creator>Demaar</dc:creator><description>&lt;p&gt;I can agree with that Nemo. Sonic is a very high energy sort of game, and the music was most definitely out of place, to the point were it seemed bad when it really isn't when taken out of context.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=111615" width="1" height="1"&gt;</description></item><item><title>re: FMV Hell: Sonic CD</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/21/fmv-hell-sonic-cd.aspx#111551</link><pubDate>Tue, 22 Jul 2008 23:47:10 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:111551</guid><dc:creator>Nemo Incognito</dc:creator><description>&lt;p&gt;In it's defense the American music was very well composed, it was just a mismatch for the game. &amp;nbsp;It's too laid-back to compliment the fast, colourful and slightly eccentric Sonic CD. &amp;nbsp;I feel it actually works better without the game.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=111551" width="1" height="1"&gt;</description></item><item><title>re: FMV Hell: Sonic CD</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/21/fmv-hell-sonic-cd.aspx#111549</link><pubDate>Tue, 22 Jul 2008 23:31:47 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:111549</guid><dc:creator>Nadia Oxford</dc:creator><description>&lt;p&gt;The American &amp;quot;bad future&amp;quot; music for Stardust Speedway is among some of my favourite game music. Good stuff if you're driving up the Eastern seaboard at four o'clock a.m.&lt;/p&gt;
&lt;p&gt;I learned only just yesterday that Europe didn't get Sonic Boom. I do like it, but I have to admit the Japanese/European music fits the animation far better, primarily because it goes so much faster.&lt;/p&gt;
&lt;p&gt;(The Japanese music is unquestionably better for the ending animation, which was slowed to a crawl to fit Spencer Nilsen's ending...music.)&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=111549" width="1" height="1"&gt;</description></item><item><title>re: FMV Hell: Sonic CD</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/21/fmv-hell-sonic-cd.aspx#111522</link><pubDate>Tue, 22 Jul 2008 21:15:02 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:111522</guid><dc:creator>John H.</dc:creator><description>&lt;p&gt;The Japanese song is unquestionably better, but also weirder. &amp;nbsp;The interesting thing about it is that, despite all the afore-mentioned Engrish, the lyrics are sung with amazing energy, and the back-up guys seem to be native English speakers. &amp;nbsp;And dammit, those singers really -care- about toot-toot-Sonic-warrior.&lt;/p&gt;
&lt;p&gt;But really, the Japanese soundtrack is better because it uses the original songs for the levels. &amp;nbsp;The Japanese version had a remixed version of the same song for Past, Present and both Good and Bad Future versions of each level. &amp;nbsp;The U.S. version switched all of those out -except for- the Past version, which was the same as the Japanese Past, wrecking the theming. &amp;nbsp;The Japanese version also had a much better invincibility jingle, nearly on a par with Sonics 1 and 2.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=111522" width="1" height="1"&gt;</description></item><item><title>re: FMV Hell: Sonic CD</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/21/fmv-hell-sonic-cd.aspx#111398</link><pubDate>Tue, 22 Jul 2008 14:12:39 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:111398</guid><dc:creator>Demaar</dc:creator><description>&lt;p&gt;The European version had the Japanese song, so I grew up with that, and is where my nostalgia is placed. That's why I can't stand &amp;quot;Sonic Boom&amp;quot;. It's unfamiliar to me. In fact, the whole US Sonic CD OST is unfamiliar to me, as well as crap.&lt;/p&gt;
&lt;p&gt;Sega Seedy is amusing, but then Europe also got the Mega CD name so it wouldn't be relevant to all English speakers. FMV Hell works fine.&lt;/p&gt;
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