The Remote Island by Bryan Christian Today on Nerve's TV blog: We got an idea for the L Word spinoff! Plus: Who Would You Rather? The Closer or Saving Grace?
SPECIAL ISSUES
posted 12/12/2005
special issue archives
Video games are not just for kids — or guys — anymore. The average player is thirty. Forty-three percent are women. It's a multibillion-dollar industry, and where billions of dollars and eyeballs go, sex follows, from gawk-a-thons (Playboy: The Mansion) to console games with hidden sexual content (Grand Theft Auto) to the interactive online worlds of EverQuest and Sociolotron. Will video games have a real effect on sex and relationships in the future? Are they still the provenance of those who can't get laid, or are they the new online personals? What's the future of gaming, and where do those old sci-fi visions of virtual reality come into play? In this issue, we have reports on women and gaming; essays on how people use games to find, avoid and enhance physical interaction; and an expert roundtable on the future of pixelated sex, violence and adjustable breasts. — Michael Martin
In This Issue:
The Player by Logan Hill What Leisure Suit Larry taught me about sex.
12.12
Game Over by Grant Stoddard My girlfriend and I try the relationship-in-crisis game Façade. Will we survive?
12.13
The Terminatrix by Will Doig Every new version of MTV's Aeon Flux has missed the point: sex and danger go hand-in-hand.
12.14
Marathon Manby Daniel Nester Gaming legend Todd Rogers played Atari for eighty-seven hours, and he can talk about sex for nearly as long.
12.14