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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Indie Dev Moment: The Glory of Thunder Lizards, Speed, and Extinction</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/10/indie-dev-moment-the-glory-of-thunder-lizards-speed-and-extinction.aspx</link><description>It is rare to turn on a game and be playing within seconds of its activation. Even seemingly simple games, such as Wii Sports , place hurdles between the player and action. You must press start, then select what you wish to play, then select the number</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>re: Indie Dev Moment: The Glory of Thunder Lizards, Speed, and Extinction</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/10/indie-dev-moment-the-glory-of-thunder-lizards-speed-and-extinction.aspx#135563</link><pubDate>Sat, 11 Oct 2008 03:23:45 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:135563</guid><dc:creator>Roto13</dc:creator><description>&lt;p&gt;You know, this post reminded me of X-Men 2 for Genesis. As soon as you turned the game on, you were plopped down in a snowfield with a bullet flying at your head. That was kind of cool.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=135563" width="1" height="1"&gt;</description></item><item><title>re: Indie Dev Moment: The Glory of Thunder Lizards, Speed, and Extinction</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/10/indie-dev-moment-the-glory-of-thunder-lizards-speed-and-extinction.aspx#135553</link><pubDate>Sat, 11 Oct 2008 02:35:52 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:135553</guid><dc:creator>Amber Ahlborn</dc:creator><description>&lt;p&gt;Great, another game to devour my time. &amp;nbsp;I love it.&lt;/p&gt;
&lt;img src="http://www.nerve.com/CS/aggbug.aspx?PostID=135553" width="1" height="1"&gt;</description></item><item><title>re: Indie Dev Moment: The Glory of Thunder Lizards, Speed, and Extinction</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/10/indie-dev-moment-the-glory-of-thunder-lizards-speed-and-extinction.aspx#135548</link><pubDate>Sat, 11 Oct 2008 02:09:39 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:135548</guid><dc:creator>Demaar</dc:creator><description>&lt;p&gt;I've been playing this a lot more than I've played any other flash game before. It's definitely a lot of fun. I think what really enhances the game is that there is NO DEATH AT ALL unless you slow down too much. Run into a lava pit? Temporary loss of speed. Fall down really really far? Temporary loss of speed. Meteor lands on you? Temporary loss of speed.&lt;/p&gt;
&lt;p&gt;I wish more games took this idea and ran with it (having just one thing that can kill you I mean, not necessarily the whole escaping something thing). I bet you any money some boardroom nitwit would see this game and completely get the wrong idea if he was told it was good. I imagine the first thought would be &amp;quot;Oh, so dinosaurs are cool again?&amp;quot;.&lt;/p&gt;
&lt;p&gt;To tie in with Retronauts' discussion this week I'm gonna talk about Sonic. Sonic games have definitely been downhill, but I think Sonic Rush was most definitely a step in the right direction. The only problem the game had was that it was pretty intent on killing you now and then with bottomless pits. I really wish this is something Sega would just do away with in Sonic games. There can be other obstacles in a game beyond death. A Sonic game with only one thing that could kill you (and it wasn't a bottomless pit) would probably be totally sweet. Just don't ask me what that &amp;quot;one thing that could kill you&amp;quot; is though.&lt;/p&gt;
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