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<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Dante’s Inferno and the Lit-Based Game</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/12/15/dante-s-inferno-and-the-lit-based-game.aspx</link><description>The announcements at Spike’s Videogame Awards weren’t exactly shockers. Gears of War 2 downloadable content? That’s like telling someone they’re going to get a pickle with their burger. Then again, a game based on Dante’s Inferno developed by EA Redwood</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator><item><title>re: Dante’s Inferno and the Lit-Based Game</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2008/12/15/dante-s-inferno-and-the-lit-based-game.aspx#156467</link><pubDate>Tue, 16 Dec 2008 02:15:53 GMT</pubDate><guid isPermaLink="false">bd485f5c-a45b-491f-8e52-c79e7f680fc3:156467</guid><dc:creator>Jes</dc:creator><description>&lt;p&gt;The only time I have ever, /ever/ thought that a book would make a good video game was after reading King's &amp;quot;The Stand.&amp;quot;&lt;/p&gt;
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