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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Klonoa's Truimphant(?) Return</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/01/klonoa-s-truimphant-return.aspx</link><description>Klonoa: Door to Phantomile , a mostly-forgotten mascot platformer for the PSX, may be far less forgotten in the not-too-distant future. 1UP reports that the first--and admittedly, best-- Klonoa game will see new life on the Wii in a fully-refurbished</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>re: Klonoa's Truimphant(?) Return</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/01/klonoa-s-truimphant-return.aspx#132643</link><pubDate>Thu, 02 Oct 2008 01:09:34 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:132643</guid><dc:creator>Amber Ahlborn</dc:creator><description>&lt;p&gt;John, you&amp;#39;d better pass that tidbit of info on to me. &amp;nbsp;I couldn&amp;#39;t care less about what celebrities do but I wanna know about Klonoa&amp;#39;s dark past!&lt;/p&gt;&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=132643" width="1" height="1"&gt;</description></item><item><title>re: Klonoa's Truimphant(?) Return</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/01/klonoa-s-truimphant-return.aspx#132615</link><pubDate>Wed, 01 Oct 2008 23:51:24 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:132615</guid><dc:creator>John Constantine</dc:creator><description>&lt;p&gt;Hit me at johnc at nerve dot com, Nemo. Where does this forbidden fruit come from, Klonoa Heroes? Namco X Capcom? I've only played Door to Phantomile, 2, the GBA puzzle-platformers, and Volleyball.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=132615" width="1" height="1"&gt;</description></item><item><title>re: Klonoa's Truimphant(?) Return</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/01/klonoa-s-truimphant-return.aspx#132598</link><pubDate>Wed, 01 Oct 2008 22:53:39 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:132598</guid><dc:creator>Nemo Incognito</dc:creator><description>&lt;p&gt;Not in the comments. &amp;nbsp;I swear I'm not usually this reverent but it really does feel like forbidden knowledge sometimes.&lt;/p&gt;
&lt;p&gt;If I send it to the email address under the profiles will it go to all the writers?&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=132598" width="1" height="1"&gt;</description></item><item><title>re: Klonoa's Truimphant(?) Return</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/01/klonoa-s-truimphant-return.aspx#132589</link><pubDate>Wed, 01 Oct 2008 22:16:43 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:132589</guid><dc:creator>John Constantine</dc:creator><description>&lt;p&gt;You must spill the beans, Nemo. The world must know.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=132589" width="1" height="1"&gt;</description></item><item><title>re: Klonoa's Truimphant(?) Return</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/01/klonoa-s-truimphant-return.aspx#132585</link><pubDate>Wed, 01 Oct 2008 22:06:24 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:132585</guid><dc:creator>Nemo Incognito</dc:creator><description>&lt;p&gt;I know what Klonoa really is. &amp;nbsp;I found out there is a real answer but I don't think I could ever spoil it in an open thread like this. &amp;nbsp;Partly because it spoils the ending but mostly because once you know it you can never un-know it and it really changes how you see at the series...&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=132585" width="1" height="1"&gt;</description></item><item><title>re: Klonoa's Truimphant(?) Return</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/01/klonoa-s-truimphant-return.aspx#132582</link><pubDate>Wed, 01 Oct 2008 22:04:48 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:132582</guid><dc:creator>Nick Daniel</dc:creator><description>&lt;p&gt;I did a wiki search to see if I could confirm just what Klonoa is, and I came across this tidbit: There was a Klonoa manga.&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://klonoafanclub.net/forum/viewtopic.php?p=569&amp;amp;sid=4eeae3828c7edbbaaf12c0e4046d65d7"&gt;klonoafanclub.net/.../viewtopic.php&lt;/a&gt;&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=132582" width="1" height="1"&gt;</description></item><item><title>re: Klonoa's Truimphant(?) Return</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/01/klonoa-s-truimphant-return.aspx#132561</link><pubDate>Wed, 01 Oct 2008 21:05:30 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:132561</guid><dc:creator>Bob Mackey</dc:creator><description>&lt;p&gt;I think a common theme in the Klonoa games is &amp;quot;Klonoa keeps getting dicked over by the universe.&amp;quot;&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=132561" width="1" height="1"&gt;</description></item><item><title>re: Klonoa's Truimphant(?) Return</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/01/klonoa-s-truimphant-return.aspx#132556</link><pubDate>Wed, 01 Oct 2008 20:51:48 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:132556</guid><dc:creator>John Constantine</dc:creator><description>&lt;p&gt;Spoiler warning here. Also, nerd warning. More like a nerd red alert.&lt;/p&gt;
&lt;p&gt;Not sure if this was ever explicitly laid out, but I don't think we ever find out exactly what Klonoa is species wise. He is, after all, just a dreamer inhabiting a Cabbits body.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=132556" width="1" height="1"&gt;</description></item><item><title>re: Klonoa's Truimphant(?) Return</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/01/klonoa-s-truimphant-return.aspx#132555</link><pubDate>Wed, 01 Oct 2008 20:49:53 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:132555</guid><dc:creator>John Constantine</dc:creator><description>&lt;p&gt;Nick Daniel, you are a genius. Bring on the extra hardcore platforming challenges, stat.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=132555" width="1" height="1"&gt;</description></item><item><title>re: Klonoa's Truimphant(?) Return</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/01/klonoa-s-truimphant-return.aspx#132535</link><pubDate>Wed, 01 Oct 2008 20:00:20 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:132535</guid><dc:creator>Nick Daniel</dc:creator><description>&lt;p&gt;I think I remember someone in the first game refering to Klonoa's people as mice (maybe wind mice).&lt;/p&gt;
&lt;p&gt;Also you're right about wiimote gimmicks, they could only stand to ruin the perfectly balanced gameplay. The only thing I want to see them change about Klonoa is the addition of more Balue's chamber stages.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=132535" width="1" height="1"&gt;</description></item><item><title>re: Klonoa's Truimphant(?) Return</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/01/klonoa-s-truimphant-return.aspx#132528</link><pubDate>Wed, 01 Oct 2008 19:49:44 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:132528</guid><dc:creator>Nadia Oxford</dc:creator><description>&lt;p&gt;I've never played Klonoa, and now I will get to. Hooray!&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=132528" width="1" height="1"&gt;</description></item><item><title>re: Klonoa's Truimphant(?) Return</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/01/klonoa-s-truimphant-return.aspx#132527</link><pubDate>Wed, 01 Oct 2008 19:49:31 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:132527</guid><dc:creator>Nemo Incognito</dc:creator><description>&lt;p&gt;I am tentatively ecstatic about this. &amp;nbsp;I would actually be happier if it was being advertised as a 'port' instead of a 'remake' because I can't think of much you could do to enhance the game. &amp;nbsp;There might be the temptation to cram in more features and destroy the game's simple appeal. &amp;nbsp;If they just updated it with the Klonoa 2 engine and kept the music/direction/text the same I will be 'Wahoo!'&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=132527" width="1" height="1"&gt;</description></item><item><title>re: Klonoa's Truimphant(?) Return</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/01/klonoa-s-truimphant-return.aspx#132521</link><pubDate>Wed, 01 Oct 2008 19:29:44 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:132521</guid><dc:creator>John Constantine</dc:creator><description>&lt;p&gt;I am freaking out over this announcement. Klonoa 1 remains in my top five all time favorite games and, while I'd prefer a proper sequel, it's great to see this game get a new chance at life. All I know is that the better keep the story intact. It is so delightfully bizarre, sad, and beautiful.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=132521" width="1" height="1"&gt;</description></item><item><title>re: Klonoa's Truimphant(?) Return</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/01/klonoa-s-truimphant-return.aspx#132504</link><pubDate>Wed, 01 Oct 2008 19:06:26 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:132504</guid><dc:creator>Amber Ahlborn</dc:creator><description>&lt;p&gt;I own this game and its excellent PS2 sequel. &amp;nbsp;A remake of the first one sounds awesome. &amp;nbsp;I second the motion for a US release. &amp;nbsp;Oh, and I do believe that Klonoa's species is &amp;quot;Cabbit&amp;quot;.&lt;/p&gt;
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