THE MATRIX (1999)
Spoiler alert! The Matrix is people! Just kidding...but really, if you haven’t seen it by now, allow me to ruin the surprise for you: according to Laurence Fishburne’s Morpheus, the Matrix is a computer-generated dream world built to keep us under control in order to change human beings into the copper-top batteries fueling our cybernetic overlords. And yet, when Keanu “Whoa!” Reeves’ messianic Neo finally “wakes up” in his real world goo pod prison, the all-knowing cybernetic overlords just...uh...flush him down a drain so he can be enlisted by Morpheus and his band of human rebels in their fight to overthrow the Matrix. Huh? Wha? That logical inconsistency blew a gaping hole in my willing suspension of disbelief the first time I saw the Wachowski Brothers' cyberpunk classic, yet later I realized I’d worried my pretty little head over nothing...NOT because the disappointing sequels kinda sorta explained away the seeming plot contrivance (since Neo was really the sixth integral anomaly and thus was supposed to find his way to the Architect and blah, blah, blah...), but rather because the original Matrix was so fresh and visually exciting, with a paranoid, unified-field conspiracy theory of a plot that captured the unease (and exhilaration) of life in the digital age better than any movie since...well...Tron. (AO)
THE TERMINATOR (1984) & T2: JUDGMENT DAY (1991)
A perfect killing machine sent from the future to slay the mother of mankind’s eventual savior, Arnold Schwarzenegger’s Terminator was, from 1984 to 1991, the baddest assassin around. But James Cameron’s wildly popular sequel to The Terminator, T2: Judgment Day, further upped the ante, introducing a shape-shifting liquid-metal version of the techno-phobic series’ cyborg destroyers, the T-1000 (Robert Patrick), that stands as one of action cinema’s most daunting evildoers. If both the original and T-1000 Terminators are preeminent examples of malevolent machinery, however, it’s Skynet – the government-sanctioned computer program that goes sentient, instigates a nuclear holocaust, and manufactures an army of robots – that proves the franchise’s true villain. Shrewdly foreshadowing our increasing global inter-connectivity, and postulating that condition as ripe for tragedy, Cameron’s series offers us an apocalypse created by the very devices we rely on for our protection, and then – as further evidenced by T3, TV’s Sarah Connor Chronicles, and presumably the forthcoming Terminator: Salvation – also posits those machines as our sole means of achieving post-doomsday deliverance. (NS)
PULSE (2001)
Many J-horror imports exploit fears of technology, but none do so as effectively – and as thoughtfully – as Kiyoshi Kurosawa’s 2001 masterpiece Pulse. From online computers to cell phones, technology is ubiquitous throughout Kurosawa’s film, and slowly reveals itself to be the cause of a strange, growing phenomenon whereby Tokyo’s citizens begin to mysteriously disappear, often leaving behind only a residual black stain on the wall (shades of the marks found throughout post-atom-bombed Hiroshima and Nagasaki). It soon becomes clear that ghosts are attempting to enter the physical world through our gadgets, and Kurosawa’s portrait of a technology-fostered apocalypse is chilling not simply for its raft of indelibly unsettling imagery (a plane hurtling to the ground, shuffling specters spied on a computer monitor), but from its story’s underlying commentary about the alienation and loneliness fostered by our mounting reliance on machines. Modernity’s technological progress leads to communication breakdown, which in turn results in societal disintegration, a set of circumstances Kurosawa chillingly depicts as both unavoidable and irreversible. (NS)
VIDEODROME (1983)
The purifying/corrupting relationship between technology and the human body has long fascinated (and been fetishized by) David Cronenberg, a topic which he superbly addressed in 1983’s Videodrome. In this mind-bending story, the president of a low-rent television station, Max Renn (James Woods), stumbles upon transmissions of the titular S&M horror show – in which rape, torture and mutilation occur in a single orange room – and subsequently begins suffering from horrific hallucinations. From there, the line between real and unreal blurs, though regardless of whether or not the ensuing madness is all in Max’s head, the sight of him inserting organic videotapes into a stomach gash, which in turn produces a gun that melds with his hand, affords a twisted, terrifying view of man’s increasingly fundamental bond with his inanimate creations. “Long Live the New Flesh!” serves as both a rallying cry for the film’s “villains” and the mournful final words of Renn, with Cronenberg ambiguously treating our connection to television as something at once liberating and destructive. (NS)
SECONDS (1966)
John Frankenheimer's nightmare movie, shot by cinematographer James Wong Howe, begins with the chubby, perpetually middle-aged character actor John Randolph (Jack Nicholson's father in Prizzi's Honor) as a married banker who barely recognizes that his life has gone stale until someone is kind enough to point it out. He is recruited as a client by a mysterious, secret organization that arranges for people to be given second chances at life: first their bodies are remade through plastic surgery and an exercise regimen, then they are dropped into a new routine that has been planned for them by a computer program. Of course, they're still the same old dissatisfied dullards they were before they went under the knife, especially if, like Randolph, they're being played by Rock Hudson after the bandages come off. Most techno-phobic sci-fi films are about the dangers of technology that we don't yet have; this one is about what people could have been doing with technology that they already had when the movie came out, if only they were stupid and shameless enough. Which may be why it feels more accurately prophetic now than 2001. (PN)
Click Here For Part One, Two & Three
Contributors: Andrew Osborne, Nick Schager, Phil Nugent