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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Yahtzee On E3: Are We Gaming in an Age of Uncreativity?</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/31/yahtzee-on-e3-are-we-gaming-in-an-age-of-uncreativity.aspx</link><description>Like clockwork, the latest Zero Punctuation showed up on Wednesday afternoon. I think the gaming world shall go mad if Yahtzee misses a week. How are we ever to know that it&amp;#39;s Wednesday? Australia&amp;#39;s grumpiest gamer weighed in on this year&amp;#39;s</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>re: Yahtzee On E3: Are We Gaming in an Age of Uncreativity?</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/31/yahtzee-on-e3-are-we-gaming-in-an-age-of-uncreativity.aspx#114028</link><pubDate>Fri, 01 Aug 2008 13:17:28 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:114028</guid><dc:creator>Amber Ahlborn</dc:creator><description>&lt;p&gt;Humans are creatures of habit. &amp;nbsp;Most people try one type of game and upon liking it, stick with it and anything close to it. &amp;nbsp;What a boring way to game. &amp;nbsp;I was like that when I was a little kid and barely had anything to play. &amp;nbsp;I diversified as I got older and now I'm still trying to catch up with my own game library. &amp;nbsp;Well and truly I can not and will not blame the industry for lack of creativity. &amp;nbsp;The ball is purely in the consumer's court. &amp;nbsp;Money is the ultimate voting tool. &amp;nbsp;Most people are voting for more of the same.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=114028" width="1" height="1"&gt;</description></item><item><title>re: Yahtzee On E3: Are We Gaming in an Age of Uncreativity?</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/07/31/yahtzee-on-e3-are-we-gaming-in-an-age-of-uncreativity.aspx#113957</link><pubDate>Fri, 01 Aug 2008 02:39:50 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:113957</guid><dc:creator>Roto13</dc:creator><description>&lt;p&gt;It's true that just about everything anyone was excited for was a sequel. Then again, sequels are safe. When games like Okami and No More Heroes come out, they sell modestly well, at best. Make Generic FPS 25, though, and you're guaranteed millions. I don't know if gamers today deserve fresh and unique games.&lt;/p&gt;
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