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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>The 61FPS Review: Dead Space</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/14/the-61fps-review-dead-space.aspx</link><description>In 1986, the world bore witness to one of gaming’s most important watershed moments, an event whose profound impact on the medium is still seen today, in games released every week. Protagonists, game worlds, sound effects, and art direction; there is</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>re: The 61FPS Review: Dead Space</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/10/14/the-61fps-review-dead-space.aspx#136914</link><pubDate>Thu, 16 Oct 2008 00:20:57 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:136914</guid><dc:creator>Demaar</dc:creator><description>&lt;p&gt;Kinda sad when devs end up making the narrative the fault of a game by focusing on it too much. Still, it definitely sounds like the good outweigh the bad. I'll almost definitely be picking this one up.&lt;/p&gt;
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