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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Grand Theft Auto IV's Post-Game Purgatory</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/09/05/grand-theft-auto-iv-s-post-game-purgatory.aspx</link><description>Grand Theft Auto IV is a game completely dependent on--and some would say subservient to--its story and characters. Sure, other games in the series have their share of colorful cast members and interesting twists, but IV decided to scale back on the gameplay</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>re: Grand Theft Auto IV's Post-Game Purgatory</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/09/05/grand-theft-auto-iv-s-post-game-purgatory.aspx#125237</link><pubDate>Mon, 08 Sep 2008 14:57:34 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:125237</guid><dc:creator>Joe</dc:creator><description>&lt;p&gt;I agree. I played it all the way through, and it was awesome while doing so. But now that it's over, it's like &amp;quot;meh&amp;quot; I've ran around and blew shit up in other GTA games. After the story's over, it's just more of the same.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=125237" width="1" height="1"&gt;</description></item><item><title>re: Grand Theft Auto IV's Post-Game Purgatory</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/09/05/grand-theft-auto-iv-s-post-game-purgatory.aspx#124806</link><pubDate>Sat, 06 Sep 2008 21:09:45 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:124806</guid><dc:creator>Tim</dc:creator><description>&lt;p&gt;I'm having similar issues, but have overcome them (out of desperate boredom) with embarrassingly elaborate fantasies. &amp;quot;All right, Nico,&amp;quot; I said to myself this morning, &amp;quot;your mission is to take out that cabbie who got you killed last time, make it to the Sultan RS with five stars, and somehow haul it through the arch back in Broker. Then you can get that candy bar from the kitchen.&amp;quot; Then I realized that I was bribing myself into playing a game I didn't really want to play instead of reading or writing and turned all hollow until reading this article, hours later.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=124806" width="1" height="1"&gt;</description></item><item><title>re: Grand Theft Auto IV's Post-Game Purgatory</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/09/05/grand-theft-auto-iv-s-post-game-purgatory.aspx#124685</link><pubDate>Sat, 06 Sep 2008 08:29:35 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:124685</guid><dc:creator>Demaar</dc:creator><description>&lt;p&gt;Can't get back into the game either, but that's cause it burnt me out and I have other stuff I wanna play. Should have made more missions optional. Too much was mandatory.&lt;/p&gt;
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