<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Easy Access</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/30/easy-access.aspx</link><description>It’s easy to forget how unique games are as art. To enjoy the vast majority of games, from complex strategy role-playing to Tetris , you have to be able to see, to hear, and to touch. This doesn’t elevate games over film or sculpture, but it does isolate</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>re: Easy Access</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/30/easy-access.aspx#113497</link><pubDate>Wed, 30 Jul 2008 16:14:28 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:113497</guid><dc:creator>Patrick Alexander</dc:creator><description>&lt;p&gt;Didn't Kenji Eno make a sound-only game?&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=113497" width="1" height="1"&gt;</description></item></channel></rss>