<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://www.nerve.com/CS/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Whatcha Reading: Racing the Beam</title><link>http://www.nerve.com/CS/blogs/61fps/archive/2009/04/16/whatcha-reading-racing-the-beam.aspx</link><description>There are a lot ways to think about games—as cultural artifacts, works of art, works of programming craft. Racing the Beam asks you to think about games in a way that is rarely considered: as a negotiation between game developer and hardware platform</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20910.1126)</generator></channel></rss>