Search

Page 1 of 11 (101 items) 1 2 3 4 5 Next > ... Last »
  • Indie Dev Moment: The Manipulator

      The Manipulator is a smart, lo-fi platform puzzler. It also happens to be an honest-to-goodness murder simulator, like the ones you read about in the newspapers. Except its real. It feels like it was smuggled under cover of night from behind the Iron Curtain, a bit of digital contraband out of a twenty-year time warp. Its bleak--you ...
    Posted to 61 Frames Per Second (Weblog) by Joe Keiser on 04-22-2009
  • 10 Years Ago This Week: Super Smash Bros

    A vital addition to the Nintendo 64 catalog, Super Smash Bros (released April 27, 1999) was a phenomenal critical and commercial success. It helped cement the consoles legacy of innovative four-player game design, while at the same time creating a new flagship franchise for Nintendo and starting the games creators, Masahiro Sakurai and ...
    Posted to 61 Frames Per Second (Weblog) by Joe Keiser on 04-21-2009
  • One Real Man Runs Along the Mirror’s Edge

    Heres the first example of what I hope will become an extremely dangerous fad: videos of parkour filmed in the style of Mirrors Edge. Youll want to stay for at least the first minute, when filmer AZO is most dedicated to the tributehe even finds a properly color coordinated factory and makes a beeline for the red pipes. Some of the rest ...
    Posted to 61 Frames Per Second (Weblog) by Joe Keiser on 04-20-2009
  • What Michael Jackson’s Game Collection Says About Michael Jackson

    Remember that ridiculous auction of all of Michael Jacksons stuff? The one that got pulled a few weeks later when Jackson suddenly remembered he liked all his stuff? I do, because it had me scouring my couch for enough change to purchase his 87 arcade cabinets. Now, a game collection says a lot about a personfor example, my game collection ...
    Posted to 61 Frames Per Second (Weblog) by Joe Keiser on 04-17-2009
  • Whatcha Reading: Racing the Beam

    There are a lot ways to think about gamesas cultural artifacts, works of art, works of programming craft. Racing the Beam asks you to think about games in a way that is rarely considered: as a negotiation between game developer and hardware platform, between an artist with vision and the constrained tool that must be used to bring that vision to ...
    Posted to 61 Frames Per Second (Weblog) by Joe Keiser on 04-16-2009
  • Whatcha Playing: GTI Club+

    Did everyone miss this little racing gem when it came out a earlier this year? I know I did, and thats a shamebut not as shameful as the fact that I missed the original game when it game out 12 years ago. Im pretty sure Ive never even seen the cabinet, and I spent a lot of time in arcades in 1996. Maybe GTI Club was a Euro-specific ...
    Posted to 61 Frames Per Second (Weblog) by Joe Keiser on 04-15-2009
  • Qutting Time at Edge-Online

      Today it was announced that the staff of Edge-Online, every single one of them, quit that place to move on to other endeavors. In a blog entry that is about as spiky as a blog entry can be when the topic is business matters going cross-eyed, the former editor in chief Colin Campbell explained that the publisher offered him and the site a ...
    Posted to 61 Frames Per Second (Weblog) by Joe Keiser on 04-14-2009
  • The 61FPS Review: Suikoden Tierkreis

    Lets get something out of the way first, to avoid misunderstanding: I love Suikoden. I know that Suikoden II is the best game on the PlayStation, and that it is easily one of the two best games Ive ever played. I left Suikoden III spinning in my PS2 for hours, and Im not talking about playing itIm talking about letting the attract video ...
    Posted to 61 Frames Per Second (Weblog) by Joe Keiser on 04-08-2009
  • 10 Years Ago This Week: Requiem: Avenging Angel

      A rare effort from 3DO to create a first-person shooter franchise, Requiem: Avenging Angel (released April 4, 1999) had a fascinating premise but nevertheless was a critical and commercial dud. It was also the last game to come out of Cyclone Studios, a short-lived development house that never managed to find its footing despite having a ...
    Posted to 61 Frames Per Second (Weblog) by Joe Keiser on 03-30-2009
  • Whatcha Playing: Dead or Alive Xtreme 2

    When I tell you that I am playing Dead or Alive Xtreme 2 I know that the first thing you think of is theres only one reason to play that game in 2009. But its not what you think, honest. Yes, its an archaic collect-a-thon that was excoriated by the press for a variety of reasons both just and unjust. But the Xtreme series actually does ...
    Posted to 61 Frames Per Second (Weblog) by Joe Keiser on 03-27-2009
Page 1 of 11 (101 items) 1 2 3 4 5 Next > ... Last »

media

photography

  • Slice

    Each month a new artist; each image a new angle. This month: Giovanni Cervantes.
  • Paper Airplane Crush

    A San Francisco photographer on the eternal search for the girls of summer.
  • Autumn

    A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
  • Chase

    The creator of Supercult.com poses his pretty posse.
  • Rose and Olive

    Houston neighbors pull back the curtains and expose each other’s lives.